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Titlebook: XR-Metaverse Cases; Business Application Timothy Jung,M. Claudia tom Dieck Book 2023 The Editor(s) (if applicable) and The Author(s), under

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書目名稱XR-Metaverse Cases
副標(biāo)題Business Application
編輯Timothy Jung,M. Claudia tom Dieck
視頻videohttp://file.papertrans.cn/1061/1060116/1060116.mp4
概述Presents the state of the art in AR, VR, XR and metaverse cases in business.Includes application in industries such as healthcare, tourism, fashion, entertainment, and education.Highlights the commerc
叢書名稱Business Guides on the Go
圖書封面Titlebook: XR-Metaverse Cases; Business Application Timothy Jung,M. Claudia tom Dieck Book 2023 The Editor(s) (if applicable) and The Author(s), under
描述This book presents a collection of latest case studies on augmented reality (AR) and virtual reality (VR), extended reality (XR) and metaverse applications in various industries. AR, VR, XR and Metaverse are changing the business landscape, providing opportunities for businesses to offer unique services and experiences to their customers. The case studies explore business uses of the technology across multiple industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and video gaming. The volume includes solutions of different maturities as well as those from startups to large enterprises thereby providing a thorough view of how AR, VR, XR and Metaverse can be used in business.
出版日期Book 2023
關(guān)鍵詞Augmented Reality; Virtual Reality; Extended Reality; Metaverse; State of the Art Cases
版次1
doihttps://doi.org/10.1007/978-3-031-30566-5
isbn_softcover978-3-031-30568-9
isbn_ebook978-3-031-30566-5Series ISSN 2731-4758 Series E-ISSN 2731-4766
issn_series 2731-4758
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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Book 2023sm, hospitality, events, fashion, entertainment, retail, education and video gaming. The volume includes solutions of different maturities as well as those from startups to large enterprises thereby providing a thorough view of how AR, VR, XR and Metaverse can be used in business.
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