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Titlebook: Assessing the Quality of Experience of Cloud Gaming Services; Steven Schmidt Book 2023 The Editor(s) (if applicable) and The Author(s), un

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發(fā)表于 2025-3-21 19:44:03 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
期刊全稱Assessing the Quality of Experience of Cloud Gaming Services
影響因子2023Steven Schmidt
視頻videohttp://file.papertrans.cn/164/163317/163317.mp4
發(fā)行地址Presents an empirical validation of a taxonomy.Includes a new framework to conduct quality assessment studies in home environments.Describes a psychometrically validated, and reliable instrument to me
學(xué)科分類T-Labs Series in Telecommunication Services
圖書封面Titlebook: Assessing the Quality of Experience of Cloud Gaming Services;  Steven Schmidt Book 2023 The Editor(s) (if applicable) and The Author(s), un
影響因子This book provides an overview of concepts and challenges in intis investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical?eraction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available. Furthermore, the author discusses a new framework to assess gaming Quality of Experience (QoE) using a crowdsourcing approach. Lastly, based on a large dataset including dominant network and encoding conditions, the evaluation method is investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical findings, and models presented in this book should be of particular interest to researchers working in the fields of quality and usability engineering, as well as service providers and network operators.?.
Pindex Book 2023
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發(fā)表于 2025-3-21 21:39:27 | 只看該作者
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發(fā)表于 2025-3-22 01:06:17 | 只看該作者
https://doi.org/10.1007/978-3-031-06011-3Gaming Quality; Playability; Quality of Experience; Quality of Service; Cloud Gaming
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發(fā)表于 2025-3-22 06:45:55 | 只看該作者
978-3-031-06013-7The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
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發(fā)表于 2025-3-22 09:34:43 | 只看該作者
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發(fā)表于 2025-3-22 15:30:20 | 只看該作者
Ingesting the Contemporary: Food and Angst,y and gain a general understanding of the quality judgment process. Next, the concept and challenges of cloud gaming services will be covered. This includes a technical view on the systems but also an overview of relevant influencing factors on gaming QoE. Finally, a cloud gaming taxonomy will be hi
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發(fā)表于 2025-3-23 03:13:18 | 只看該作者
https://doi.org/10.1007/978-0-387-71358-8However, instead of using remote testing for passive video quality assessments, in this chapter, a new methodology using a crowdsourcing approach to assess gaming QoE during interactive tests will be presented. This allows collecting a large number of quality ratings for quality aspects beyond video
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發(fā)表于 2025-3-23 08:16:46 | 只看該作者
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