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Titlebook: Winning Design!; LEGO MINDSTORMS NXT James J. Trobaugh Book 20101st edition James Jeffrey Trobaugh 2010 Hardware.LEGO.design pattern.manag

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41#
發(fā)表于 2025-3-28 18:16:42 | 只看該作者
Collision Detectionomething in its way? How does it know when it is about to run into something on the game field? We need to make the robot smart enough to avoid obstacles and navigate past them. Just like a person, the robot needs to take advantage of all its senses and learn how to react properly to obstacles in it
42#
發(fā)表于 2025-3-28 21:44:21 | 只看該作者
Passive Attachmentsto its desired location. We will do this with particular attachments that will be mounted to the robot chassis and designed to help the robot carry out particular missions. A winning robot only navigates the game field effectively but it must be able to complete the game missions.
43#
發(fā)表于 2025-3-28 23:59:56 | 只看該作者
Power Attachmentsts can be very helpful, sometimes, our robot attachments need a bit more horsepower. By adding power to our attachments, we can have a wide range of new functions that our robot can now perform, such as grabbing, lifting, triggering, and even pushing. On the NXT brick, there are only three power out
44#
發(fā)表于 2025-3-29 04:15:37 | 只看該作者
45#
發(fā)表于 2025-3-29 11:01:48 | 只看該作者
Master Programsrform well at a competition. Most teams will develop a collection of programs to complete their missions. One of the biggest uses of time during a LEGO robotics event is the switching between each of these programs as the robot completes a mission. Even though the LEGO NXT brick provides a nice inte
46#
發(fā)表于 2025-3-29 13:26:08 | 只看該作者
47#
發(fā)表于 2025-3-29 17:49:32 | 只看該作者
48#
發(fā)表于 2025-3-29 22:05:54 | 只看該作者
49#
發(fā)表于 2025-3-30 02:05:11 | 只看該作者
Power Attachmentswhen you have missions that need a claw attachment and later you find the need for an attachment to lift an object. These attachments need to connect to the NXT server so that they can be switched quickly with very little effort. Later in this chapter, we will discuss some common interface designs.
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