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標(biāo)題: Titlebook: Virtual Storytelling; Using Virtual Reality Technologies for Storytelling; Second International Olivier Balet,Gérard Subsol,Patrice Torguet [打印本頁]

作者: Embolism    時間: 2025-3-21 17:43
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書目名稱Virtual Storytelling; Using Virtual Reality Technologies for Storytelling影響因子(影響力)學(xué)科排名




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書目名稱Virtual Storytelling; Using Virtual Reality Technologies for Storytelling網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Virtual Storytelling; Using Virtual Reality Technologies for Storytelling被引頻次




書目名稱Virtual Storytelling; Using Virtual Reality Technologies for Storytelling被引頻次學(xué)科排名




書目名稱Virtual Storytelling; Using Virtual Reality Technologies for Storytelling年度引用




書目名稱Virtual Storytelling; Using Virtual Reality Technologies for Storytelling年度引用學(xué)科排名




書目名稱Virtual Storytelling; Using Virtual Reality Technologies for Storytelling讀者反饋




書目名稱Virtual Storytelling; Using Virtual Reality Technologies for Storytelling讀者反饋學(xué)科排名





作者: 捏造    時間: 2025-3-21 21:27

作者: 偏離    時間: 2025-3-22 02:24

作者: 脫水    時間: 2025-3-22 05:57

作者: 進(jìn)入    時間: 2025-3-22 09:55
Olivier Balet,Gérard Subsol,Patrice TorguetIncludes supplementary material:
作者: fastness    時間: 2025-3-22 15:00
978-3-540-20535-7Springer-Verlag Berlin Heidelberg 2003
作者: Introduction    時間: 2025-3-22 17:56
Virtual Storytelling; Using Virtual Reality Technologies for Storytelling978-3-540-40014-1Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: flutter    時間: 2025-3-23 01:04
0302-9743 Overview: Includes supplementary material: 978-3-540-20535-7978-3-540-40014-1Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: 彎彎曲曲    時間: 2025-3-23 02:32

作者: 荒唐    時間: 2025-3-23 07:52
Authoring Highly Generative Interactive Drama interactive drama system designed by one of the authors. We report an experiment of realizing a real-size scenario and start from this point to think about nonlinear narratives and the possibilities and limits of the IDtension writing tool.
作者: Obstreperous    時間: 2025-3-23 12:27

作者: Flawless    時間: 2025-3-23 13:59
r Handelsforscher. Ziel ist es, Praktiker und Wissenschaftler über aktuelle und allgemeingültige Erkenntnisse aus einzel- und gesamtwirtschaftlicher Sicht zu informieren. ..Dieses Jahrbuch stellt das Verhalten des Handels und im Handel in den Mittelpunkt. Damit sollen die menschlichen Faktoren in da
作者: Culmination    時間: 2025-3-23 18:54

作者: Console    時間: 2025-3-23 23:51

作者: 恃強凌弱的人    時間: 2025-3-24 04:20

作者: Audiometry    時間: 2025-3-24 07:19

作者: 不能強迫我    時間: 2025-3-24 13:19
sse und Methoden fokussiert und gegenüber ?konomisch domierten Ans?tzen her-vorge-hoben werden. Schlie?lich ist alles, was im Handel geschieht, letztlich im menschlichen Verhalten der Kun-den, Mitarbeiter, Manager, Unternehmer, Wettbewerber, Lieferanten, Part-ner und Beeinflus-ser begründet...Das vorliegende 978-3-409-11616-9978-3-663-05636-2
作者: Inertia    時間: 2025-3-24 17:25

作者: 死亡    時間: 2025-3-24 19:26

作者: compose    時間: 2025-3-25 01:17
Stanislav Roudavski,Fran?ois Penzr?nkung des Stoffs auf die prak- tisch wichtigen Probleme. So wird, um den Lernenden nicht durch unüberschaubare Vielfalt zu verwirren, bewu?t nur dann auf Streitfragen n?her eingegangen, wenn sie erhebliche praktische Bedeutung haben. Dem angestrebten Ziel entspricht andererseits die Betonung der Systematik,978-3-409-17203-5978-3-322-96189-1
作者: seduce    時間: 2025-3-25 06:54
Paolo Cignoni,Fabio Ganovelli,Enrico Gobbetti,Fabio Marton,Federico Ponchio,Roberto Scopigno
作者: grotto    時間: 2025-3-25 08:53

作者: 弄臟    時間: 2025-3-25 15:34

作者: Metamorphosis    時間: 2025-3-25 18:36
Sandrine Darcy,Julie Dudgdale,Mehdi El Jed,Nico Pallamin,Bernard Pavard
作者: 動作謎    時間: 2025-3-25 21:54
Sarah Brown,Ilda Ladeira,Cara Winterbottom,Edwin Blake
作者: 博愛家    時間: 2025-3-26 01:26

作者: 揭穿真相    時間: 2025-3-26 06:53
From the Necessity of Film Closure to Inherent VR Widenessate that ”wideness” eliminates the necessity of closure through continuous engagement and gratification. From this exploration we allege that VR narrative forms must grant less attention to closure and focus most on their new capacity for ”wideness”.
作者: placebo    時間: 2025-3-26 10:00

作者: bromide    時間: 2025-3-26 15:27

作者: 良心    時間: 2025-3-26 19:19
Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platformnique is not processor intensive and fully harnesses the power of current graphics hardware. This paper summarizes the method and discusses the results obtained in a virtual flythrough over a textured digital landscape derived from aerial imaging.
作者: 繁榮地區(qū)    時間: 2025-3-26 21:18
Character-Focused Narrative Generation for Execution in Virtual Worldstive generation in the Actor Conference system, which is capable of generating narratives with both plot coherence and character believability. These narratives are declarative in nature, readily lending themselves to execution by embodied agents in virtual reality environments.
作者: 百科全書    時間: 2025-3-27 02:22
Managing Authorship in Plot Conductionthe different issues involved in the development of interactive narrative applications. Going through a concrete example, we argue that these concepts and tools can contribute to a work methodology with which to attain good results within a feasible time frame.
作者: SPECT    時間: 2025-3-27 07:36

作者: PET-scan    時間: 2025-3-27 09:27
The Effects of Mediation in a Storytelling Virtual Environmentrrative successfully. Both audio mediation and the interaction between the mediations increased enjoyment. Overall, the use of subtle mediations that appear natural in the VE setting was shown to be effective.
作者: ethereal    時間: 2025-3-27 14:50
A Cinematography System for Virtual Storytellingects the type of shot that has to be performed in order to fulfill the constraints of a given cinematographic rule (idiom). This level of adaptation constitutes the major novelty of our system. Moreover, it stands for a convenient tool to describe cinematographic idioms for real-time narrative virtual environments.
作者: Pudendal-Nerve    時間: 2025-3-27 21:07
Virtual StoryTelling: A Methodology for Developing Believable Communication Skills in Virtual Actorsts. We will show that an approach based on video analysis is valuable for the design of a system allowing realistic interactions between the avatars and/or the avatars and the environment. Although the analysis is still in progress, we present some preliminary results from our experiments.
作者: 補充    時間: 2025-3-27 23:51

作者: 圓桶    時間: 2025-3-28 05:27
Mediating Action and Background Musicl that allows musicians to create and test new models of action-music interaction, and which ultimately will lead to further investigation on the ”narrative-music” theoretic aspects of emotion induction.
作者: 冷峻    時間: 2025-3-28 09:00

作者: 的事物    時間: 2025-3-28 11:37

作者: abysmal    時間: 2025-3-28 15:53
Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platformamic Adaptive Meshes (.), is based on a paired tree structure: a tiled quadtree for texture data and a pair of bintrees of small triangular patches for the geometry. These small patches are TINs that are constructed and optimized off-line with high quality simplification and tristripping algorithms.
作者: 騷動    時間: 2025-3-28 19:12

作者: Anonymous    時間: 2025-3-28 23:34
Authoring Highly Generative Interactive Drama interactive drama system designed by one of the authors. We report an experiment of realizing a real-size scenario and start from this point to think about nonlinear narratives and the possibilities and limits of the IDtension writing tool.
作者: 配偶    時間: 2025-3-29 03:29

作者: Regurgitation    時間: 2025-3-29 08:17
Managing Authorship in Plot Conductionity and scripted content. Approaches to this problem have ranged from a focus on interactivity and emotional engagement to linear narratives, with limited interactive capacities. The introduction of non-linearity frequently imposes a heavy burden to the authoring process. We argue that the definitio
作者: 羽毛長成    時間: 2025-3-29 11:56

作者: BARK    時間: 2025-3-29 17:23

作者: Archipelago    時間: 2025-3-29 23:04
Virtual StoryTelling: A Methodology for Developing Believable Communication Skills in Virtual Actorsthis paper, we present a methodology to develop virtual actors with believable communications skills who may provide a sufficient feeling of immersion to reproduce an efficient simulation of human activities. We focus on the relationship between gestures and verbal activities during communicative ac
作者: Alcove    時間: 2025-3-30 02:03

作者: 廚師    時間: 2025-3-30 05:34

作者: Androgen    時間: 2025-3-30 09:02

作者: averse    時間: 2025-3-30 14:36

作者: 轉(zhuǎn)換    時間: 2025-3-30 16:38
enomenon which need not be confined to a process occurring between entirely different languages. These two theorists of translation speak, for instance, of communication between different regions and different classes, or our reading of the past, as requiring translation.
作者: 異端邪說2    時間: 2025-3-30 23:43
The SACLA X-Ray Free-Electron Laser Based on Normal-Conducting C-Band Technologyy at a gradient of 35 MV/m and a repetition cycle of 30 pps. The measured stabilities of phase and amplitude of the rf field were 0.03. and 0.01% standard deviation, respectively. They were sufficient for the future upgrade to the seeded FEL operation. The first lasing was achieved in 2011, and sinc
作者: 個阿姨勾引你    時間: 2025-3-31 02:15
,Investitionsfinanzierung der Krankenh?user ist auch regionale Wirtschaftsf?rderung: das Beispiel NR.
作者: gerontocracy    時間: 2025-3-31 07:18
https://doi.org/10.1007/978-1-4614-5559-2neuroactive steroid; neurosteroid
作者: KIN    時間: 2025-3-31 11:28
Summary, conclusions and recommendations, Fachrichtungen, technischen Managern alle Ebenen werden Fragen zum Generalthema ?Karriere“ gestellt. Unser Autor Heiko Mell beantwortet in jeder Ausgabe einige davon und fa?t seine Ratschl?ge und Empfehlungen j?hrlich einmal in kurzen Regeln zusammen.
作者: Decongestant    時間: 2025-3-31 16:54





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