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Titlebook: Affective Computing and Intelligent Interaction; Fourth International Sidney D’Mello,Arthur Graesser,Jean-Claude Martin Conference proceedi

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發(fā)表于 2025-3-21 18:16:24 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
期刊全稱Affective Computing and Intelligent Interaction
期刊簡(jiǎn)稱Fourth International
影響因子2023Sidney D’Mello,Arthur Graesser,Jean-Claude Martin
視頻videohttp://file.papertrans.cn/151/150619/150619.mp4
發(fā)行地址Fast-track conference proceedings.State-of-the-art research.Up-to-date results
學(xué)科分類Lecture Notes in Computer Science
圖書封面Titlebook: Affective Computing and Intelligent Interaction; Fourth International Sidney D’Mello,Arthur Graesser,Jean-Claude Martin Conference proceedi
影響因子The two-volume set LNCS 6974 and LNCS 6975 constitutes the refereed proceedings of the Fourth International Conference on Affective Computing and Intelligent Interaction, ACII 2011, held in Memphis,TN, USA, in October 2011.The 135 papers in this two volume set presented together with 3 invited talks were carefully reviewed and selected from 196 submissions. The papers are organized in topical sections on recognition and synthesis of human affect, affect-sensitive applications, methodological issues in affective computing, affective and social robotics, affective and behavioral interfaces, relevant insights from psychology, affective databases, Evaluation and annotation tools.
Pindex Conference proceedings 2011
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Affect, Learning, and Delightsearch on interactive learning environments. The intelligent tutoring systems community has begun actively exploring computational models of affect, and game-based learning environments present a significant opportunity for investigating student affect in interactive learning. One family of game-bas
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ikannotate – A Tool for Labelling, Transcription, and Annotation of Emotionally Coloured Speechprosodic features, linguistics provides several transcription systems. Furthermore, in emotion labelling different methods are proposed and discussed. In this paper, we introduce the tool ., which combines prosodic information with emotion labelling. It allows the generation of a transcription of ma
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Fast-FACS: A Computer-Assisted System to Increase Speed and Reliability of Manual FACS Codingd difficult to standardize. A goal of automated FACS coding is to eliminate the need for manual coding and realize automatic recognition and analysis of facial actions. Success of this effort depends in part on access to reliably coded corpora; however, manual FACS coding remains expensive and slow.
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Agents with Emotional Intelligence for Storytellingactive storytelling and making them to be perceived as a close friend or a hated enemy by an user is an hard task. This paper addresses the problem of creating autonomous agents capable of establishing social relations with others in an interactive narrative. We present an innovative approach by loo
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