標題: Titlebook: Virtual, Augmented and Mixed Reality; 13th International C Jessie Y. C. Chen,Gino Fragomeni Conference proceedings 2021 Springer Nature Swi [打印本頁] 作者: Wilder 時間: 2025-3-21 19:03
書目名稱Virtual, Augmented and Mixed Reality影響因子(影響力)
書目名稱Virtual, Augmented and Mixed Reality影響因子(影響力)學科排名
書目名稱Virtual, Augmented and Mixed Reality網(wǎng)絡公開度
書目名稱Virtual, Augmented and Mixed Reality網(wǎng)絡公開度學科排名
書目名稱Virtual, Augmented and Mixed Reality被引頻次
書目名稱Virtual, Augmented and Mixed Reality被引頻次學科排名
書目名稱Virtual, Augmented and Mixed Reality年度引用
書目名稱Virtual, Augmented and Mixed Reality年度引用學科排名
書目名稱Virtual, Augmented and Mixed Reality讀者反饋
書目名稱Virtual, Augmented and Mixed Reality讀者反饋學科排名
作者: Coma704 時間: 2025-3-21 22:32 作者: 夾死提手勢 時間: 2025-3-22 03:03
Pose Estimation and Video Annotation Approaches for Understanding Individual and Team Interaction Dung task in a shared augmented reality (AR) environment. The analysis approaches calculated the distance relations between team members and annotated observed behaviors during the collaborative task. The 2D pose estimation algorithm lacked scene depth processing; therefore, we found some inconsistenc作者: artifice 時間: 2025-3-22 07:16 作者: 亂砍 時間: 2025-3-22 12:19 作者: Eviction 時間: 2025-3-22 15:56 作者: 吞下 時間: 2025-3-22 21:01
Designing Limitless Path in Virtual Reality Environmentical space. External hardware support may be required to achieve such an act in a concise physical area without compromising navigation and virtual scene rendering quality. This paper proposes an algorithmic approach to let a subject navigate a limitless virtual environment within a limited physical作者: 圍巾 時間: 2025-3-23 00:02
A Comparative Study of Conversational Proxemics for Virtual Agents-human interaction have been well studied, the virtual-world proxemics of human-agent interaction are less well understood. We review research related to proxemics in virtual reality, noting that the previous research has not addressed proxemics with actual conversation, describe an empirical method作者: Asymptomatic 時間: 2025-3-23 05:18 作者: QUAIL 時間: 2025-3-23 06:25
Design Considerations for Interacting and Navigating with 2 Dimensional and 3 Dimensional Medical Imin an expansion in medical applications. These applications can be classified by the target end user (for instance, classifying applications as patient-centric, physician-centric, or both) or by use case (for instance educational, diagnostic tools, therapeutic tools, or some combination). When devel作者: neutrophils 時間: 2025-3-23 11:12 作者: 脫水 時間: 2025-3-23 17:22
Consistency in Multi-device Service Including VR: A Case Study different platforms, with a consistent UX for each targeted device preferably. Consistency provides users with a stable framework in similar contexts and helps to improve multi-device usability. Many previous studies focus on maintaining consistency among traditional platforms like smartphones apps作者: conservative 時間: 2025-3-23 18:03 作者: 責難 時間: 2025-3-24 00:23
User Defined Walking-In-Place Gestures for Intuitive Locomotion in Virtual Reality(WIP) techniques have been actively developed. Even though various WIP gestures have been proposed, they were adopted or designed from the perspective of developers, not the users. This limits the benefits of WIP as unnatural gestures may result in a higher cognitive load to learn and memorize, wors作者: decipher 時間: 2025-3-24 05:36
Exploring Human-to-Human Telepresence and the Use of Vibro-Tactile Commands to Guide Human Streamersus systems are geared towards situations where two users are previously acquainted, or provide channels for verbal communication, our work focuses on situations where audio is not desirable or available, by incorporating vibro-tactile commands into a telepresence setup. We present results from a lab作者: 多樣 時間: 2025-3-24 09:38 作者: 洞察力 時間: 2025-3-24 11:49 作者: 難管 時間: 2025-3-24 18:02
Conference proceedings 2021y as part of the 23rd HCI International Conference, HCII 2021, in July 2021...The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions...The 47 papers included in this volume were organized in topical sections作者: 郊外 時間: 2025-3-24 20:08
0302-9743 d virtually as part of the 23rd HCI International Conference, HCII 2021, in July 2021...The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions...The 47 papers included in this volume were organized in topica作者: 滑動 時間: 2025-3-25 01:22 作者: Cervical-Spine 時間: 2025-3-25 04:54 作者: sphincter 時間: 2025-3-25 07:58
Design Considerations for Interacting and Navigating with 2 Dimensional and 3 Dimensional Medical Imts design, interaction, and navigation. Additionally, medical applications need to comply with regulatory considerations which will also influence interaction and design considerations. In this manuscript, the authors explore these considerations using three VAMR tools being developed for cardiac electrophysiology procedures.作者: 畢業(yè)典禮 時間: 2025-3-25 15:37 作者: intelligible 時間: 2025-3-25 18:38
0302-9743 l sections as follows: designing and evaluating VAMR environments; multimodal and natural interaction in VAMR; head-mounted displays and VR glasses; VAMR applications in design, the industry and the military; and VAMR in learning and culture..978-3-030-77598-8978-3-030-77599-5Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: DEVIL 時間: 2025-3-25 20:52 作者: prediabetes 時間: 2025-3-26 02:34 作者: Directed 時間: 2025-3-26 07:16
978-3-030-77598-8Springer Nature Switzerland AG 2021作者: 軍火 時間: 2025-3-26 11:57
Virtual, Augmented and Mixed Reality978-3-030-77599-5Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: CHYME 時間: 2025-3-26 14:45
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/v/image/983420.jpg作者: Femine 時間: 2025-3-26 20:40 作者: 推延 時間: 2025-3-26 20:56 作者: Euphonious 時間: 2025-3-27 04:33
Vinu Kamalasanan,Frederik Schewe,Monika Sester,Mark Vollrathrth, mark the standard interpretation of quantum mechanics. Despite different public faces there is a core unifying theme. The theory is probabilistic and, in contrast with statistical mechanics, the standard interpretation regards the probabilities as objective, in the sense that it does not ground作者: 比喻好 時間: 2025-3-27 07:55 作者: incubus 時間: 2025-3-27 11:07 作者: Genetics 時間: 2025-3-27 14:49
Jennifer N. Avari Silva,Michael K. Southworth,Christopher M. Andrews,Mary Beth Privitera,Alexander Bhere as.Tubes, drum, and headers are examples of pressure parts. Other components likes burners, etc., are not subjected to such internal pressure. As such they are classified as nonpressure parts. Selection of materials for pressure parts of a boiler and their mechanical design and construction are作者: Distribution 時間: 2025-3-27 19:32 作者: notice 時間: 2025-3-28 00:01 作者: 針葉樹 時間: 2025-3-28 02:53
Michael Carroll,Caglar Yildirimnt reforms in this field. Each chapter tells the story of a case in rich detail, with extensive documentation, and in the voices of many of the participants-the innovators, the teachers, the students. Similarly, Volume 3 of Bold Ventures pre- sents the results from case studies of five innovations i作者: 熄滅 時間: 2025-3-28 07:21 作者: 表臉 時間: 2025-3-28 11:54 作者: 煩憂 時間: 2025-3-28 18:23
Edmilson Domaredzki Verona,Beatriz Regina Brum,Claiton de Oliveira,Silvio Ricardo Rodrigues Sanches, reform. Since each innovation studied has taken its own unique approach, the set as a whole spans the spectrum from curriculum development to systemic reform, from con- centrating on particular school populations to addressing all of K-12 education. Yet these reform projects share a common context,作者: 礦石 時間: 2025-3-28 19:59 作者: Oration 時間: 2025-3-29 01:53 作者: 核心 時間: 2025-3-29 03:31 作者: Capture 時間: 2025-3-29 07:13 作者: wangle 時間: 2025-3-29 12:40 作者: Increment 時間: 2025-3-29 15:46 作者: GIDDY 時間: 2025-3-29 21:57 作者: CLOUT 時間: 2025-3-30 01:30
Consistency in Multi-device Service Including VR: A Case Studyted to experience the VR and WebGL versions of the game to spot inconsistency issues. After that, the game was modified according to the survey results and evaluated by the participants again. The evaluation result showed that consistency was improved. We proposed three consistency design principles作者: 哀悼 時間: 2025-3-30 07:35
The Effect of Body-Based Haptic Feedback on Player Experience During VR Gamingout a haptic vest in terms of players’ sense of presence and PX during the gameplay. As a whole, these results indicate that providing body-based haptic feedback using a haptic vest may not always increase sense of presence and PX levels when playing a rhythm game in VR.作者: jumble 時間: 2025-3-30 11:45
User Defined Walking-In-Place Gestures for Intuitive Locomotion in Virtual Reality A comparison between elicited and existing gestures revealed that elicited gestures have the potential to outperform existing gestures due to easier to perform, less fatigue, and higher presence. The generated WIP gesture sets could be used in gesture-based VR applications to provide a better user 作者: PTCA635 時間: 2025-3-30 13:49 作者: Incommensurate 時間: 2025-3-30 19:38
Pseudo-haptic Perception in Smartphones Graphical Interfaces: A?Case Studyerial is performed. A comparison of the perception of each participant in relation to virtual materials was also performed when the effect is applied alone and when it is combined with the device’s vibration motor. The results showed that the pseudo-haptic effects are perceived by the participants a作者: 顯而易見 時間: 2025-3-31 00:30
A Research on Sensing Localization and Orientation of Objects in VR with Facial Vibrotactile Displaydata of subjects‘ discrimination of vibrotactile information were tested to obtain the appropriate display paradigm. It was found that the discrimination accuracy of low-frequency vibration was higher with loose wearing status, and the delay offset of one-point vibration could better adapt to the or作者: infantile 時間: 2025-3-31 04:37