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Titlebook: Zune Game Development using XNA 3.0; Dan Waters Book 2009 Dan Waters 2009 Processing.XNA.Xbox.Zune.programming

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發(fā)表于 2025-3-21 17:44:31 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Zune Game Development using XNA 3.0
編輯Dan Waters
視頻videohttp://file.papertrans.cn/1062/1061478/1061478.mp4
概述This book focuses purely on Zune development, which is the largest, and most widely awaited, feature of the new XNA 3.0 version. It will likely be the first – perhaps only – book of its kind.A number
圖書封面Titlebook: Zune Game Development using XNA 3.0;  Dan Waters Book 2009 Dan Waters 2009 Processing.XNA.Xbox.Zune.programming
描述.XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. ..Zune Game Development Using XNA 3.0. is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step–by–step examples, building complete, working XNA 3.0 examples along the way that you can download and play. .
出版日期Book 2009
關(guān)鍵詞Processing; XNA; Xbox; Zune; programming
版次1
doihttps://doi.org/10.1007/978-1-4302-1862-3
isbn_softcover978-1-4302-1861-6
isbn_ebook978-1-4302-1862-3
copyrightDan Waters 2009
The information of publication is updating

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沙發(fā)
發(fā)表于 2025-3-21 21:39:44 | 只看該作者
https://doi.org/10.1007/978-1-4302-1862-3Processing; XNA; Xbox; Zune; programming
板凳
發(fā)表于 2025-3-22 03:45:29 | 只看該作者
Dan WatersThis book focuses purely on Zune development, which is the largest, and most widely awaited, feature of the new XNA 3.0 version. It will likely be the first – perhaps only – book of its kind.A number
地板
發(fā)表于 2025-3-22 07:06:26 | 只看該作者
Book 2009s for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. ..Zune Game Devel
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發(fā)表于 2025-3-22 09:39:07 | 只看該作者
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發(fā)表于 2025-3-22 17:42:48 | 只看該作者
of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step–by–step examples, building complete, working XNA 3.0 examples along the way that you can download and play. .978-1-4302-1861-6978-1-4302-1862-3
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發(fā)表于 2025-3-22 23:49:20 | 只看該作者
Book 2017l techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design pr
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發(fā)表于 2025-3-23 05:01:08 | 只看該作者
Konstantinos D. Kerameushem into three different types or categories. For this, we have chosen the Algerian society, on the basis of their online discussions concerning the COVID-19 pandemic. Identifying OSN information types and understanding how it is being propagated are very beneficial to improve appropriate informatio
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發(fā)表于 2025-3-23 05:50:04 | 只看該作者
Book 2016the Yangtze River, originated 2500 years ago, after which ten dynasties established their capital dependent on the geographical conditions. The book focuses on the analysis of the characteristics of mountain and river systems in the various historical periods, and provides investigations of historic
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