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Titlebook: Advanced Game Design with HTML5 and JavaScript; Rex Spuy Book 2015 Rex van der Spuy 2015

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樓主
發(fā)表于 2025-3-21 19:02:41 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
期刊全稱Advanced Game Design with HTML5 and JavaScript
影響因子2023Rex Spuy
視頻videohttp://file.papertrans.cn/146/145617/145617.mp4
發(fā)行地址Master advanced video game design techniques for mobile phones, tablets, desktop computers, and the Web, using the latest HTML5 and Java..Script technologies.
圖書封面Titlebook: Advanced Game Design with HTML5 and JavaScript;  Rex Spuy Book 2015 Rex van der Spuy 2015
影響因子.How do you make a video game? .Advanced Game Design with HTML5 and JavaScript. is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs to know. . .You‘ll discover how to create and render game graphics, add interactivity, sound, and animation. You’ll learn how to build your own custom game engine with reusable components so that you can quickly develop games with maximum impact and minimum code. You’ll also learn the secrets of vector math and advanced collision detection techniques, all of which are covered in a friendly and non-technical manner. You‘ll find detailed working examples, with hundreds of illustrations and thousands of lines of source code that you can freely adapt for your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book to make games for desktops, mobile phones, tablets or the Web.. .Advanced Game Design with HTML5 a
Pindex Book 2015
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沙發(fā)
發(fā)表于 2025-3-21 21:47:58 | 只看該作者
ript technologies..How do you make a video game? .Advanced Game Design with HTML5 and JavaScript. is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that ev
板凳
發(fā)表于 2025-3-22 03:43:24 | 只看該作者
https://doi.org/10.1007/978-3-662-24818-8rol. In addition, it lets you apply effects, create your own synthesized sounds, and specify different kinds of input and output sources. Once you get over the small learning curve, you‘ll be able to use the Web Audio API to quickly create any kind of sound system you can imagine.
地板
發(fā)表于 2025-3-22 05:32:30 | 只看該作者
5#
發(fā)表于 2025-3-22 09:35:31 | 只看該作者
Alexander Mahnke,Torsten RohlfsThis first chapter of . is a fast-paced, jam-packed, stuff-your-face buffet of cool, interesting, new, practical and sometimes delightfully mind-bending techniques that you can start using with your game projects right away. Everything you need to know to take your development skills to the next level is right here in this chapter:
6#
發(fā)表于 2025-3-22 14:02:01 | 只看該作者
Theoretische Grundlagenreflexion,It’s almost curtain time! Your sprites are all dressed up, they’ve memorized their lines, arrived punctually at the rehearsal hall, and are standing patiently on the stage waiting for you to direct them. Now what? You need to animate them!
7#
發(fā)表于 2025-3-22 19:30:09 | 只看該作者
https://doi.org/10.1007/978-3-662-24815-7Welcome to the greatest-hits countdown of the most important pieces of game code you need to know to add interactivity to your sprites. Now that you know how to make sprites move, you’re going to learn all about how to make them interact with the game world they live in.
8#
發(fā)表于 2025-3-22 22:01:20 | 只看該作者
Strategisches Umweltmanagement,What happens when two sprites collide? That’s what this chapter is all about: .. You’re going to learn how to determine if two sprites are touching, and make them react in interesting ways when they do. For 2D games, there are four essential collision detection techniques you need to know, and we’re going to cover all of them in this chapter:
9#
發(fā)表于 2025-3-23 04:12:54 | 只看該作者
https://doi.org/10.1007/978-3-662-24818-8With all the tools we’ve built in the book so far, you can actually start making real games. But what’s missing so far is what game developers call .: flashy effects and animation that make the game world feel alive. This chapter is all about three important ways to add juice to your games:
10#
發(fā)表于 2025-3-23 07:02:39 | 只看該作者
978-1-4302-5800-1Rex van der Spuy 2015
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