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Titlebook: Windows Mobile Game Development; Building games for t Adam Dawes Book 2010 Adam Dawes 2010 Audio.Windows Phone.music.programming.programmin

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發(fā)表于 2025-3-21 18:35:06 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Windows Mobile Game Development
副標(biāo)題Building games for t
編輯Adam Dawes
視頻videohttp://file.papertrans.cn/1029/1028788/1028788.mp4
概述This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB .NET.
圖書封面Titlebook: Windows Mobile Game Development; Building games for t Adam Dawes Book 2010 Adam Dawes 2010 Audio.Windows Phone.music.programming.programmin
描述.This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB .NET.. .You will be walked through every aspect of developing for the Windows Mobile platform—from setting up your development environment for the first time to creating advanced 3D graphics. Finally, you’ll learn how you can make your applications available to others, whether distributing for free or selling online.. .Using extensive code samples throughout, you’ll gather all the information needed to create your own games and distribute them successfully for others to enjoy.. .Aimed primarily at C# developers, almost everything in the book can be used in VB .NET too. For those areas where this is not the case, workarounds are suggested so that VB .NET developers are still able to use the techniques described..
出版日期Book 2010
關(guān)鍵詞Audio; Windows Phone; music; programming; programming language; rendering; time
版次1
doihttps://doi.org/10.1007/978-1-4302-2929-2
isbn_softcover978-1-4302-2928-5
isbn_ebook978-1-4302-2929-2
copyrightAdam Dawes 2010
The information of publication is updating

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Mastering the User Interfaceill run within the humble Windows Mobile form. In this chapter, we will examine the form and some of the controls that are available to use within it in detail. We’ll also consider when and how these are relevant in our game design.
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發(fā)表于 2025-3-22 03:17:41 | 只看該作者
GDI Graphics is to build a straightforward and easy-to-use game framework that we can use to develop our creations. This framework will take care of all the problems and device diversity that you have discovered in your journey so far, keeping as many of these details as possible tidied away so that we don’t ne
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Adam Dawessocial learning that are relevant to designing robotic social learners. Chapter 3 walks through an LfD interaction, surveying the design choices one makes and state of the art approaches in prior work. First, is the choice of input, how the human teacher interacts with the robot to provide demonstra
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