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Titlebook: Advances in Computer Entertainment; 9th International Co Anton Nijholt,Teresa Rom?o,Dennis Reidsma Conference proceedings 2012 Springer-Ver

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51#
發(fā)表于 2025-3-30 09:49:42 | 只看該作者
Menschenwürde, Menschenrechte und Armutey have lost physical features such as paper-like texture and page-flipping sensation. We focus on flipbooks and propose a novel book-shaped device for flipbooks called . that embodies both these physical features and e-book interactivity. Paranga detects how quickly a user is turning pages and prov
52#
發(fā)表于 2025-3-30 13:16:45 | 只看該作者
Zugang zu Sozialleistungen für Unionsbürgerse. However, tooth brushing is often not carried out correctly or forgotten because the task is boring. Although several works have contributed to improving brushing performance and motivation, the feedback seems to be very remote from the brushing itself, i.e., not intuitive. In this study, we esta
53#
發(fā)表于 2025-3-30 18:27:40 | 只看該作者
54#
發(fā)表于 2025-3-30 21:20:30 | 只看該作者
55#
發(fā)表于 2025-3-31 01:37:35 | 只看該作者
56#
發(fā)表于 2025-3-31 08:27:26 | 只看該作者
Angelika Vetter,Uwe Remer-Bollowot aware of their postures because of the difference in the shape and size of the stuffed suits and the physical human body, and it is difficult for them to communicate smoothly with others because of limited visibility. These problems lead performers to train excessively to acquire a high degree of
57#
發(fā)表于 2025-3-31 10:37:53 | 只看該作者
58#
發(fā)表于 2025-3-31 16:06:02 | 只看該作者
Direktdemokratische Beteiligungperiod with low cost. To examine the possibilities of game development and learning, we focus on the recent “game jam” approach in collaborative game development. The concept of game jam becomes well-known these days, however, its historical development, goals, and strategies have not yet been explo
59#
發(fā)表于 2025-3-31 17:37:27 | 只看該作者
Direktdemokratische Beteiligungch as photos, videos and status updates on different social networking sites. In this paper, we explore the potential of implicitly generated user content, based on users’ online consumption behaviors. It is technically feasible to record users’ consumption behaviors on mobile devices and share that
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