期刊全稱 | Artificial Intelligence and Games | 影響因子2023 | Georgios N. Yannakakis,Julian Togelius | 視頻video | http://file.papertrans.cn/163/162207/162207.mp4 | 發(fā)行地址 | Book content class- and industry-tested by leading academic lecturers, researchers and game developers.Hot topic in game development and academic game research.Suitable for undergraduate and graduate | 圖書封面 |  | 影響因子 | .This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used .in. and .for. games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.?.The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.. | Pindex | Textbook 2018 |
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