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標(biāo)題: Titlebook: Virtual, Augmented and Mixed Reality; 15th International C Jessie Y. C. Chen,Gino Fragomeni Conference proceedings 2023 The Editor(s) (if a [打印本頁(yè)]

作者: Eschew    時(shí)間: 2025-3-21 19:35
書(shū)目名稱(chēng)Virtual, Augmented and Mixed Reality影響因子(影響力)




書(shū)目名稱(chēng)Virtual, Augmented and Mixed Reality影響因子(影響力)學(xué)科排名




書(shū)目名稱(chēng)Virtual, Augmented and Mixed Reality網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱(chēng)Virtual, Augmented and Mixed Reality網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱(chēng)Virtual, Augmented and Mixed Reality被引頻次




書(shū)目名稱(chēng)Virtual, Augmented and Mixed Reality被引頻次學(xué)科排名




書(shū)目名稱(chēng)Virtual, Augmented and Mixed Reality年度引用




書(shū)目名稱(chēng)Virtual, Augmented and Mixed Reality年度引用學(xué)科排名




書(shū)目名稱(chēng)Virtual, Augmented and Mixed Reality讀者反饋




書(shū)目名稱(chēng)Virtual, Augmented and Mixed Reality讀者反饋學(xué)科排名





作者: Judicious    時(shí)間: 2025-3-21 23:08

作者: 損壞    時(shí)間: 2025-3-22 04:04
Development and Discussion of an Authentic Game to Develop Cleaning Skillsception of cleaning as “tedious” and “boring.” We focused on vacuuming as a part of the cleaning process and developed a serious game using real-world vacuuming as a game content to encourage children to enjoy cleaning. Although studies on entertainment have been conducted using vacuum cleaners, the
作者: Ebct207    時(shí)間: 2025-3-22 06:59

作者: 藝術(shù)    時(shí)間: 2025-3-22 12:22

作者: Supplement    時(shí)間: 2025-3-22 13:10

作者: 不能強(qiáng)迫我    時(shí)間: 2025-3-22 17:10

作者: uveitis    時(shí)間: 2025-3-23 00:01

作者: patella    時(shí)間: 2025-3-23 01:43
A Bibliometric-Based Study of Virtual Reality User Interface Designent research hotspots and theoretical foundations of virtual reality user interface design, and explore new trends in future development based on current research hotspots. Using the literature related to virtual reality user interface design collected by Web of Science as the data source, we use VO
作者: 注意    時(shí)間: 2025-3-23 05:32
Teamwork in Software Development and What Personality Has to Do with It - An Overview can vary depending on the team composition, as teams are always a combination of different skills and personality types. This paper aims to answer the question of how to describe a software development team and what influence the personality of the team members has on the team dynamics. For this pu
作者: 造反,叛亂    時(shí)間: 2025-3-23 13:00

作者: 無(wú)底    時(shí)間: 2025-3-23 17:00

作者: LARK    時(shí)間: 2025-3-23 20:27
A Study on Color Schemes for Nostalgic Illustrationsmong them are illustrations that evoke a sense of nostalgia, with tags such as “nostalgic”, “natsukasii” and “emo”. These often choose people and landscapes as motifs, and everyone seems to be able to feel the same nostalgia, despite cultural differences. Illustrations are still images, and like pho
作者: 轉(zhuǎn)換    時(shí)間: 2025-3-24 01:24

作者: 諄諄教誨    時(shí)間: 2025-3-24 02:43
Bow Device for Accurate Reproduction of Archery in xR Environment to be used in actual archery training. The bow device measures the amount of string pull with a strain gage. In this study, to improve the accuracy of the bow device, experiments were conducted to measure the initial velocity of the arrow using multiple arrows and limbs. Reflecting the results of t
作者: Collision    時(shí)間: 2025-3-24 07:14

作者: LATER    時(shí)間: 2025-3-24 13:23

作者: 元音    時(shí)間: 2025-3-24 17:34
0302-9743 ; Robots and Avatars in Virtual and Augmented Reality; VAMR in Medicine and Health; VAMR in Aviation; and User Experience in VAMR..978-3-031-35633-9978-3-031-35634-6Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: 令人苦惱    時(shí)間: 2025-3-24 20:26
Modular 3D Interface Design for Accessible VR Applicationssed in 2D interaction. Additionally, the designed interface supports multimodal input mechanisms which also demonstrates the opportunity for the design to cross over to augmented reality applications. A focus group study was completed to better understand the usability and constraints of the designed 3D GUI.
作者: Aggressive    時(shí)間: 2025-3-25 00:55

作者: 不滿(mǎn)分子    時(shí)間: 2025-3-25 06:00

作者: Spangle    時(shí)間: 2025-3-25 10:27
Conference proceedings 2023opical sections: Designing VAMR Applications and Environments; Visualization, Image Rendering and 3D in VAMR; Multimodal Interaction in VAMR; Robots and Avatars in Virtual and Augmented Reality; VAMR in Medicine and Health; VAMR in Aviation; and User Experience in VAMR..
作者: 惡名聲    時(shí)間: 2025-3-25 15:41

作者: Palpitation    時(shí)間: 2025-3-25 15:59

作者: 吞下    時(shí)間: 2025-3-25 23:01
Interactive Avatar Creation System from?Learned Attributes for?Virtual Realitycost. To solve this issue, we developed Subdivison Shrink method and implemented interactive VR (Virtual Reality) anime-like avatar creation system. In the proposed system, a user can create an anime-like avatar model in VR space and modify it interactively.
作者: 針葉樹(shù)    時(shí)間: 2025-3-26 00:35
Bow Device for Accurate Reproduction of Archery in xR Environmentuce and measure bow behavior. The ultimate goal is to realize physical e-sports, in which players can use their real-life physical abilities and play by moving their bodies widely. Therefore, we created new contents using the bow device developed in this research.
作者: 拱形面包    時(shí)間: 2025-3-26 04:48

作者: 前奏曲    時(shí)間: 2025-3-26 11:42
https://doi.org/10.1007/978-3-031-35634-6artificial intelligence; augmented reality; communication systems; education; internet; user interfaces; n
作者: antidepressant    時(shí)間: 2025-3-26 14:14
978-3-031-35633-9The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
作者: 怕失去錢(qián)    時(shí)間: 2025-3-26 16:50

作者: 收養(yǎng)    時(shí)間: 2025-3-27 00:49

作者: Bernstein-test    時(shí)間: 2025-3-27 01:43

作者: 現(xiàn)代    時(shí)間: 2025-3-27 05:32

作者: Picks-Disease    時(shí)間: 2025-3-27 10:58
Corrie Green,Yang Jiang,John Isaacsvery 100 in the United Kingdom have jobs in call centres (Income Data Services, 2001, p. 11; Key Note, 2002, p. 19). In the USA they employ about 3 per cent of the workforce while in Europe the figure is just over 1 per cent (Datamonitor, 1998; 1999). Call centres are said to be the most rapidly gro
作者: 浸軟    時(shí)間: 2025-3-27 15:36

作者: GRILL    時(shí)間: 2025-3-27 18:14
Dirk Queck,Iannis Albert,Georg Volkmar,Rainer Malaka,Marc Herrlicht may be regarded as a natural model of the "split-brain. " First reported by Rei! in 1812, this anomaly has since been described by several investigators. Interest in this malformation was revived in the 1970s by studies of interhemispheric transfer in Bogen and Vogel‘s commissurotomized patients a
作者: 不成比例    時(shí)間: 2025-3-28 00:30
Disha Sardana,Nikitha Donekal Chandrashekhar,Denis Gra?anin,Kre?imir Matkovi?,Gregory Earles, the Schr?dinger eigenvalue problem is exactly solvable. Until then, there was only one known nontrivial example of an exactly solvable quantum multi-particle problem. J. Moser subsequently showed that the classical counterparts to these models is also amenable to an exact analytical approach. The
作者: 較早    時(shí)間: 2025-3-28 04:38

作者: 廢墟    時(shí)間: 2025-3-28 09:53

作者: 帳單    時(shí)間: 2025-3-28 11:15
Philipp M. Z?hl,Sabine Theis,Martin R. Wolf,Klemens K?hleralysis of these data (mixed models for correction of environment influences) and construction of an index for selection on ease of calving are very important. The suggestion is made to ask for an international working group to develop on the basis of the present knowledge and experience an effective
作者: 阻擋    時(shí)間: 2025-3-28 18:31

作者: Adornment    時(shí)間: 2025-3-28 20:41
Tomohiro Hibino,Haoran Xie,Kazunori Miyataof the Cambridge School in the first part of this century. This analysis, which involves analysing the impact of changes in the market-rate of interest on the economy through its effect on the supply of savings and the volume of investment rather than through changes in the money-supply and price-le
作者: Inexorable    時(shí)間: 2025-3-29 01:24
Rahel Schmied-Kowarzik,Pia Reisewitz,Lina Kaschub,Rebecca Rodeck,Gerko Wendee cycle) within the Marshallian research programme. As was outlined in the previous chapter, subjective uncertainty is incompatible with a substantively rational theory. Marshall, as we have seen, attempted to completely objectify uncertainty in microeconomic contexts. This conforms more closely wit
作者: 貞潔    時(shí)間: 2025-3-29 04:43

作者: SPURN    時(shí)間: 2025-3-29 07:38
Gareth W. Young,Grace Dinan,Aljosa Smolic where pragmatism rules. Only occasionally are tricky notions of conscience and ethics introduced into foreign policy, such as when Robin Cook made his rather well-received but largely ignored call for an ‘ethical dimension to foreign policy’ (., 1997). Cameron (2008b) argued that: ‘the conduct of i
作者: 承認(rèn)    時(shí)間: 2025-3-29 14:01

作者: GLOOM    時(shí)間: 2025-3-29 18:12
Development and Discussion of an Authentic Game to Develop Cleaning Skillscks up in the real world. The winner is the one who sucks up more monstrosities while competing with two other people. It is recommended to use the vacuum cleaner slowly, and by setting the vacuum cleaner so that it cannot suck up any monstrosities if it is used too fast, the player can learn how to
作者: bifurcate    時(shí)間: 2025-3-29 23:18
Gender Stereotypes in Interaction Design. Render Me – Augmented Reality Masks to Inhabit the Metaver the man at the centre of the world that served its humanist desires. This female subject, however, is crossed by all the stereotypes attributed to her in the physical world. A skin is assigned to the user through the choice of keywords derived from the Myers-Brigg Type Indicator (MBTI) model. Addit
作者: Anemia    時(shí)間: 2025-3-30 02:00
A Metaverse Interactive Experience Space Based on Oriental Prayer Culturedy sorts out the development history of the metaverse and the current development status of virtual technology, analyzes the new characteristics of prayer culture in Chinese youth groups, understands user needs through questionnaires, collects user feedback, and verifies the interactive experience t
作者: 暗指    時(shí)間: 2025-3-30 07:51

作者: 含糊    時(shí)間: 2025-3-30 10:57

作者: FUSE    時(shí)間: 2025-3-30 15:19
A VR Office Applying Modern Search and Filter Concepts for Knowledge Workers aim to support a knowledge worker’s tasks. Throughout our project, we conducted a qualitative user evaluation with seven participants. Overall, we achieved excellent results with the VR prototype and received insightful feedback to improve our application.
作者: 挑剔小責(zé)    時(shí)間: 2025-3-30 20:14

作者: CAPE    時(shí)間: 2025-3-30 23:45

作者: fabricate    時(shí)間: 2025-3-31 04:37





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