標(biāo)題: Titlebook: Virtual Worlds; First International Jean-Claude Heudin Conference proceedings 1998 Springer-Verlag Berlin Heidelberg 1998 Digital Realism. [打印本頁] 作者: 憑票入場(chǎng) 時(shí)間: 2025-3-21 16:47
書目名稱Virtual Worlds影響因子(影響力)
書目名稱Virtual Worlds影響因子(影響力)學(xué)科排名
書目名稱Virtual Worlds網(wǎng)絡(luò)公開度
書目名稱Virtual Worlds網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Virtual Worlds被引頻次
書目名稱Virtual Worlds被引頻次學(xué)科排名
書目名稱Virtual Worlds年度引用
書目名稱Virtual Worlds年度引用學(xué)科排名
書目名稱Virtual Worlds讀者反饋
書目名稱Virtual Worlds讀者反饋學(xué)科排名
作者: 小隔間 時(shí)間: 2025-3-21 22:21 作者: 積習(xí)難改 時(shí)間: 2025-3-22 03:43
Can We Define Virtual Reality? The , , , Modelfrom a technological one. We first describe how a human and his environment interact. The notion of “reality” will be seen through this description. Then, we propose a set of possible “cognitive deviations” of reality leading to situations of virtual reality. This model provides three major benefits作者: propose 時(shí)間: 2025-3-22 07:41 作者: Lymphocyte 時(shí)間: 2025-3-22 09:33 作者: 膠狀 時(shí)間: 2025-3-22 16:41
The Scan&Track Virtual Environmentd the .. In addition, we have also developed the . algorithm for significant points extraction from multiple camera-images. Together, the geometric-imprints algorithm and the active-space indexing method, provide a promising and elegant solution to several inherent challenges facing camera-based vir作者: 鉆孔 時(shí)間: 2025-3-22 19:23 作者: Cognizance 時(shí)間: 2025-3-22 22:03
Work Task Analysis and Selection of Interaction Devices in Virtual Environmentsdescribes a method for work task analysis and selection of interaction devices for the design of user interfaces in virtual environments. The method takes into consideration degrees of freedom in the interaction process and the human senses. Characteristic is the systematic process for the designer.作者: 誹謗 時(shí)間: 2025-3-23 02:51
Effect of Stereoscopic Viewing on Human Tracking Performance in Dynamic Virtual Environmentsg performance. The experimental paradigm involved tracking and grasping gestures toward a 3D moving object. This experiment was performed using different frame rates (from 28 frames per second (fps) down to 1 fps). Results show that monoscopic viewing allowed stable performance (grasping completion 作者: Sleep-Paralysis 時(shí)間: 2025-3-23 09:15
Interactive Movie: A Virtual World with Narrativesspace and enjoy the development of a story by interacting with characters in the story. In this paper, we first explain the concept of interactive movies and briefly describe the prototype system we have developed. We then describe the construction of a second system, which we are currently developi作者: 馬籠頭 時(shí)間: 2025-3-23 11:11 作者: Endometrium 時(shí)間: 2025-3-23 14:02
Color Segmentation and Color Correction Using Lighting and White Balance Shiftsreen technique (weather man method) by exploiting the color shifts of light sources and filtering each camera lens and correcting white balances for each camera. we compressed the colors of the scene background into a chromaticity subspace to make the foreground-background segmentation easier to per作者: 極小量 時(shí)間: 2025-3-23 21:30
Designing Emergence in Animated Artificial Life Worlds which evolve locomotion anatomy and motion over time. In this scheme, increasing levels of emergent behavior are enabled by designing more autonomy into the simulation on progressively deeper levels. A set of simulations are discussed to illustrate how this methodology was developed, with the most 作者: debouch 時(shí)間: 2025-3-24 01:33 作者: 巨大沒有 時(shí)間: 2025-3-24 04:07
Information Flocking: Data Visualisation in Virtual Worlds Using Emergent Behavioursbetween data items through the amount of time each fish spends near others. It is an example of a biologically inspired approach to data visualisation in virtual worlds, as well as being one of the first uses of VRML 2.0 and Java to create Artificial Life. We describe an initial application of the s作者: 一小塊 時(shí)間: 2025-3-24 07:56
Nerve Garden: A Public Terrarium in Cyberspace of methods and technologies, including L-systems, Java, cellular automata, and VRML. Nerve Garden is a work in progress designed to provide a compelling experience of a virtual terrarium which exhibits properties of growth, decay and cybernetics reminiscent of a simple ecosystem. The goals of the N作者: offense 時(shí)間: 2025-3-24 12:13
A Two Dimensional Virtual World to Explain the Genetic Code Structure?f structural levels (3), same number of elements at each level (4, 64 and 20), same relationships between the elements of the different levels. To conclude, we formulate one hypothesis to explain these results and consequently we propose new ways of research in Artificial Life, but also in structura作者: CRASS 時(shí)間: 2025-3-24 18:44 作者: 有法律效應(yīng) 時(shí)間: 2025-3-24 19:30
Conference proceedings 1998 a virtual world not only with nice three dimensional graphics and animations, but also with realistic physical laws and forces. This virtual world could be familiar, reproducing some parts of our reality, or unfa miliar, with strange “physical” laws and artificial life forms. As a researcher intere作者: 法官 時(shí)間: 2025-3-24 23:37
Real Face Communication in a Virtual Worldlindrical projection is employed using a composed image from the two images. A reconstructed head is animated immediately and is able to talk with given text, which is transformed to corresponding phonemes and visemes. We also propose a system for individualized face-to-face communication through network using MPEG4.作者: 下邊深陷 時(shí)間: 2025-3-25 05:05 作者: 喪失 時(shí)間: 2025-3-25 11:35
The Scan&Track Virtual Environmenttual environments. Some of these are: (a) correspondence problem across multiple camera images, (b) discriminating multiple participants in virtual environments, (c) avatars (synthetic actors) representing participants, (d) occlusion. We also address a fundamental issue: can virtual environments be powerful enough to understand human-participants.作者: 精美食品 時(shí)間: 2025-3-25 13:45
Effect of Stereoscopic Viewing on Human Tracking Performance in Dynamic Virtual Environmentstime) down to 14 fps. Stereoscopic viewing extended this stabilty to 9 fps, and decrease task completion time by 50 % for frame rate under 7 fps. We observed that stereoscopic viewing did not much increase performance for high frame rates.作者: confide 時(shí)間: 2025-3-25 17:27
ALife Meets Web: Lessons Learned appeal, smart animations, and clever interactive rules. In this paper we exemplify these observations by surveying a number of meeting points between artificial life and the Web. We touch on a few implementation issues and attempt to draw some lessons to be learned from these early experiences.作者: Accessible 時(shí)間: 2025-3-25 21:01
Information Flocking: Data Visualisation in Virtual Worlds Using Emergent Behavioursystem, the visualisation of the interests of a group of users. We conclude that Information Flocking is a particularly powerful technique because it presents data in a colourful, dynamic form that allows people to easily identify patterns that would not otherwise be obvious.作者: 笨拙的我 時(shí)間: 2025-3-26 00:49 作者: 情愛 時(shí)間: 2025-3-26 08:08 作者: compel 時(shí)間: 2025-3-26 10:58 作者: CURT 時(shí)間: 2025-3-26 14:33
Designing Emergence in Animated Artificial Life Worldsnto the simulation on progressively deeper levels. A set of simulations are discussed to illustrate how this methodology was developed, with the most recent simulation demonstrating the effects of mate choice on the evolution of anatomies and motions in swimming creatures.作者: Hemiplegia 時(shí)間: 2025-3-26 19:31
Nerve Garden: A Public Terrarium in Cyberspaceing experience of a virtual terrarium which exhibits properties of growth, decay and cybernetics reminiscent of a simple ecosystem. The goals of the Nerve Garden project are to create an on-line “collaborative Artificial Life laboratory” which can be extended by a large number of users for purposes of education and research.作者: Bouquet 時(shí)間: 2025-3-26 21:26
Chisato Numaokat werden. Ebensowenig scheint die Produktpolitik hierzu in der Lage zu sein. Die daraus abzuleitende . für dieses Kapitel ist, da? Informations- und Partizipationspolitik besser geeignet sind, einen tragf?higen gesellschaftlichen Konsens in der Gentechnik zu erlangen.作者: 吞吞吐吐 時(shí)間: 2025-3-27 01:21
Luigi Pagliarini,Ariel Dolan,Filippo Menczer,Henrik Hautop Lunding human being that is irreducible to history. ‘Camus told me then that he was writing a tragedy about Caligula, and I tried to understand what could attract a modern writer to such a subject. Unfettered tyranny? But contemporary tyranny did not seem to me to have much in common with Caligula’s’ (Chiaromonte 1977, p. 52).作者: jabber 時(shí)間: 2025-3-27 05:25 作者: Evacuate 時(shí)間: 2025-3-27 11:36 作者: 彎彎曲曲 時(shí)間: 2025-3-27 13:59 作者: fodlder 時(shí)間: 2025-3-27 19:15
5). Insgesamt waren im Jahr 2008 in Deutschland mehr als 100 Millionen Kundenkarten im Umlauf, neun von zehn Deutschen besa?en zu diesem Zeitpunkt schon mindestens eine Kundenkarte (Vgl. Hoffmann 2008). Aus Unternehmenssicht . Kundenkartenprogramme allerdings . (Vgl. Roland Berger Strategy Consultants 2003).作者: 借喻 時(shí)間: 2025-3-27 23:35
Won-Sook Lee,Elwin Lee,Nadia Magnenat Thalmannen, welche Faktoren adoptionskritisch sind (2.2.2), wobei zwischen innovationsimmanenten Faktoren und Faktoren des Nachfragers unterschieden wird. Die Abschnitte 2.1 und 2.2 schlie?en jeweils mit einem Fazit und den abzuleitenden Forschungsfragen.作者: 陳腐思想 時(shí)間: 2025-3-28 04:19
Didier Verna,Alain Grumbachng positiv auf die Findung einer gemeinsam akzeptierten L?sung auswirken k?nnen, z.B. durch ihre Effekte auf die Kosten- und Nutzenaspekte bei Gro?projekten. .978-3-658-23638-0978-3-658-23639-7Series ISSN 2524-4744 作者: 高射炮 時(shí)間: 2025-3-28 06:54
Sudhanshu Kumar Semwal,Jun Ohyarozess, die Berücksichtigung des Pro-Ver?nderungsbias und die Zuschreibung von Ursache-Wirkungs-Zusammenh?ngen bei der Adoption von Innovationen. Anbieter k?nnen so aus einer konsumentenorientierten Sichtweise relevante Marketing-Ma?nahmen ableiten und Fehlprognosen in der strategischen Marketingplanung vermeiden...作者: 少量 時(shí)間: 2025-3-28 10:58
Ryohei Nakatsu,Naoko Tosa,Takeshi Ochi 1982 and discusses various challenges these two institutions have faced. As we show, this history does not demonstrate that Alaska’s citizen dividend is in stable equilibrium with the state’s political and economic environment.作者: Cytology 時(shí)間: 2025-3-28 16:42 作者: Digest 時(shí)間: 2025-3-28 22:15 作者: 拾落穗 時(shí)間: 2025-3-29 01:27
Can We Define Virtual Reality? The , , , Models on the virtual status of . situations and not only synthetic, computer generated ones; thirdly, a demonstration on how the field of Tele-Operation is heavily related to virtual reality concepts, and some perspectives on future tele-operation intelligent user interfaces.作者: 染色體 時(shí)間: 2025-3-29 04:16
VRML Based Behaviour Database Editoroperations (electronic and visual), communications, role playing, combat operations, industrial, chemical and biological. The SimVRML editor is a virtual environment for editing simulation properties used within general virtual environments that support physical behaviors.作者: 館長(zhǎng) 時(shí)間: 2025-3-29 07:14
Pop-Out Videos pop-out videos to create multimedia virtual worlds and to orchestrate the presentation of data in multiple media. After a survey of related work, the paper outlines our initial implementations of pop-out videos and presents future plans.作者: 存心 時(shí)間: 2025-3-29 15:04 作者: 額外的事 時(shí)間: 2025-3-29 18:51 作者: 賄賂 時(shí)間: 2025-3-29 21:43
Virtual Worlds978-3-540-68686-6Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: Occipital-Lobe 時(shí)間: 2025-3-30 00:38
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/v/image/983396.jpg作者: 平淡而無味 時(shí)間: 2025-3-30 06:29
https://doi.org/10.1007/3-540-68686-XDigital Realism; Virtual Reality; Virtual Worlds; artificial life; lifelike characters; multiagent system作者: 鴕鳥 時(shí)間: 2025-3-30 09:21
Thomas FlaigOn November 2, 2007, Al Jazeera English’s (AJE) . program aired an interview with Benazir Bhutto, the former Pakistani prime minister. Just several weeks earlier, she had returned home after eight years of political exile, and narrowly escaped death when a bomb exploded near her motorcade.作者: BRIEF 時(shí)間: 2025-3-30 15:48 作者: alcohol-abuse 時(shí)間: 2025-3-30 16:37 作者: Amnesty 時(shí)間: 2025-3-30 22:46
Real-Image-Based Virtual StudioIn this paper, we propose a real-image-based virtual studio system where a virtual environment is generated by an image-based rendering technique and then a studio scene is put in the environment based on a 3D compositing technique. The system is implemented and the validity of the system is confirmed through experiments.作者: APEX 時(shí)間: 2025-3-31 03:00 作者: STING 時(shí)間: 2025-3-31 05:04
CyberGlass: Vision-Based VRML2 Navigatorual world. The critical problem is to change a viewpoint in the virtual world based on the movement of a portable device. We have solved this problem using data obtained from a CCD camera. Using a CCD camera to detect motion enables us to develop a compact device. We developed a prototype of CyberGlass to provide an intuitive access to 3D world.作者: 撫育 時(shí)間: 2025-3-31 09:53
A Two Dimensional Virtual World to Explain the Genetic Code Structure?f structural levels (3), same number of elements at each level (4, 64 and 20), same relationships between the elements of the different levels. To conclude, we formulate one hypothesis to explain these results and consequently we propose new ways of research in Artificial Life, but also in structural molecular biology.作者: Introduction 時(shí)間: 2025-3-31 17:14 作者: 躺下殘殺 時(shí)間: 2025-3-31 19:01
Won-Sook Lee,Elwin Lee,Nadia Magnenat Thalmanngender Unterpunkt 2.1 stellt den Adoptionsprozess im überblick vor (2.1.1) und charakterisiert vertiefend die Informationsverarbeitungsprozesse der frühen Adoptionsphasen, welche Gegenstand der Betrachtung vorliegender Arbeit sind (2.1.2). Abschnitt 2.2 stellt die Einflussgr??en der Neuproduktbeurte作者: Fsh238 時(shí)間: 2025-3-31 21:56 作者: 尋找 時(shí)間: 2025-4-1 02:55 作者: 四目在模仿 時(shí)間: 2025-4-1 10:03 作者: DRILL 時(shí)間: 2025-4-1 13:23 作者: Coronary-Spasm 時(shí)間: 2025-4-1 14:57 作者: 音樂等 時(shí)間: 2025-4-1 21:11
Chisato Numaokae Erkl?rung der Widerst?nde, auf die gentechnische Verfahren in der breiten Bev?lkerung treffen, die (irrige) Ideologie zentral, da? die Gentechnik mit ?besonderen“, d. h. allein bei ihr auftretenden Risiken verbunden ist. Versuche zur L?sung der Konflikte um die Gentechnik sollten an dieser Weltans作者: 節(jié)約 時(shí)間: 2025-4-2 02:23
Ryohei Nakatsu,Naoko Tosa,Takeshi Ochiminerals were freely available to everyone and exclusive to no one. The Alaska Permanent Fund (APF) and Permanent Fund Dividend (PFD) offer the rest of the world a unique model for how natural resource wealth can be used to directly and equally benefit families, individuals, and households while lar