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Titlebook: Augmented Reality and Virtual Reality; New Trends in Immers M. Claudia tom Dieck,Timothy H. Jung,Sandra M. C. Conference proceedings 2021

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樓主: negation
21#
發(fā)表于 2025-3-25 07:24:32 | 只看該作者
Interactive Mixed Reality Technology for Boosting the Level of Museum Engagementh holographic visuals and the exhibited has been increased 4 times compared to the time the visitors consumed before without using technological gadgets. The implications of these immersive technologies can be an important vehicle for driving the tourism industries towards achieving successful engaging experiences.
22#
發(fā)表于 2025-3-25 07:40:37 | 只看該作者
Lian-Lei Lin,Ling-Yu Li,Xin-Yi Songt features but focus more on helping shopping’s functional tasks. Participants have a positive attitude towards AR shopping adoption, which will improve consumer satisfaction and boost purchase intention. We recommend the most effective form of AR app for fashion retail.
23#
發(fā)表于 2025-3-25 13:47:26 | 只看該作者
Genetic and Evolutionary Computinganded AR filters, usefulness (determined mainly by interactivity) fostered behavioural intentions towards brands; while enjoyment (determined mainly by aesthetic quality) enhanced behavioural intentions towards social networks. The results offer interesting implications for brand managers and AR filters developers.
24#
發(fā)表于 2025-3-25 18:04:29 | 只看該作者
25#
發(fā)表于 2025-3-25 22:04:50 | 只看該作者
A New Conceptual Model for Big Data Analysisthe effect and its explanatory approaches such as self-perception theory and priming, we classify these studies with regard to self-similarity, wishful identification, and embodied presence. This allows for revealing parallels to the processes of self-identification.
26#
發(fā)表于 2025-3-26 02:20:19 | 只看該作者
Genetic and Evolutionary Computinghypotheses were supported except H6 linking pleasantness of the experience with student engagement. Only the relationship between pleasantness and memory is higher for mindful students than non-mindful ones. These findings mean that students do not need to feel pleasure about what they are learning to be engaged
27#
發(fā)表于 2025-3-26 06:37:16 | 只看該作者
A Parallel Strategy Applied to APSO working environment to introduce and reinforce programming concepts. A case study is presented and some discussions are made. The proposed method is validated using the Dooyeweerd conceptual framework.
28#
發(fā)表于 2025-3-26 08:50:52 | 只看該作者
How to Design Effective AR Retail Appst features but focus more on helping shopping’s functional tasks. Participants have a positive attitude towards AR shopping adoption, which will improve consumer satisfaction and boost purchase intention. We recommend the most effective form of AR app for fashion retail.
29#
發(fā)表于 2025-3-26 12:48:17 | 只看該作者
User Responses Towards Augmented Reality Face Filters: Implications for Social Media and Brandsanded AR filters, usefulness (determined mainly by interactivity) fostered behavioural intentions towards brands; while enjoyment (determined mainly by aesthetic quality) enhanced behavioural intentions towards social networks. The results offer interesting implications for brand managers and AR filters developers.
30#
發(fā)表于 2025-3-26 17:14:44 | 只看該作者
Testing Mixed Reality Experiences and Visitor’s Behaviours in a Heritage Museumed reality functional elements on visitors’ experiences, showing traditional experiences as a key museum experience to drive 4.0 experiences and post-experience behaviours. However, some theoretical questions remain open, considering the influence of usability requirements on interaction and 4.0 experience on museum post-experience.
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