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Titlebook: Affective Interactions; Towards a New Genera Ana Paiva Book 2000 Springer-Verlag Berlin Heidelberg 2000 Design.Interaction.Interface.affect

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樓主: 適婚女孩
31#
發(fā)表于 2025-3-26 21:45:20 | 只看該作者
Concepts, Methods, and Typology, that demonstrates the special meaning that young children place on facial expressions when gathering information about emotion. Three empirical studies are presented that explore these issues using prototypes of our system. Some design solutions are suggested in conjunction with directions for future empirical work.
32#
發(fā)表于 2025-3-27 03:40:04 | 只看該作者
33#
發(fā)表于 2025-3-27 09:17:18 | 只看該作者
,Effective Affective in Intelligent Systems – Building on Evidence of Empathy in Teaching and Learnihy is central to ensuring the quality of human communication and personal development. This paper suggests that intelligent systems that can consider more carefully the processes and feelings involved in human interactions in teaching and learning, may promote higher quality support for students in classrooms.
34#
發(fā)表于 2025-3-27 10:18:04 | 只看該作者
The Communication of Meaningful Emotional Information for Children Interacting with Virtual Actors, that demonstrates the special meaning that young children place on facial expressions when gathering information about emotion. Three empirical studies are presented that explore these issues using prototypes of our system. Some design solutions are suggested in conjunction with directions for future empirical work.
35#
發(fā)表于 2025-3-27 15:39:42 | 只看該作者
36#
發(fā)表于 2025-3-27 18:13:24 | 只看該作者
37#
發(fā)表于 2025-3-27 22:56:16 | 只看該作者
https://doi.org/10.1057/97802302770521) to determine the optimum and minimum levels of quality which different users require for performing different tasks without significant user cost and 2) to produce a utility function which will allow the application to receive physiological feedback on the user.
38#
發(fā)表于 2025-3-28 05:34:50 | 只看該作者
Kevin Walby,Alex Luscombe,Randy K. Lippertand Collins theory of emotions) as the basis for the representation of the affective states of the user. We will also illustrate the use of this modelling in the context of a virtual theatre, where children engage in collaborative story creation.
39#
發(fā)表于 2025-3-28 09:47:46 | 只看該作者
https://doi.org/10.1007/978-3-642-54886-4al states can change or modify a character’s behaviour, and how physical and verbal actions in social interactions can induce emotions in others; (b) the . uses affect to tailor the roles of actors in a virtual market place; and (c) . uses affect to enhance the believability of a virtual character, and produce a more natural conversational manner.
40#
發(fā)表于 2025-3-28 14:25:24 | 只看該作者
Initiierung eines Global-Production-Centersthat a common core of meaning is present in an emotion (surprise) as well as in other kinds of communicative signals (emphasis, back channel of doubt, adversative signals). We then argue on how the cognitive and expressive analyses of these communicative acts may be applied in the construction of expressive animated faces.
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