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Titlebook: An Introduction to Software Design; Concepts, Principles Chenglie Hu Textbook 2023 The Editor(s) (if applicable) and The Author(s), under e

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期刊全稱An Introduction to Software Design
期刊簡稱Concepts, Principles
影響因子2023Chenglie Hu
視頻videohttp://file.papertrans.cn/156/155485/155485.mp4
發(fā)行地址Explains design principles, methodologies, and techniques with a multi-paradigm viewpoint emphasizing design trade-off.Covers commonly used design diagrams and patterns based on the Unified Modeling L
圖書封面Titlebook: An Introduction to Software Design; Concepts, Principles Chenglie Hu Textbook 2023 The Editor(s) (if applicable) and The Author(s), under e
影響因子This textbook provides a balanced coverage on software design, including design principles, methodologies, and techniques in contexts of designing modules of small and larger sizes with a multi-paradigm viewpoint emphasizing design trade-off. Commonly used design diagrams and patterns are also covered in terms of the design ideas behind and their effective use. The book also explores what (software) design thinking is, the role it plays in a design process, and ways to promote it. Despite object orientation being still the center of attention, there is a strong promotion throughout the book that software design should consider all appropriate design paradigms and methodologies..The book is organized in 10 chapters. Chapter 1 is dedicated to an exploration of what software design may be and entail. Next, chapters 2 and 3 are designed to help readers better understand object orientation, and the essentials of object-oriented design. Chapter 4 is then dedicated to the design of methods,while chapters 5, 6, and 8 respectively include topics about the design of objects, modeling with the Unified Modeling Language, and the use of design patterns. Larger software elements are often direct
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Essentials of Object-Oriented Design,in relation to data abstraction and type-safe coding practices. The chapter then proceeds to use of interfaces (as a programming construct) in terms of supporting design of data structures, code sustainability and extendibility, and flexibility of extending objects’ properties and behaviors. Further
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Design of Methods,n attributes. Discussions about method cohesion and coupling then follow, including categorizations of the concepts. The chapter offers an in-depth discussion about specification of a method, including ways to introduce certain formalism of practical value. Method redesign and code refactoring are a
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Design of Objects,rements analysis, requirements validation, and software construction. Then, the essentials of object design are discussed, including diverse possibilities of object discovery, early design testing, design of objects around an architectural style, and design to ensure objects’ behavioral correctness.
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Design of Larger Software Elements,discretionally—in the context of larger software elements. A characterization of larger software elements then follows. The chapter first describes design of a library, which includes characteristics of a library, benefits and risks, diverse applications of libraries, library discovery, and design o
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