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Titlebook: Winning LEGO MINDSTORMS Programming; LEGO MINDSTORMS NXT- James J. Trobaugh,Mannie Lowe Book 2012 James Trobaugh and Mannie Lowe 2012

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發(fā)表于 2025-3-21 17:11:32 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱Winning LEGO MINDSTORMS Programming
副標(biāo)題LEGO MINDSTORMS NXT-
編輯James J. Trobaugh,Mannie Lowe
視頻videohttp://file.papertrans.cn/1029/1028851/1028851.mp4
概述Winning LEGO MINDSTORMS Programming is your ticket to successfully programming for fun and competition with LEGO MINDSTORMS and the NXT-G programming language commonly used in FIRST LEGO League compet
圖書(shū)封面Titlebook: Winning LEGO MINDSTORMS Programming; LEGO MINDSTORMS NXT- James J. Trobaugh,Mannie Lowe Book 2012 James Trobaugh and Mannie Lowe 2012
描述.Winning LEGO MINDSTORMS Programming.?is your ticket to successfully programming for fun and competition with LEGO MINDSTORMS and the NXT-G programming language commonly used in FIRST LEGO League events. The book is a companion title to author .James Trobaugh’s. acclaimed book on physical robot design, .Winning Design!.. This new book focuses squarely on the programming side of working with MINDSTORMS. Together the two books put you on a rock-solid foundation for creating with LEGO MINDSTORMS, whether for fun at home or in competition with a team.. . .Winning LEGO MINDSTORMS Programming.?sets the stage by emphasizing the importance of up front planning, and thinking about the challenge to be met. Learn to evaluate possible solutions by sanity-testing their logic before you put the effort into actually writing the code. Then choose your best option and write the code applying the techniques in this book. Take advantage of language features such as MyBlocks to enhance reliability and create easy-to-debug code. Manage your code as you change and improve it so that you can trace what you’ve done and fall back if needed. Avoid common programming pitfalls. Work powerfully with teammates
出版日期Book 2012
版次1
doihttps://doi.org/10.1007/978-1-4302-4537-7
isbn_softcover978-1-4302-4536-0
isbn_ebook978-1-4302-4537-7
copyrightJames Trobaugh and Mannie Lowe 2012
The information of publication is updating

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Working with My Blocks,r own custom blocks, called “My Blocks.” My Blocks contain collections of NXT-G software blocks that create subprograms or functions that you can reuse within other NXT-G software programs. The Common and Complete palettes contain the predefined NXT-G software blocks; the Custom palette is where My Blocks are accessed.
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Making Smart Decisions,based on these values; whether it makes smart choices is up to you. Using the tools that are available, you can program your robot to better navigate and solve tasks by “thinking” for itself instead of being hard-coded in what it will do when it hits the game field. Smart robots are winning robots.
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Motors and Motion,In the world of LEGO robots, going straight is one of those things that is easier said than done. Many new teams in FLL will rely on ., or dead-reckoning, to get their robot to the desired location on the game field.
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