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Titlebook: Algorithmic Game Theory; 5th International Sy Maria Serna Conference proceedings 2012 Springer-Verlag Berlin Heidelberg 2012 adwords.econom

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11#
發(fā)表于 2025-3-23 11:13:48 | 只看該作者
Der Aufbau der Zweistofflegierungenacitated agents with heterogeneous capacities, where (i) there are only two items; or (ii) the individual item values are binary. Finally, we show that the last existence result does not extend to the stronger notion of . mechanisms, i.e. mechanisms whose allocation and payments correspond to a Walr
12#
發(fā)表于 2025-3-23 16:23:58 | 只看該作者
Der Aufbau der Zweistofflegierungenis a crucial factor in the quality of NE. Specifically, a network topology has a bounded PoA if and only if it is . (SP). Second, we show that the convergence rate of best-response dynamics (BRD) may be super linear (in the number of agents). This is in contrast to the uncapacitated version, where c
13#
發(fā)表于 2025-3-23 18:59:06 | 只看該作者
14#
發(fā)表于 2025-3-24 01:54:18 | 只看該作者
https://doi.org/10.1007/978-3-642-47516-0is NP-hard not only to recognize instances suffering from the paradox, but also to distinguish between instances for which the Price of Anarchy (PoA) can decrease to 1 and instances for which the PoA is Ω(.) and cannot improve by edge removal. Thus, the network design problem for such games is NP-ha
15#
發(fā)表于 2025-3-24 04:05:42 | 只看該作者
16#
發(fā)表于 2025-3-24 07:45:01 | 只看該作者
17#
發(fā)表于 2025-3-24 10:43:25 | 只看該作者
An Optimal Bound to Access the Core in TU-Games,on out of the core to an imputation in the core is at most .???1, where . is the number of players. This bound exploits the geometry of the core and is optimal. It considerably improves the upper bounds found so far by Kóczy [7], Yang [13, 14] and a previous result by ourselves [2] in which the boun
18#
發(fā)表于 2025-3-24 18:00:28 | 只看該作者
Convergence of Ordered Improvement Paths in Generalized Congestion Games,en strategy and the number of players playing the same strategy, in such a way that fewer such players results in greater payoff. In these games we consider improvement paths. As shown by Milchtaich [2] such paths may be infinite. We consider paths in which the players deviate in a specific order, a
19#
發(fā)表于 2025-3-24 22:39:07 | 只看該作者
Basic Network Creation Games with Communication Interests,k in a limited way, e.g., by creating or deleting incident links. In doing so, a peer can reduce its individual communication cost. Typically, these costs are modeled by the maximum or average distance in the network. We introduce a generalized version of the . (BNCG). In the BNCG (by Alon et al., S
20#
發(fā)表于 2025-3-24 23:28:17 | 只看該作者
Common Knowledge and State-Dependent Equilibria,mmon knowledge and coordination, but the exact relationship has yet to be formalized. Herein, we present such a formalization. We state necessary and sufficient conditions for what we call state-dependent equilibria – equilibria where players play different strategies in different states of the worl
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