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標(biāo)題: Titlebook: Virtual, Augmented Reality and Serious Games for Healthcare 1; Minhua Ma,Lakhmi C. Jain,Paul Anderson Book 2014 Springer-Verlag Berlin Hei [打印本頁]

作者: subcutaneous    時(shí)間: 2025-3-21 17:35
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作者: Phenothiazines    時(shí)間: 2025-3-21 21:18
Future Trends of Virtual, Augmented Reality, and Games for Health,eveloping Virtual Reality (VR), Augmented Reality (AR), and serious games or adopting off-the-shelf games to support medical education, rehabilitation, or promote health has become a promising frontier in the healthcare sector since 2004, because games technology is inexpensive, widely available, fu
作者: 分開如此和諧    時(shí)間: 2025-3-22 03:55

作者: Enzyme    時(shí)間: 2025-3-22 08:20
A Haptic-Based Virtual Reality Head and Neck Model for Dental Educationlly accurate, flexible, user driven virtual training environment that can potentially offer significant advantages over traditional teaching methods, techniques and practices. The ability to virtually train dental trainees to navigate and interact in a repeatable format, before directly engaging wit
作者: 半導(dǎo)體    時(shí)間: 2025-3-22 10:37

作者: cathartic    時(shí)間: 2025-3-22 15:29
Kinect-based Gesture Recognition in Volumetric Visualisation of Heart from Cardiac Magnetic Resonanc to reduce the number of patients who got cardiac disease. Based on Malaysia Noncommunicable Disease survey during 2005–2006 and National Strategic Plan for Non-Communicable Disease (Medium term strategic plan to further strengthen the cardiovascular diseases and diabetes prevention and control prog
作者: 內(nèi)疚    時(shí)間: 2025-3-22 20:58

作者: epidermis    時(shí)間: 2025-3-22 23:12

作者: 欺騙世家    時(shí)間: 2025-3-23 04:34

作者: Nonflammable    時(shí)間: 2025-3-23 05:33

作者: Feature    時(shí)間: 2025-3-23 10:38
Improving Health Information Literacy with Games in the Virtual World of Second Liferove health information literacy, and possibly influence future health care decision making. The subject areas of heart attack, stroke and basic medical terminology were selected for interactive health games in Second Life since that platform already has been used extensively for educational purpose
作者: Decline    時(shí)間: 2025-3-23 14:59

作者: mydriatic    時(shí)間: 2025-3-23 21:27

作者: FUSE    時(shí)間: 2025-3-24 02:12
Virtual Reality for Neuropsychological Assessmenty. However, in the latest years, several criticism have been raised about the validity of neuropsychological tests for capturing nervous system dysfunctions and predicting the level of decline that individuals may show in their daily lives. Traditional paper and pencil tests lack ecological validity
作者: SPURN    時(shí)間: 2025-3-24 03:23

作者: 讓你明白    時(shí)間: 2025-3-24 10:34

作者: 額外的事    時(shí)間: 2025-3-24 11:32
Book 2014lications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies
作者: 旁觀者    時(shí)間: 2025-3-24 15:15
Designing Simulations for Health Managers in Sub-Saharan African Countries: Adherence to ehealth Sernvironments, but also of actors’ adherence to IT tools. Accordingly, we have created a serious game, especially intended to health managers. Managers’ adherence to ehealth services is measured on the basis of four indicators: governance practices and adherence to partnerships, adherence to ehealth services, and country’s given critical situation.
作者: BALK    時(shí)間: 2025-3-24 22:20
Improving Health Information Literacy with Games in the Virtual World of Second Lifeparticipants if they had learned new health information and whether that information would be used for future health care decisions. The results are encouraging about the potential use of virtual reality as a platform for health games to improve health literacy.
作者: remission    時(shí)間: 2025-3-24 23:19
Leveraging Play to Promote Health Behavior Change: A Player Acceptance Study of a Health Gameined effective. Based on our findings from our study of . we also tackle several challenges that remain inherent to designing pervasive health games that can impact long-term motivation and persistence for sufficiently bringing about health behavior change.
作者: podiatrist    時(shí)間: 2025-3-25 05:35
Future Trends of Virtual, Augmented Reality, and Games for Health,n and entertaining for people of all ages, with various health conditions and different sensory, motor, and cognitive capabilities. In this chapter, we provide the reader an overview of the book with a perspective of future trends of VR, AR simulation and serious games for healthcare.
作者: 入伍儀式    時(shí)間: 2025-3-25 10:22

作者: Axillary    時(shí)間: 2025-3-25 14:31

作者: 突變    時(shí)間: 2025-3-25 16:23
978-3-662-52372-8Springer-Verlag Berlin Heidelberg 2014
作者: comely    時(shí)間: 2025-3-25 23:22
Virtual, Augmented Reality and Serious Games for Healthcare 1978-3-642-54816-1Series ISSN 1868-4394 Series E-ISSN 1868-4408
作者: 平    時(shí)間: 2025-3-26 00:31

作者: Deadpan    時(shí)間: 2025-3-26 04:19

作者: mastoid-bone    時(shí)間: 2025-3-26 10:13
Minhua Ma,Lakhmi C. Jain,Paul AndersonLatest research on Virtual Reality and Augmented Reality in Healthcare.Offers an insightful introduction to the development and applications of virtual and augmented reality technologies in medical an
作者: 致詞    時(shí)間: 2025-3-26 14:46

作者: 問到了燒瓶    時(shí)間: 2025-3-26 19:33

作者: 無可非議    時(shí)間: 2025-3-26 21:11

作者: Psa617    時(shí)間: 2025-3-27 03:15

作者: 規(guī)章    時(shí)間: 2025-3-27 08:08

作者: 鋼筆尖    時(shí)間: 2025-3-27 12:44

作者: arboretum    時(shí)間: 2025-3-27 16:20

作者: macular-edema    時(shí)間: 2025-3-27 21:06

作者: nonplus    時(shí)間: 2025-3-28 00:47

作者: 灰姑娘    時(shí)間: 2025-3-28 03:51
Cipresso Pietro,Serino Silvia,Pallavicini Federica,Gaggioli Andrea,Riva Giuseppeerisiert, die sich aus seiner gesellschaftlichen Sonderstellung sozusagen naturnotwendig herauskristallisiert haben. Wenn man von Gaunertum spricht, so umfa?t dies keineswegs nur jene Gruppe, die man vom strafrechtlichen Standpunkt aus als Kriminelle zu bezeichnen pflegt; vielmehr ist der Begriff Ga
作者: CULP    時(shí)間: 2025-3-28 06:40
Healthcare Training Enhancement Through Virtual Reality and Serious Gamesasks being trained span several levels of abstraction, from kinematic and dynamic aspects to domain knowledge training. The evaluation of the trainee at each level of this hierarchy necessitates objective metrics. We will describe a unifying framework for evaluation of speed and accuracy of these mu
作者: 黃油沒有    時(shí)間: 2025-3-28 13:29
A Haptic-Based Virtual Reality Head and Neck Model for Dental Educationve 3D head and neck anatomical dataset with a haptic interface to support and enhance dental teaching across multiple training sites for NHS Education Scotland. Data acquisition from cadaveric specimens and 3D laser scanning of precision dissection is discussed, including techniques employed to buil
作者: GROSS    時(shí)間: 2025-3-28 18:21
In Virtuo Molecular Analysis Systems: Survey and New Trendsons, physical and psychological immersion, efficiency of multimodal renderings (visual, audio and haptic), etc. This will lead to a fully hybrid cooperation between simulators and experts, for example to overcome algorithmic limits with informal human knowledge and expertise.
作者: hysterectomy    時(shí)間: 2025-3-28 21:35
Kinect-based Gesture Recognition in Volumetric Visualisation of Heart from Cardiac Magnetic Resonancone of technology that potential and attractive for patient, medical doctor and scientist. Interaction with medical visualization is one of attractive research topics in human computer interaction and medical visualization. Controlling the volume visualization for 3D heart is one of the useful appli
作者: 可商量    時(shí)間: 2025-3-29 02:08
Virtual Simulations and Serious Games in Community Health Nursing Education: A Review of the Literath nursing. Findings demonstrate that students and nursing educators recognize the value of virtual simulation in community health nursing education. Best practices in simulation development indicate that a framework that guides the design, implementation, and evaluation should be employed. Assessmen
作者: Inflamed    時(shí)間: 2025-3-29 06:26

作者: pester    時(shí)間: 2025-3-29 09:41

作者: deadlock    時(shí)間: 2025-3-29 12:01

作者: 破布    時(shí)間: 2025-3-29 16:53

作者: beta-cells    時(shí)間: 2025-3-29 20:41

作者: Geyser    時(shí)間: 2025-3-30 00:11

作者: Esalate    時(shí)間: 2025-3-30 06:51

作者: Lineage    時(shí)間: 2025-3-30 09:34
Shree Durga,Magy Seif El-Nasr,Mariya Shiyko,Carmen Sceppa,Pamela Naab,Lisa Andres
作者: 教義    時(shí)間: 2025-3-30 12:35

作者: Rinne-Test    時(shí)間: 2025-3-30 17:14
nterpretierenden Daten vor allem aus Tiefeninterviews stammen, sollen sie schlie?lich demonstrieren, wie eine gegebene Soziallage sich bei den Befragten in Verhaltensdispositionen, verhaltensrelevantes Bewu?tsein umsetzt und vielleicht zu den berichteten Verhaltensweisen geführt hat. Die Rechtsordnu
作者: CHIDE    時(shí)間: 2025-3-30 23:25
Ahmad Hoirul Basori,Mohamad Rafiq bin Dato’ Abdul Kadir,Rosli Mohd Ali,Farhan Mohamed,Suhaini Kadimaer kathodischen, einer nicht mit der Kathode zusammenh?ngenden metallischen oder auch einer isolierenden Wand zu machen. Zu diesem Zweck bildet man die gegenüberliegende Wand aus Metall aus, unterteilt sie aber ebenso wie die Kathode in einzelne Segmente, denen man eigene Stromzuführungen gibt. Dies
作者: monochromatic    時(shí)間: 2025-3-31 01:27





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