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Titlebook: Android Studio Game Development; Concepts and Design J. F. DiMarzio Book 2015 J. F. DiMarzio 2015 Android.Android Studio.IDE.game.Integrate

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發(fā)表于 2025-3-21 17:56:43 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
期刊全稱(chēng)Android Studio Game Development
期刊簡(jiǎn)稱(chēng)Concepts and Design
影響因子2023J. F. DiMarzio
視頻videohttp://file.papertrans.cn/158/157080/157080.mp4
發(fā)行地址A one of a kind short book on building games with popular.Android Studio IDE.Includes all of the key fundamentals of game development.Pairs nicely with Apress best seller, Learn Android Studio IDE
圖書(shū)封面Titlebook: Android Studio Game Development; Concepts and Design J. F. DiMarzio Book 2015 J. F. DiMarzio 2015 Android.Android Studio.IDE.game.Integrate
影響因子.This short book walks you through the process of creating mobile games using the new Android Studio IDE. .Android Studio Game Development .introduces you to the key tools in Android Studio and gives you the knowledge you need to develop games in Android Studio..This book takes you from installing Android Studio, through exploring the IDE to creating a new project and setting up GitHub as a VCS. You‘ll then be well equipped to tackle the game-development topics that make up the rest of the book. You‘ll learn about OpenGL ES and how to deal with polygons, before mastering image loading and sprite sheets..The final three chapters cover topics vital to successful game development: interactivity. You‘ll gain skills in reading user input, responding to that input with in-game movement, and detecting collisions..You‘ll learn:. ..How to createprojects in Android Studio..How to use theSDK manager to keep your Android SDK current.How to commit toand get projects from GitHub..How to useOpenGL ES to load images..How to react toplayer input..How to debugyour games using Android Studio. . . .Audience..This book is for those who may be new to game development who have some experience with Androi
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OpenGL ES and Polygons,rking with graphics when using core Android calls, it would be extremely difficult—if not impossible—to create an entire game without using OpenGL ES. Core Android graphics calls are slow and clunky, and with few exceptions should not be used for gaming. This is where OpenGL ES comes in.
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Optimal Control in Chemotherapy of Cancer,In the preceding chapter, you installed Android Studio. In this chapter, you—ll create a new Android project to highlight some of the features of Android Studio. An Android project is the main repository for all the files that make up your application.
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發(fā)表于 2025-3-22 16:13:56 | 只看該作者
https://doi.org/10.1007/978-3-642-13722-8In this chapter, you are going to explore the Android Studio IDE interface. Many tools and features within Android Studio help make the process of developing Android applications easier. This chapter covers the following:
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發(fā)表于 2025-3-23 05:06:46 | 只看該作者
Alexander B. Kurzhanski,Karl SigmundIn the preceding chapter, you looked at several methods for detecting whether a player has interacted with the screen. In this chapter, you will have your character react to that movement. Let’s look at the . class from . again.
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