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標(biāo)題: Titlebook: Video Games and Environmental Humanities; Playing to Save The Kelly I. Aliano,Adam Crowley Book 2024 The Editor(s) (if applicable) and The [打印本頁]

作者: complicated    時(shí)間: 2025-3-21 18:31
書目名稱Video Games and Environmental Humanities影響因子(影響力)




書目名稱Video Games and Environmental Humanities影響因子(影響力)學(xué)科排名




書目名稱Video Games and Environmental Humanities網(wǎng)絡(luò)公開度




書目名稱Video Games and Environmental Humanities網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Video Games and Environmental Humanities被引頻次




書目名稱Video Games and Environmental Humanities被引頻次學(xué)科排名




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書目名稱Video Games and Environmental Humanities年度引用學(xué)科排名




書目名稱Video Games and Environmental Humanities讀者反饋




書目名稱Video Games and Environmental Humanities讀者反饋學(xué)科排名





作者: 吊胃口    時(shí)間: 2025-3-21 21:53

作者: grieve    時(shí)間: 2025-3-22 03:24
I Want to Be Free: ,, ,, ,, and the Pleasures of World Building in Video Gameswhen he learns that his existence is not his own. The journey of the film’s protagonist, Guy, is to take control over his own destiny and be the author of his own experience, in much the same way that gamers take control within world-building games and then further expand that empowerment through mo
作者: temperate    時(shí)間: 2025-3-22 04:53

作者: Meditate    時(shí)間: 2025-3-22 09:15

作者: DAUNT    時(shí)間: 2025-3-22 15:01
Fuelling the City: On the Politics of Energy Resource Extraction in City-Building Simulators7). Focusing on the perpetuation of neoliberal petrocapitalism, this chapter delves into how these games mirror and reinforce societal norms and attitudes towards fossil fuel consumption. The examination begins by dissecting iterations of .y, including the 2013 reboot and the educational version ..
作者: 沒有貧窮    時(shí)間: 2025-3-22 17:05
Queer Thinking with Digital Stonesthe intervention of this chapter entails considering the entanglements between videogames and the environment to recognise how nonhuman matters determine the nature of, and participate in, play. Reprising works at the crossroads of game studies and (new) materialisms (Bienia, Role-Playing Materials,
作者: 索賠    時(shí)間: 2025-3-22 22:25
Piranha Plants, Volcanoes, and Turtle Shells: Sound, Music, and Place in ,’s Fantastical Environmentate Nintendo universes using objects, including bananas and turtle shells, to derail competitors. It is imaginative, fantastical, and outright nonsensical. In contrast to the virtual environment and gameplay, music participates in?establishing a sense of normalcy. This chapter investigates how sound
作者: REIGN    時(shí)間: 2025-3-23 03:28
Playing to Understand the Environment: From Superficial Skins to Truly Ecological Gameplaysigital, 2019), . (Herobeat Studios, 2020) or . series (Maxis?et al. 2000-actuality); videogames have taken climate change and the environmental crisis into account. Some videogames approach the issue better than others in terms of videoludic aesthetics. The use of skins with the tag of ecological th
作者: 單調(diào)性    時(shí)間: 2025-3-23 05:32

作者: 諷刺滑稽戲劇    時(shí)間: 2025-3-23 12:55

作者: 不能妥協(xié)    時(shí)間: 2025-3-23 15:33
A New Digital Ecology: , and Thing-Power Materialismiling the ways in which . expresses a new ecological perspective—an object-oriented ontology. My exploration considers the robotic appendage used by the main character, Sam, to safely traverse a ruined North America. This tool is known in the game as the Odradek Terrain Scanner. Full functionality o
作者: arabesque    時(shí)間: 2025-3-23 18:59
Wilderness Ecologies in , and nology. . seems to operate as an elegy to a lost time of rugged individualism, open frontier, and a mythologized America while . reads more as a postapocalyptic jeremiad which warns us of the possible consequences of an overreliance on technology for military as well as environmental purposes. Despi
作者: PANG    時(shí)間: 2025-3-23 22:56

作者: 背信    時(shí)間: 2025-3-24 03:41

作者: 奇怪    時(shí)間: 2025-3-24 10:28
Call Me Corvo: Reading Kinship in , Through the Lens of a rich engagement with Dishonored, in which opportunities for the player to consider their own moral positionality, and the game’s connections between the objectification of animals and sociopolitical corruption, offer a relevant perspective on our current climate crisis and kinship failures. .’s to
作者: 出沒    時(shí)間: 2025-3-24 11:22
Climate Change Ethics in ,: Weirding, Disquietude, Choicelimate change, nor an ethical game, insofar as it has no structured ethical framework. Yet the human-destroyed Earth, planetary colonization, and mission to “save the world” from a “season of death” evoke deeply controversial ethical debates about climate (in)action, responsibility, and redemption.
作者: blister    時(shí)間: 2025-3-24 16:22

作者: Fester    時(shí)間: 2025-3-24 22:28

作者: jagged    時(shí)間: 2025-3-25 02:17

作者: 原告    時(shí)間: 2025-3-25 07:25

作者: 藐視    時(shí)間: 2025-3-25 09:01
Fuelling the City: On the Politics of Energy Resource Extraction in City-Building Simulatorsn depicting alternative transportation modes and addressing social challenges. The analyses highlight the flawed representation of natural resources in these games, perpetuating the myth of limitless fossil fuel reserves and disregarding their environmental impact. The chapter ends by contrasting th
作者: 手術(shù)刀    時(shí)間: 2025-3-25 14:28

作者: 旋轉(zhuǎn)一周    時(shí)間: 2025-3-25 17:32
Piranha Plants, Volcanoes, and Turtle Shells: Sound, Music, and Place in ,’s Fantastical Environmenting. By examining several of .’s racing environments, this research explores how sound and music are intrinsic to transforming digital spaces into ludic places. The sound and music of?.?. play an indispensable part in implementing the game’s wondrous joy and transports us to places in which we uncon
作者: ambivalence    時(shí)間: 2025-3-25 21:01
“The Crystals’ Blessing”: Technogaianism and Skepticism in , and em. The chapter explains technogaianism, draws attention to relevant comparisons in other ludonarratives, and conducts an analysis of both ludic and narrative elements in each . title under discussion, concluding that the games are ultimately ambivalent about the role technology should play.
作者: 彩色的蠟筆    時(shí)間: 2025-3-26 01:35

作者: KEGEL    時(shí)間: 2025-3-26 07:45
A New Digital Ecology: , and Thing-Power Materialism Jane Bennett’s essay “The Force of Things: Steps toward an Ecology of Matter.” Bennett’s writing becomes a pivotal resource for understanding the relationships of this game: both those within the narrative, and those seemingly disparate online connections among players. It is no coincidence that th
作者: inquisitive    時(shí)間: 2025-3-26 09:45

作者: 種族被根除    時(shí)間: 2025-3-26 15:50
Auroral Heliotropes of the Anthropocene and Wandering the “Quiet Apocalypse” of , (2017) Genre. Trace: A Journal of Writing, Media, and Ecology). Unlike other crafting games, however, the sense of precarity present in . forces a thoroughly disempowered player to face urgent questions regarding the effect of neoliberal capitalist hegemony, ecological disaster, and the fragility implicit
作者: Accomplish    時(shí)間: 2025-3-26 19:05
Worldbuilding, Nuclear Engagement, Resource Scarcity, and Raymond Williams’ Structure of Feeling in pment that enhances players’ success. While exploring the game’s map, players have the option to listen to songs from the 1950s and early 1960s—many of which have an upbeat rhythm while addressing nuclear radiation and bombs and serve as political commentary. . simultaneously displaces the positive
作者: 寬宏大量    時(shí)間: 2025-3-26 23:54

作者: 緩解    時(shí)間: 2025-3-27 01:50
Climate Change Ethics in ,: Weirding, Disquietude, Choice, although the game eventually subverts the acceptance that characterizes that genre’s response to weirdness and lack of agency. In doing so, the game questions the ethical implications of ambivalence in the Anthropocene and poses difficult questions about the ethics of living in and during a time o
作者: 污穢    時(shí)間: 2025-3-27 07:55

作者: sinoatrial-node    時(shí)間: 2025-3-27 13:15

作者: HARD    時(shí)間: 2025-3-27 16:19
ctures allows insight into how and why such stories were crafted and explores the various intersections between these fictional play environments and the conditions of our real world..978-3-031-67982-7978-3-031-67980-3
作者: 思想上升    時(shí)間: 2025-3-27 21:12

作者: 輕而薄    時(shí)間: 2025-3-27 21:59

作者: CAB    時(shí)間: 2025-3-28 04:15
Reuben Martensivic reception held in their honour in July 1964. The formative years of the Beatles and the social and cultural milieu from which they emerged are symbolic of the connections between class, race, ethnicity, locality, popular music and youth culture in post-war England.
作者: Aggressive    時(shí)間: 2025-3-28 08:22

作者: Enzyme    時(shí)間: 2025-3-28 12:21
Christopher L. Morrowlow-Erleben hinsichtlich seiner Erkl?rungskraft in der Unternehmenskommunikation untersucht. Die empirische überprüfung des ganzheitlichen Modells zeigt, dass eine Imagebeeinflussung durch Marketing-Events m?glich ist...Für die 2. Auflage wurde das Buch aktualisiert und neue wissenschaftliche Erkenntnisse ein978-3-8350-9263-1
作者: canonical    時(shí)間: 2025-3-28 14:43

作者: 排斥    時(shí)間: 2025-3-28 22:34

作者: 內(nèi)向者    時(shí)間: 2025-3-29 00:45

作者: 彎曲道理    時(shí)間: 2025-3-29 06:28
978-3-031-67982-7The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
作者: 蛤肉    時(shí)間: 2025-3-29 10:09
Kelly I. Aliano,Adam CrowleyInvestigates topics related to environmental humanities through their inclusion.Looks into how video games might empower their players to make real-world change.Offers a consideration ecological crise
作者: 剛毅    時(shí)間: 2025-3-29 12:39
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作者: 公共汽車    時(shí)間: 2025-3-29 15:55

作者: 發(fā)牢騷    時(shí)間: 2025-3-29 21:26

作者: 使激動    時(shí)間: 2025-3-30 03:42

作者: chance    時(shí)間: 2025-3-30 06:07

作者: 擔(dān)心    時(shí)間: 2025-3-30 09:17

作者: 偶然    時(shí)間: 2025-3-30 15:15

作者: 性學(xué)院    時(shí)間: 2025-3-30 18:59

作者: forager    時(shí)間: 2025-3-31 00:31





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