標(biāo)題: Titlebook: Virtual, Augmented and Mixed Reality; 16th International C Jessie Y. C. Chen,Gino Fragomeni Conference proceedings 2024 The Editor(s) (if a [打印本頁] 作者: Gram114 時(shí)間: 2025-3-21 17:49
書目名稱Virtual, Augmented and Mixed Reality影響因子(影響力)
書目名稱Virtual, Augmented and Mixed Reality影響因子(影響力)學(xué)科排名
書目名稱Virtual, Augmented and Mixed Reality網(wǎng)絡(luò)公開度
書目名稱Virtual, Augmented and Mixed Reality網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Virtual, Augmented and Mixed Reality被引頻次
書目名稱Virtual, Augmented and Mixed Reality被引頻次學(xué)科排名
書目名稱Virtual, Augmented and Mixed Reality年度引用
書目名稱Virtual, Augmented and Mixed Reality年度引用學(xué)科排名
書目名稱Virtual, Augmented and Mixed Reality讀者反饋
書目名稱Virtual, Augmented and Mixed Reality讀者反饋學(xué)科排名
作者: 暖昧關(guān)系 時(shí)間: 2025-3-21 20:54 作者: LATHE 時(shí)間: 2025-3-22 02:57
Chris Hartman,Inki Kim,Jeeheon Ryuused for current good manufacturing practice (cGMP) be applied. With the advent of embryonic stem cell research and the literal explosion in new cellular tissues and components, the cGMP format became nearly unobtainable by most academic centers due to cost, physical requirements and regulatory/admi作者: conservative 時(shí)間: 2025-3-22 06:52 作者: LATHE 時(shí)間: 2025-3-22 10:33 作者: lipids 時(shí)間: 2025-3-22 13:55 作者: 折磨 時(shí)間: 2025-3-22 17:40 作者: defray 時(shí)間: 2025-3-23 00:56
Sérgio Oliveira,Bernardo Marques,Paula Amorim,Paulo Dias,Beatriz Sousa Santos and B. 1982, D. 1982, G. 1980, H. etal. 1980, L. 1981, and O. 1975). A brief description of the life cycle follows and is summarized in Fig. 1. The Plasmodium, a mass of protoplasm containing up to several million nuclei, is not subdivided into cells and is surrounded by a plasma membrane and slime作者: PHONE 時(shí)間: 2025-3-23 05:26 作者: CREEK 時(shí)間: 2025-3-23 05:32 作者: AFFIX 時(shí)間: 2025-3-23 11:58
nnovative methods are needed to reduce product cost, lead time and enhance product quality to help increase market share and profitability. What is also needed is a higher level of integration of the design and manufacturing activities in a company. Group technology provides such a link between desi作者: JAUNT 時(shí)間: 2025-3-23 17:00
J. Cecil,John A. Tetnowski,Sriram Kumar Tentug events in the airways, characterized by subepithelial deposition of collagen types III and V and fibronectin. This review discusses the mechanisms by which the cells are recruited to the airways and discusses the evidence for and against that eosinophilic inflammation is critical to the pathogenes作者: crutch 時(shí)間: 2025-3-23 19:09 作者: 摘要記錄 時(shí)間: 2025-3-23 22:27 作者: implore 時(shí)間: 2025-3-24 02:41 作者: 替代品 時(shí)間: 2025-3-24 08:11 作者: Shuttle 時(shí)間: 2025-3-24 11:56 作者: Glutinous 時(shí)間: 2025-3-24 18:14 作者: tolerance 時(shí)間: 2025-3-24 20:35
Breaking Barriers for Classical Chinese: Tang Poetry in Virtual Realityy that can reduce the quintuple complexities in comprehending and resonating with Classical Chinese poems through reading in VR. As it is . and design decisions vary with designers, considerations in the VR design process are elucidated in this paper with a . approach. After pilot test of the design作者: 廣告 時(shí)間: 2025-3-24 23:54 作者: 單調(diào)女 時(shí)間: 2025-3-25 07:02
Enhancing Cognitive Rehabilitation with Augmented Reality: The Role of Virtual Characters in Attentiibute to the interdisciplinary fields of cognitive rehabilitation and digital therapeutics, underscoring the potential of AR as a powerful tool in creating immersive, therapeutic environments that support mental well-being. This research not only expands our understanding of AR’s application in psyc作者: 是剝皮 時(shí)間: 2025-3-25 10:42
Designing Immersive Music Visualization Experience for Preschoolers Based on MRating MR into introductory music education, the project feasibility assessment included evaluating typical examples of complex MR system environments and measuring the popularity of the Music Magic Classroom. This move is intended to demonstrate the feasibility of the project. The results of this re作者: 配置 時(shí)間: 2025-3-25 14:43
Enhancing Spatial Design Pedagogy: An Empirical Investigation of VR Technology in Environmental Desid students’ grasp of key concepts and course satisfaction. Data analysis revealed that students from the experimental groups consistently outperformed those from the control groups across all tests, indicating a pronounced enhancement in learning outcomes. Consequently, this investigation underscore作者: ASTER 時(shí)間: 2025-3-25 16:12 作者: beta-carotene 時(shí)間: 2025-3-25 22:47
Design, Development, and Evaluation of a Virtual Reality-Based Distance Learning Application in Manuand the use of data gloves for this specific learning scenario. Materials and methods include ethical considerations, hardware and software details, qualitative interviews, and quantitative prototype usability testing (PUT). The PUT includes questionnaires assessing presence, simulator sickness, sys作者: nettle 時(shí)間: 2025-3-26 03:58
Game Engine Technology in?Cultural Heritage Digitization Application Prospect–Taking the?Digital Cavs of marketing, economic costs and public understanding. In addition, the paper emphasizes the importance of balancing authenticity and entertainment in the process of digital gamification of cultural heritage, and calls for the resolution of intellectual property rights and ethical issues in the fi作者: 礦石 時(shí)間: 2025-3-26 07:30
A Virtual Reality Based Therapeutic Approach for Stuttering Interventionnvironments..The outcomes of this pioneering study revealed a positive trend, with a significant majority of participants exhibiting a notable reduction in stuttering frequency. Beyond the quantitative improvements, participants reported that the VR-based therapy was not only effective but also intr作者: Obsessed 時(shí)間: 2025-3-26 10:44
Thirteen Hongs of Canton: An Immersive Virtual Reality Game for Exploration of Cultural Heritage them about the diverse range of Chinese goods that were exported to European nations. This research explores the integration of digital games and VR technologies in order to enhance cultural heritage education, providing an engaging and effective learning experience. The findings of this study cont作者: Camouflage 時(shí)間: 2025-3-26 14:32 作者: inchoate 時(shí)間: 2025-3-26 18:18 作者: Meander 時(shí)間: 2025-3-26 23:31
Lukas Moersler,David A. Plecher,Christian Eichhorn,Gudrun Klinker作者: Cleave 時(shí)間: 2025-3-27 02:24
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/v/image/983415.jpg作者: 弄臟 時(shí)間: 2025-3-27 08:10
https://doi.org/10.1007/978-3-031-61047-9Artificial intelligence; Augmented reality ; Communication systems; Education; Internet; User interfaces; 作者: 類人猿 時(shí)間: 2025-3-27 10:49
978-3-031-61046-2The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl作者: obsolete 時(shí)間: 2025-3-27 14:59
Virtual, Augmented and Mixed Reality978-3-031-61047-9Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: 象形文字 時(shí)間: 2025-3-27 18:23
Design and Implementation of a Virtual Reality Tennis Serve Practice System for Creative Tennis Servideos on a screen, makes learning the tennis serve more enjoyable and expands the range of practice, contributing to creative tennis serve training. Furthermore, VRTSP system is not limited to tennis and has the potential to be applied to other sports as well.作者: BINGE 時(shí)間: 2025-3-28 01:17 作者: Schlemms-Canal 時(shí)間: 2025-3-28 04:09 作者: Creditee 時(shí)間: 2025-3-28 07:37 作者: 一個(gè)攪動(dòng)不安 時(shí)間: 2025-3-28 11:48 作者: addition 時(shí)間: 2025-3-28 18:16 作者: 幾何學(xué)家 時(shí)間: 2025-3-28 19:05
Design and Implementation of a Virtual Reality Tennis Serve Practice System for Creative Tennis Serv estimation model with video shot from a single viewpoint as input to extract the movements of the professional athlete who serve as coaches. The user’s movements are captured using motion capture sensors, allowing them to compare their own movements with those of the athlete in the VR space. This a作者: 根除 時(shí)間: 2025-3-29 01:46 作者: Foment 時(shí)間: 2025-3-29 06:22
Enhancing Spatial Design Pedagogy: An Empirical Investigation of VR Technology in Environmental Desis in students’ spatial thinking capacities, coupled with challenges in perceiving classical architectural spaces and the real-time presentation of construction materials, the incorporation of VR (Virtual Reality) technology into curriculum reform be-comes paramount. For this empirical study, two aca作者: 考博 時(shí)間: 2025-3-29 07:14 作者: 確定的事 時(shí)間: 2025-3-29 12:18
Stepping into?Recovery with?an?Immersive Virtual Reality Serious Game for?Upper Limb Rehabilitation:rn lost skills, post-stroke rehabilitation becomes a paramount part of their life, focusing on attaining the best possible quality of life. Regardless, one main challenge is maintaining survivors’ motivation, which when lost, can lead to social isolation, and possibly depression or anxiety. This wor作者: FRONT 時(shí)間: 2025-3-29 16:24 作者: Extemporize 時(shí)間: 2025-3-29 23:43 作者: Bronchial-Tubes 時(shí)間: 2025-3-30 01:07 作者: 壓碎 時(shí)間: 2025-3-30 04:15 作者: 表被動(dòng) 時(shí)間: 2025-3-30 12:03
Research on Immersive Virtual Reality Interactive Design for Dyeing and Weaving Process in Tang Dyna to the public, and the dyeing and weaving crafts of the Tang Dynasty are famous for their unique technical standard and artistic value. However, due to the complexity and scarcity of the craft, there are certain difficulties in the traditional way of learning and preservation, and the development o作者: languor 時(shí)間: 2025-3-30 13:46 作者: lactic 時(shí)間: 2025-3-30 20:32 作者: 慢慢沖刷 時(shí)間: 2025-3-30 21:45 作者: 偏見 時(shí)間: 2025-3-31 02:55
Conference proceedings 2024ity, VAMR 2024, held as part of the 26th International Conference, HCI International 2024, in Washington, DC, USA, during June 29 – July 4, 2024...The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions...The VAMR 2024 作者: 可行 時(shí)間: 2025-3-31 07:45
Z3VR - An Interactive VR Learning Environment for?One of?the?First Computers (Konrad Zuse’s Z3)lessons learned from implementing and testing the VR user interface. It further evaluates how effective the project is as an educational tool in terms of teaching users about some concepts of low-level programming, and proposes future work to be done on Z3VR for higher usability and potential application in museums.作者: 無脊椎 時(shí)間: 2025-3-31 12:15 作者: 阻止 時(shí)間: 2025-3-31 13:37
0302-9743 ..Part II: Immersive Collaboration and Environment Design; Sensory, Tangible and Embodied Interaction in VAMR...Part III: Immersive Education and Learning; VAMR Applications and Development..978-3-031-61046-2978-3-031-61047-9Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: STANT 時(shí)間: 2025-3-31 19:04 作者: 吞噬 時(shí)間: 2025-4-1 00:55