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Titlebook: A Theory of Heuristic Information in Game-Tree Search; Chun-Hung Tzeng Book 1988 Springer-Verlag Berlin Heidelberg 1988 Conditional probab

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期刊全稱A Theory of Heuristic Information in Game-Tree Search
影響因子2023Chun-Hung Tzeng
視頻videohttp://file.papertrans.cn/143/142453/142453.mp4
學(xué)科分類Symbolic Computation
圖書(shū)封面Titlebook: A Theory of Heuristic Information in Game-Tree Search;  Chun-Hung Tzeng Book 1988 Springer-Verlag Berlin Heidelberg 1988 Conditional probab
影響因子Searching is an important process in most AI systems, especially in those AI production systems consisting of a global database, a set of production rules, and a control system. Because of the intractability of uninformed search procedures, the use of heuristic information is necessary in most searching processes of AI systems. This important concept of heuristic informatioD is the central topic of this book. We first use the 8-puzzle and the game tic-tac-toe (noughts and crosses) as examples to help our discussion. The 8-puzzle consists of eight numbered movable tiles set in a 3 x 3 frame. One cell of the frame is empty so that it is possible to move an adjacent numbered tile into the empty cell. Given two tile configurations, initial and goal, an 8-puzzle problem consists of changing the initial configuration into the goal configuration, as illustrated in Fig. 1.1. A solution to this problem is a sequence of moves leading from the initial configuration to the goal configuration, and an optimal solution is a solution having the smallest number of moves. Not all problems have solutions; for example, in Fig. 1.1, Problem 1 has many solutions while Problem 2 has no solution at all.
Pindex Book 1988
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Book 1988ules, and a control system. Because of the intractability of uninformed search procedures, the use of heuristic information is necessary in most searching processes of AI systems. This important concept of heuristic informatioD is the central topic of this book. We first use the 8-puzzle and the gam
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