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Titlebook: Affective Computing and Intelligent Interaction; Second International Ana C. R. Paiva,Rui Prada,Rosalind W. Picard Conference proceedings 2

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發(fā)表于 2025-3-21 19:06:45 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
期刊全稱Affective Computing and Intelligent Interaction
期刊簡(jiǎn)稱Second International
影響因子2023Ana C. R. Paiva,Rui Prada,Rosalind W. Picard
視頻videohttp://file.papertrans.cn/151/150616/150616.mp4
學(xué)科分類Lecture Notes in Computer Science
圖書封面Titlebook: Affective Computing and Intelligent Interaction; Second International Ana C. R. Paiva,Rui Prada,Rosalind W. Picard Conference proceedings 2
Pindex Conference proceedings 2007
The information of publication is updating

書目名稱Affective Computing and Intelligent Interaction影響因子(影響力)




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書目名稱Affective Computing and Intelligent Interaction被引頻次




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Reconstruction and Recognition of Occluded Facial Expressions Using PCAlane, single component projection and replacement by the conditional mean – the facial expressions being represented by feature points. It is established that one method gives better reconstruction accuracy than the others. This method is used on a systematic reconstruction problem, the reconstructi
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Recognizing Affective Dimensions from Body Postureable of interacting well with humans. Posture has been acknowledged as an important modality of affective communication in many fields. Behavioral studies have shown that posture can communicate discrete emotion categories as well as affective dimensions. In the affective computing field, while mode
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Detecting Affect from Non-stylised Body Motions of a segmentation technique which can divide complex motions into a set of automatically derived motion primitives. The parsed motion is then analysed in terms of dynamic features which are shown to encode affective information. In order to adapt our algorithm to personal movement idiosyncrasies we
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Recognising Human Emotions from Body Movement and Gesture Dynamicsearch showing that distinct emotions are often associated with different qualities of body movement, we use non- propositional movement qualities (e.g. amplitude, speed and fluidity of movement) to infer emotions, rather than trying to recognise different gesture shapes expressing specific emotions.
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Does Body Movement Engage You More in Digital Game Play? and Why?he focus is shifting toward improving the game controller. This study seeks to understand engagement on the basis of the body movements of the player. Initial results from two case-studies suggest that an increase in body movement imposed, or allowed, by the game controller results in an increase in
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