期刊全稱 | Advanced Methods in Computer Graphics | 期刊簡稱 | With examples in Ope | 影響因子2023 | Ramakrishnan Mukundan | 視頻video | http://file.papertrans.cn/146/145939/145939.mp4 | 發(fā)行地址 | Introduces a wide range of methods in advanced graphics that prepares students for research projects.Emphasizes the conceptual framework and application oriented details so that the reader understands | 圖書封面 |  | 影響因子 | This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research. | Pindex | Textbook 2012 |
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