標(biāo)題: Titlebook: Virtual Storytelling. Using Virtual Reality Technologies for Storytelling; 4th International Co Marc Cavazza,Stéphane Donikian Conference p [打印本頁] 作者: Halloween 時(shí)間: 2025-3-21 18:10
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書目名稱Virtual Storytelling. Using Virtual Reality Technologies for Storytelling讀者反饋學(xué)科排名
作者: 跑過 時(shí)間: 2025-3-21 23:10
Developing Virtual Storytellers for the Virtual Alhambrand with the intelligent virtual guides will lead to changes in the story told during the tour. In this paper we describe the Virtual Alhambra Project, which was the project that brought the VRF into being.作者: SOB 時(shí)間: 2025-3-22 01:47
Visual Scenario Representation in the Context of a Tool for Interactive Storytellingntation i.e. timelines, reflecting their evolution from animation packages. In the development of INSCAPE, however, which is a tool dedicated to the creation of interactive stories, we have been able to readdress the notion of visual scenario representation for interactive stories through the develo作者: STALE 時(shí)間: 2025-3-22 07:29 作者: 補(bǔ)角 時(shí)間: 2025-3-22 12:13 作者: mitten 時(shí)間: 2025-3-22 15:35
Story Manager in ‘Europe 2045‘ Uses Petri Netsof the game is that players face various simulated scenarios and crises addressing contemporary key issues of the unified Europe. These scenarios are branching and can evolve in a parallel manner. In this paper, we present a technique for specifying plots of these scenarios, which underpins the stor作者: FACT 時(shí)間: 2025-3-22 19:26
Narrative Construction in a Mobile Tour Guideesenting stories based on the user’s interests, its own interests, its belief and its current memory activation. This research moves away from the concept of a guide that recites facts about places or events towards a guide that utilises improvisational storytelling techniques. Contrasting views and作者: Ingredient 時(shí)間: 2025-3-22 21:59
Developing Virtual Storytellers for the Virtual Alhambran fields. Desktop virtual reality is one of the best ways of reaching a good number of users through this technology. With the aim of improving the development of desktop virtual reality applications and increasing the relevance of the virtual experience, we defined the . (VRF). This framework suppo作者: 是限制 時(shí)間: 2025-3-23 04:03 作者: Harpoon 時(shí)間: 2025-3-23 08:33
What Does Your Actor Remember? Towards Characters with a Full Episodic Memoryis paper proposes a virtual RPG actor with a . episodic memory, which allows for this reconstruction. The paper presents the memory architecture, overviews the prototype implementation, presents a benchmark for the efficiency of the memory measurement, and details the conducted tests.作者: DRAFT 時(shí)間: 2025-3-23 09:51 作者: BYRE 時(shí)間: 2025-3-23 16:50
Being There: Participants and Spectators in Interactive Narrative. It establishes the range of roles that a user may take, and argues that the participant/non-participant distinction has a key role in storification. An experiment carried out as part of a larger test of a double appraisal approach to the creation of more dramatic characters is discussed. The resul作者: GUILE 時(shí)間: 2025-3-23 20:03
Linkin TV4U: Text-Based Production and TV-Like Representation for Hyperlinked Video Blogging TV industry that is well suited to video content. By representing links in a TV-like manner, we found that hyperlinks could be incorporated in a way that does not detract from the fundamental nature and appeal of video media. In addition to proposing a new way to implement hyperlinks, the paper als作者: 越自我 時(shí)間: 2025-3-24 00:36
Anime Blog for Collecting Animation Datatabase by using simple words. This system collects animation or image data using consumer-generated databases, in the manner of Web 2.0. If users cannot find appropriate data, they can easily upload new data that they have created. Our animation database, Animebase, correlates natural language with 作者: GONG 時(shí)間: 2025-3-24 06:01
Experiments with the Production of ShapeShifting Media: Summary Findings from the Project NM2 (New MShifting screen media productions covering genres including news, documentary and drama, are presented from the project New Millennium, New Media. The new tools for creating interactive and reconfigurable narratives depend upon a Narrative Structure Language which is briefly described. Evaluations s作者: liaison 時(shí)間: 2025-3-24 10:11 作者: 責(zé)怪 時(shí)間: 2025-3-24 12:06
INSCAPE An Authoring Platform for Interactive Storytellingot only artistic skills but also expertise in specific technical tools, even including software programming. Whatever the form, be in theatre, movie, cartoon, video-games, training and simulation, the process for creating interactive content poses new challenges for authors and production teams. Ind作者: 管理員 時(shí)間: 2025-3-24 16:56 作者: catagen 時(shí)間: 2025-3-24 21:29
Wide Ruled: A Friendly Interface to Author-Goal Based Story Generations. We also present initial user evaluation of this work-in-progress, which shows how our tool can be used by those with varying technical backgrounds to author dynamic stories with our tool. This feedback also suggests potential improvements of the interface to the underlying story representation and generation model.作者: 滲透 時(shí)間: 2025-3-25 01:17 作者: 不妥協(xié) 時(shí)間: 2025-3-25 03:27
Day of the Figurines: Supporting Episodic Storytelling on Mobile Phonesto manage reengagement with the game and sustain social relationships. Our experience has led us to propose a framework for how to design time in shared interactive narratives in which five distinct layers of time – story time, plot time, schedule time, interaction time and perceived time – are mapped onto one another.作者: 樸素 時(shí)間: 2025-3-25 09:04 作者: 食料 時(shí)間: 2025-3-25 13:58 作者: 種子 時(shí)間: 2025-3-25 16:18
INSCAPE An Authoring Platform for Interactive Storytellingcartoon, video-games, training and simulation, the process for creating interactive content poses new challenges for authors and production teams. Indeed, this process calls for the combined knowledge of different domains such as cinema, 2D or 3D modelling, animation, cognitive and computer sciences.作者: 作嘔 時(shí)間: 2025-3-25 21:57
Story Manager in ‘Europe 2045‘ Uses Petri Netsy manager of .. The technique is based on a modification of Petri Nets. We also detail one particular scenario concerning the current crisis in Darfur. On a general level this paper discusses the strengths and weaknesses of implementation of Petri Nets in virtual storytelling.作者: bisphosphonate 時(shí)間: 2025-3-26 00:57
What Gestures to Perform a Collaborative Storytelling?non verbal behavior in small groups and on command gestures. Our aim is to carry out some experiences and transfer the results in design of a Storytelling Collaborative Virtual Environment (SCVE) without intrusive devices. Briefly, this paper presents our approach to design digital storytelling game.作者: chandel 時(shí)間: 2025-3-26 07:31 作者: 情節(jié)劇 時(shí)間: 2025-3-26 11:37
Being There: Participants and Spectators in Interactive Narrativets show that spectators and participants mark different stories as the most interesting, showing that this role difference does indeed impact their assessment of a narrative experience. The implications for story evaluation are discussed.作者: Amplify 時(shí)間: 2025-3-26 12:55 作者: 持久 時(shí)間: 2025-3-26 20:24 作者: Cultivate 時(shí)間: 2025-3-27 01:00 作者: BLAZE 時(shí)間: 2025-3-27 02:17
Grsahrung gemonnene Grtenntnis don der methodischen michtigteit des Sapganzen für den Grfassung der Dprache ist seit W. v. Humholdt Gemeingut geworden und durch die wisenschaftlichen Untersuchungen voll hest?tigt. Wie steht es aber mit der Durchführung dierser Bestimmung in der Praxis? Cats?chlich w作者: 飛來飛去真休 時(shí)間: 2025-3-27 07:47
Martyn Dade-Robertsong ge- wonnen. Tages-und Fachpresse haben über ihre T?tigkeit ausführlich berichtet. Mit besonderem - oft kritischem - Interesse hat sich die betriebswirtschaft- liche Fachliteratur des Leasing-Verfahrens angenommen. Das mag nicht zuletzt auf dem alten kontinentalen Mi?trauen gegen neue Gesch?ftsmeth作者: Legend 時(shí)間: 2025-3-27 09:39
Ulrike Spierlingchtigsten in der langen Reihe von Problemen, unter deren Druck unsere Einstellung zu unseren wissenschaftlich-technischen Lebensgrundlagen gegenw?rtig sich wandelt. Wer aus dem Blickpunkt dieser ?kologischen Probleme sich die bislang behandelten Folgeprobleme des Zivilisationsprozesses vergegenw?rti作者: FER 時(shí)間: 2025-3-27 15:59 作者: ITCH 時(shí)間: 2025-3-27 20:23 作者: FELON 時(shí)間: 2025-3-27 23:13 作者: Chandelier 時(shí)間: 2025-3-28 02:08
Cyril Brom,Klára Pe?ková,Ji?í LukavskyKl?rung, was digitale Arbeit ist und diese im Rahmen der digitalen Transformation betrachten. Wie sich Arbeit im digitalen Wandel ver?ndert, thematisiert die Arbeits- und Industriesoziologie in der Diskussion um die ?Subjektivierung von Arbeit“. Damit einhergend nehme ich eine Subjektivierung von Le作者: uveitis 時(shí)間: 2025-3-28 07:33
Nicolas Szilasolemischen Darstellung Abel Lefrancs Einleitung zum dritten Band seiner kritischen Rabelais-Ausgabe [2] war. Auf die in der Zwischenzeit erschienenen Bücher Henri Bussons zur Entstehung und Geschichte des Rationalismus in Frankreich [3] geht denn auch Febvre an keiner Stelle inhaltlich ein. Dabei be作者: labile 時(shí)間: 2025-3-28 13:32
aten, die Nutzer*innen hinterlassen, wenn sie sich auf den Plattformen der Konzerne oder ihren Partner*innen bewegen, werden zu einem geringen Teil für die Verbesserung der Produkte verwendet. Der überwiegende Teil, den Zuboff als Verhaltensüberschuss bezeichnet, wird mithilfe des Produktionsmittels作者: AXIOM 時(shí)間: 2025-3-28 18:08
Doug Williams,Ian Kegel,Marian Ursu,Nico Pals,Andra Leurdijkeile gesichert, da? die Hypersekretion von Magens?ure und Pepsinogen eine Schlüsselrolle in der Pathogenese der Ulkusentstehung spielt [1, 2, 3]. Die entscheidende Rolle der Magens?ure konnte allerdings nur für eine kleine Untergruppe von Patienten mit Hypergastrin?mie oder erh?hter Histaminsekretio作者: Vulnerable 時(shí)間: 2025-3-28 22:49
Martin Flintham,Gabriella Giannachi,Steve Benford,Matt Adamssteht ein Ulkus immer dann, wenn es zu einem Mi?verh?ltnis zwischen aggressiven (S?ure, Pepsin, Gallens?uren, exogene Noxen) und protektiven Faktoren (Durchblutung, Magenschleim, Zellintegrit?t, Zellerneuerung) kommt. Beim Ulcus duodeni steht dabei das überwiegen der S?ure- und Pepsinaktivit?t, beim作者: Prologue 時(shí)間: 2025-3-29 01:25
What Does Your Actor Remember? Towards Characters with a Full Episodic Memoryis paper proposes a virtual RPG actor with a . episodic memory, which allows for this reconstruction. The paper presents the memory architecture, overviews the prototype implementation, presents a benchmark for the efficiency of the memory measurement, and details the conducted tests.作者: 畸形 時(shí)間: 2025-3-29 06:01 作者: limber 時(shí)間: 2025-3-29 09:14 作者: superfluous 時(shí)間: 2025-3-29 13:42
978-3-540-77037-4Springer-Verlag Berlin Heidelberg 2007作者: 做作 時(shí)間: 2025-3-29 16:56
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling978-3-540-77039-8Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: Biomarker 時(shí)間: 2025-3-29 20:32
0302-9743 in human knowledge tra- mission into the main content of cultural production. With the advent of mass media, they are now at the heart of one of the world’s largest industries.978-3-540-77037-4978-3-540-77039-8Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: 刀鋒 時(shí)間: 2025-3-30 00:27 作者: 該得 時(shí)間: 2025-3-30 07:32
n gebtauchten Schulgrammatiken verzichten die von Cllendt-Seyffert, Stegmann, Müller-Fritsche, Harre-Meusel, Vogel, Scheindler-Kauer, Bruhn g?nzlich auf eine Crkl?rung des Satzes und begnügen sich mit der Aufz?hung der Bestandteile, entweder aller fünf, wie Bruhn es tut, ohne Unterscheidung ihrer Wi作者: 細(xì)菌等 時(shí)間: 2025-3-30 11:40 作者: osteopath 時(shí)間: 2025-3-30 14:19
Ulrike Spierling? Sind die angedeuteten Erfahrungen einer überforderung unseres historischen Sinns durch die hohe ?nderungsdynamik unserer Zivilisation nicht viel zu subtil, als da? sie über Intellektuelle, die sich professionell mit Problemen der Vergangenheitsvergegenw?rtigung herumzuschlagen haben, irgend jemand作者: 專心 時(shí)間: 2025-3-30 18:26 作者: 拖債 時(shí)間: 2025-3-30 23:04
Mei Yii Lim,Ruth Aylettihrer Datenbank beh?lt und diese die insbesondere für die Analyse des Lebenszyklus relevante vollst?ndige Gebührenstruktur (Managementgebühr, Performancegebühr, High-Watermark und Hurdle Rate) enth?lt.. Die verschiedenen Datenbaken stellen Zeitreihen der monatliche diskreten Wert?nderungen als Proze