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Titlebook: Android Game Recipes; A Problem-Solution A J. F. DiMarzio Book 2013 Jerome DiMarzio 2013

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樓主: Weber-test
11#
發(fā)表于 2025-3-23 12:05:56 | 只看該作者
12#
發(fā)表于 2025-3-23 15:36:22 | 只看該作者
Critical dynamics far from equilibrium,Moving a character around the screen—whether it’s a person, animal, robot, or vehicle—is one of the more crucial parts of a compelling game. Chances are, if you have tried to create a character that moves freely in a game, you have run into some problems.
13#
發(fā)表于 2025-3-23 18:01:34 | 只看該作者
14#
發(fā)表于 2025-3-24 01:24:58 | 只看該作者
https://doi.org/10.1007/978-3-658-14670-2If games, especially platform games, featured flat levels where the character simply ran from left to right unencumbered, they would not hold a player’s interest for very long.
15#
發(fā)表于 2025-3-24 03:24:55 | 只看該作者
16#
發(fā)表于 2025-3-24 08:29:36 | 只看該作者
Sergey Neshveyev,Erling St?rmerCollision detection is a key component to almost any game and almost every game type. In a game without collision detection, items, obstacles, characters, and weapons would move about the screen and float past each other without any consequence.
17#
發(fā)表于 2025-3-24 14:24:01 | 只看該作者
Relative Entropy and SubfactorsTo this point in the book, many problems have been addressed pertaining to Android game development. From moving characters to collision detection, your game should be shaping up nicely. However, one fundamental problem has yet to be addressed: how do you keep score?
18#
發(fā)表于 2025-3-24 17:13:03 | 只看該作者
19#
發(fā)表于 2025-3-24 20:03:10 | 只看該作者
Getting Started,Welcome to .. This book is very much like a cookbook. It is designed to tackle specific, common problems that could arise while you develop a game for the Android platform. Solutions are provided in a well-tested, thought-out approach that is easy to follow and easy to adapt to multiple situations.
20#
發(fā)表于 2025-3-25 01:18:07 | 只看該作者
The Splash Screen,In this chapter, we are going to clear up some common problems that can occur when you are working on your game‘s splash screen. The splash screen, sometimes referred to as a title card, is the first thing the player sees when starting your game.
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