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Titlebook: Augmented Reality, Virtual Reality, and Computer Graphics; 4th International Co Lucio Tommaso De Paolis,Patrick Bourdot,Antonio Mo Conferen

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發(fā)表于 2025-3-21 17:03:03 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
期刊全稱(chēng)Augmented Reality, Virtual Reality, and Computer Graphics
期刊簡(jiǎn)稱(chēng)4th International Co
影響因子2023Lucio Tommaso De Paolis,Patrick Bourdot,Antonio Mo
視頻videohttp://file.papertrans.cn/166/165544/165544.mp4
發(fā)行地址Includes supplementary material:
學(xué)科分類(lèi)Lecture Notes in Computer Science
圖書(shū)封面Titlebook: Augmented Reality, Virtual Reality, and Computer Graphics; 4th International Co Lucio Tommaso De Paolis,Patrick Bourdot,Antonio Mo Conferen
影響因子.The 2-volume set LNCS 10324 and 10325 constitutes the refereed proceedings?of the 4th International Conference on Augmented Reality, Virtual?Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June?2017...The 54 full papers and 24 short papers presented were carefully?reviewed and selected from 112 submissions. The papers are organized in the following topical sections: virtual reality; augmented and mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage..
Pindex Conference proceedings 2017
The information of publication is updating

書(shū)目名稱(chēng)Augmented Reality, Virtual Reality, and Computer Graphics影響因子(影響力)




書(shū)目名稱(chēng)Augmented Reality, Virtual Reality, and Computer Graphics影響因子(影響力)學(xué)科排名




書(shū)目名稱(chēng)Augmented Reality, Virtual Reality, and Computer Graphics網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱(chēng)Augmented Reality, Virtual Reality, and Computer Graphics網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱(chēng)Augmented Reality, Virtual Reality, and Computer Graphics被引頻次




書(shū)目名稱(chēng)Augmented Reality, Virtual Reality, and Computer Graphics被引頻次學(xué)科排名




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Training of Tannery Processes Through Virtual Realitye operators through a virtual environment that allows the immersion and interaction with the layout of the plant, machinery, operative elements, control and signage, referring to the productive process. The development of the virtual environment is making using computer aided software and the graphi
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Virtual Environments for Motor Fine Skills Rehabilitation with Force Feedbackpper limbs by ways of a device called Leap Motion. This system is implemented through a human-machine interface, which allows to visualize in a virtual environment the feedback forces sent by a hand orthosis which was printed and designed in an innovative way using NinjaFlex material, it is also com
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Towards Modeling of Finger Motions in Virtual Reality Environment of the environment, such that learning of some primitive fine motor activities would be required. Fine motor exercises and tests are not new in neurology and psychology. Nevertheless, their . appeared to be a challenging task and up?to now did not become widely accepted by practicing specialists. T
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Industrial Heritage Seen Through the Lens of a Virtual Reality Experienceindustrial heritage sites are simply left to deteriorate with no attempt to learn from their past. In this paper, the construction and validation of three different Virtual Reality environments are reported. These Virtual Reality environments will be included in an exhibition on some of the first fa
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Multiple NUI Device Approach to Full Body Tracking for Collaborative Virtual Environmentss advantage of some Natural User Interface devices such as the Microsoft Kinect and the Leap Motion Controller. The aim of our approach is to allow a rapid and easy access of participants to the tracked area, that is why the described system has been devised to be both wireless and markerless..The a
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