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Titlebook: Advances in Computer Games; 15th International C Mark H.M.‘Winands,H. Jaap van den Herik,Walter A. Conference proceedings 2017 Springer In

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發(fā)表于 2025-3-21 19:31:13 | 只看該作者 |倒序瀏覽 |閱讀模式
期刊全稱Advances in Computer Games
期刊簡稱15th International C
影響因子2023Mark H.M.‘Winands,H. Jaap van den Herik,Walter A.
視頻videohttp://file.papertrans.cn/148/147201/147201.mp4
發(fā)行地址Includes supplementary material:
學(xué)科分類Lecture Notes in Computer Science
圖書封面Titlebook: Advances in Computer Games; 15th International C Mark H.M.‘Winands,H. Jaap van den Herik,Walter A.  Conference proceedings 2017 Springer In
影響因子.This book constitutes the refereed conference proceedings of the 15.th. International Conference, ACG 2017, held in Leiden, The Netherlands, in July 2017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer games. They are grouped in four classes according to the order of publication: games and puzzles, go and chess, machine learning and MCTS, and gaming..
Pindex Conference proceedings 2017
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沙發(fā)
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板凳
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https://doi.org/10.1007/978-3-476-99601-5obtained by W., a very strong program with a highly tuned evaluation function. We also show that convolutional neural networks trained by using W. as a provider of expert moves can produce a program much stronger than the original. Even in an environment with very slow execution speeds, we can achieve excellent results.
地板
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5#
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Bürgerliche Reformationspropagandad also includes a mechanism to separate exploration bonuses from rewards, thereby avoiding the problem of interfering with the original learning objective. We evaluate our method on Atari 2600 games with sparse rewards, and achieve significant improvements over the vanilla asynchronous advantage actor-critic (A3C) algorithm.
6#
發(fā)表于 2025-3-22 15:31:42 | 只看該作者
Verwandtschaft kraft Rechtsgesch?ftszation problem, where the task is to find an especially attractive winning strategy, we examine the problem’s hybrid nature and present the open source solver Yasol that combines linear programming techniques with solution techniques from game-tree search.
7#
發(fā)表于 2025-3-22 19:00:25 | 只看該作者
8#
發(fā)表于 2025-3-22 23:59:44 | 只看該作者
Ulrike J?ger-Roschko,Marion Klemmle to reduce the seesaw effect convincingly. For evaluating the performance of Deep df-pn in the domain of Connect6, we implemented a relevance-zone-oriented Deep df-pn that worked quite efficiently. Experimental results indicate that improvement by the same adjustment technique is also possible in other domains.
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發(fā)表于 2025-3-23 02:20:03 | 只看該作者
Conference proceedings 20172017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer games. They are grouped in four classes according to the order of publication: games and puzzles, go and chess, machine learning and MCTS, and gaming..
10#
發(fā)表于 2025-3-23 09:22:25 | 只看該作者
0302-9743 They are grouped in four classes according to the order of publication: games and puzzles, go and chess, machine learning and MCTS, and gaming..978-3-319-71648-0978-3-319-71649-7Series ISSN 0302-9743 Series E-ISSN 1611-3349
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