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Titlebook: Whole Body Interaction; David England Book 2011 Springer-Verlag London Limited 2011 Augmented Reality.Human Computer Interaction.Movement

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書目名稱Whole Body Interaction
編輯David England
視頻videohttp://file.papertrans.cn/1029/1028064/1028064.mp4
概述Whole Body Interaction brings together a number of fields not previously associated together, namely Computer Science, Movement Science and Digital Art..Includes contributions from people who are expe
叢書名稱Human–Computer Interaction Series
圖書封面Titlebook: Whole Body Interaction;  David England Book 2011 Springer-Verlag London Limited 2011 Augmented Reality.Human Computer Interaction.Movement
描述.Whole Body Interaction is “The integrated capture and processing of human signals from physical, physiological, cognitive and emotional sources to generate feedback to those sources for interaction in a digital environment” (England 2009)..Whole Body Interaction .looks at the challenges of Whole Body Interaction from the perspectives of design, engineering and research methods. How do we take physical motion, cognition, physiology, emotion and social context to push boundaries of Human Computer Interaction to involve the complete set of human capabilities? Through the use of various applications the authors attempt to answer this question and set a research agenda for future work..Aimed at students and researchers who are looking for new project ideas or to extend their existing work with new dimensions of interaction. .?.
出版日期Book 2011
關(guān)鍵詞Augmented Reality; Human Computer Interaction; Movement Science; Virtual Reality; Whole Body Interaction
版次1
doihttps://doi.org/10.1007/978-0-85729-433-3
isbn_softcover978-1-4471-2651-5
isbn_ebook978-0-85729-433-3Series ISSN 1571-5035 Series E-ISSN 2524-4477
issn_series 1571-5035
copyrightSpringer-Verlag London Limited 2011
The information of publication is updating

書目名稱Whole Body Interaction影響因子(影響力)




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Whole Body Interaction978-0-85729-433-3Series ISSN 1571-5035 Series E-ISSN 2524-4477
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Book 2011nerate feedback to those sources for interaction in a digital environment” (England 2009)..Whole Body Interaction .looks at the challenges of Whole Body Interaction from the perspectives of design, engineering and research methods. How do we take physical motion, cognition, physiology, emotion and s
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Book 2011ons the authors attempt to answer this question and set a research agenda for future work..Aimed at students and researchers who are looking for new project ideas or to extend their existing work with new dimensions of interaction. .?.
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Alissa N. Antle,Greg Corness,Allen Bevansng visual information from the surroundings. Currently, many pre-trained models and pre-training tasks have been proposed to assist agents in navigating unfamiliar environments using visual and linguistic information. However, ensuring that the agent stops near the endpoint is a challenging problem.
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Springboard: Designing Image Schema Based Embodied Interaction for an Abstract Domain,
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