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Titlebook: An Invitation to 3-D Vision; From Images to Geome Yi Ma,Stefano Soatto,S. Shankar Sastry Textbook 2004 Springer Science+Business Media New

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期刊全稱An Invitation to 3-D Vision
期刊簡稱From Images to Geome
影響因子2023Yi Ma,Stefano Soatto,S. Shankar Sastry
視頻videohttp://file.papertrans.cn/156/155627/155627.mp4
學(xué)科分類Interdisciplinary Applied Mathematics
圖書封面Titlebook: An Invitation to 3-D Vision; From Images to Geome Yi Ma,Stefano Soatto,S. Shankar Sastry Textbook 2004 Springer Science+Business Media New
影響因子This book is intended to give students at the advanced undergraduate or introduc- tory graduate level, and researchers in computer vision, robotics and computer graphics, a self-contained introduction to the geometry of three-dimensional (3- D) vision. This is the study of the reconstruction of 3-D models of objects from a collection of 2-D images. An essential prerequisite for this book is a course in linear algebra at the advanced undergraduate level. Background knowledge in rigid-body motion, estimation and optimization will certainly improve the reader‘s appreciation of the material but is not critical since the first few chapters and the appendices provide a review and summary of basic notions and results on these topics. Our motivation Research monographs and books on geometric approaches to computer vision have been published recently in two batches: The first was in the mid 1990s with books on the geometry of two views, see e. g. [Faugeras, 1993, Kanatani, 1993b, Maybank, 1993, Weng et aI. , 1993b]. The second was more recent with books fo- cusing on the geometry of multiple views, see e. g. [Hartley and Zisserman, 2000] and [Faugeras and Luong, 2001] as well as a more comp
Pindex Textbook 2004
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Image Formation formation: the latter studies how objects give rise to images, while the former attempts to use images to recover a description of objects in space. Therefore, designing vision algorithms requires first developing a suitable model of image formation. Suitable, in this context, does not necessarily
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Estimation of Multiple Motions from Two Views scene, or to a single rigid object moving relative to a camera. In practice, this assumption is rather restrictive: interaction with real-world scenes requires negotiating physical space with multiple objects. In this chapter we consider the case of scenes populated with multiple . objects moving i
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Multiple-View Geometry of Points and Lines entails studying constraints that corresponding points in different views must satisfy if they are the projection of the same point in space. Not only is this development crucial for understanding the geometry of multiple views but, as in the two-view case, these constraints may be used to derive a
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Extension to General Incidence Relationses (e.g., intersection and coplanarity). We will demonstrate how incidence relations among multiple points, lines, and planes in space can be encoded in multiple images through the same matrix rank conditions. Such a generalization reveals additional instances that give rise to some nontrivial const
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Visual Feedbacks, and we have given examples of successful application of vision techniques to autonomous driving and helicopter landing. Interaction with a dynamically changing environment requires action based on the current assessment of the situation, as inferred from sensory data. For instance, driving a car
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