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標(biāo)題: Titlebook: Virtual Reality and Augmented Reality; 15th EuroVR Internat Patrick Bourdot,Sue Cobb,Didier Stricker Conference proceedings 2018 Springer N [打印本頁(yè)]

作者: AMASS    時(shí)間: 2025-3-21 17:39
書(shū)目名稱Virtual Reality and Augmented Reality影響因子(影響力)




書(shū)目名稱Virtual Reality and Augmented Reality影響因子(影響力)學(xué)科排名




書(shū)目名稱Virtual Reality and Augmented Reality網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱Virtual Reality and Augmented Reality網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱Virtual Reality and Augmented Reality被引頻次




書(shū)目名稱Virtual Reality and Augmented Reality被引頻次學(xué)科排名




書(shū)目名稱Virtual Reality and Augmented Reality年度引用




書(shū)目名稱Virtual Reality and Augmented Reality年度引用學(xué)科排名




書(shū)目名稱Virtual Reality and Augmented Reality讀者反饋




書(shū)目名稱Virtual Reality and Augmented Reality讀者反饋學(xué)科排名





作者: 共棲    時(shí)間: 2025-3-21 20:14

作者: Bouquet    時(shí)間: 2025-3-22 01:03

作者: KEGEL    時(shí)間: 2025-3-22 05:03
Virtual Reality and Augmented Reality978-3-030-01790-3Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: dagger    時(shí)間: 2025-3-22 08:52

作者: genuine    時(shí)間: 2025-3-22 14:58
Ahmed Elhayek,Onorina Kovalenko,Pramod Murthy,Jameel Malik,Didier Strickergezogen hatte. Er war in ein zur berufsgenossenschaftlichen Krankenbehandlung zugelassenes Landkrankenhaus eingeliefert worden. Dort hat man ihn in eine V.-Schiene gelegt (ohne Streckverband) und nach vier Wochen unter Penicillin- und Sulfon-amidschutz die offene Marknagelung des Oberschenkelbruches
作者: 歡笑    時(shí)間: 2025-3-22 19:48
Nicola Esposito,Rosanna Maria Viglialoro,Vincenzo Ferrarierwahrlosung, und zwar insbesondere um soziale Verwahrlosung . Eine solche Verwahrlosung ist nun zweifellos aueh als eine durch mangelnde Erziehung, sehlechtes Vorbild und andere ungünstige Einflüsse bedingte Erseheinung m?glieh. Dennoeh wird man im allgemeinen annehmen dürfen, da? bei Pers?nliehkei
作者: Cacophonous    時(shí)間: 2025-3-22 21:50
Yukio Iwaya,Brian F. G. Katzdaraus hervorgehenden Beurtheilungsnormen derjenigen Weine richten, welche wir als Südweine kennen und die in engerem oder weiterem Sinne ?rztlichen Zwecken dienen. Ganz im allgemeinen muss ich vorausschicken, dass mit wenigen Ausnahmen, und auch diese beziehen sich erst auf die allerjüngste Zeit, d
作者: bronchiole    時(shí)間: 2025-3-23 03:00
Governess Simpson,Ariadne Sinnis-Bourozikas,Megan Zhao,Sahar Aseeri,Victoria Interrante fatalen ventrikul?ren Arrhythmien deutlich [13]. Die Ergebnisse des National Heart Institute in den USA zeigten, da? bei Patienten nach Myokardinfarkt eine einzige Extrasystole im EKG ein erhebliches Risiko des pl?tzlichen Herztodes innerhalb der folgenden 2-5 Jahre bedeuten kann. Mehrere Holter-Mo
作者: 高度表    時(shí)間: 2025-3-23 07:11
Romain Terrier,Ferran Argelaguet,Jean-Marie Normand,Maud Marchale Tabellen 1 und 5 die Abflu?mengen des Rheins für die festgelegten neuen Untersuchungsstellen sowie die Daten der Probenahmetage. In den Tabellen 2 und 6 sind die Sauerstoffgehalte und -indices, in den Tabellen 3 und 7 die Chloridresultate und in den Tabellen 4 und 8 die Phenolwerte eingetragen. Ko
作者: 我不死扛    時(shí)間: 2025-3-23 13:03

作者: EXALT    時(shí)間: 2025-3-23 14:59

作者: 攀登    時(shí)間: 2025-3-23 20:37
Yannic Bonenberger,Jason Rambach,Alain Pagani,Didier Stricker
作者: 使殘廢    時(shí)間: 2025-3-24 00:48
Vladislav Golyanik,Soshi Shimada,Kiran Varanasi,Didier Stricker
作者: arrhythmic    時(shí)間: 2025-3-24 04:20

作者: Ingredient    時(shí)間: 2025-3-24 10:22

作者: Detonate    時(shí)間: 2025-3-24 14:32
Matthew Leach,Steve Maddock,Dawn Hadley,Carolyn Butterworth,John Moreland,Gareth Dean,Ralph Mackinde
作者: 包裹    時(shí)間: 2025-3-24 17:12

作者: Amplify    時(shí)間: 2025-3-24 22:48
Fully Automatic Multi-person Human Motion Capture for VR Applicationstheir 3D skeletons. This makes our algorithm the first monocular RGB method usable in real-time applications such as dynamically including multiple persons in a virtual environment using the camera of the VR-headset. We show that our algorithm is applicable for tracking multiple persons in outdoor s
作者: occult    時(shí)間: 2025-3-25 01:45
HDM-Net: Monocular Non-rigid 3D Reconstruction with Learned Deformation Modelgidly deforming structure with a known shape at rest. HDM-Net learns different reconstruction cues including texture-dependent surface deformations, shading and contours. We show generalisability of HDM-Net to states not presented in the training dataset, with unseen textures and under new illuminat
作者: GROVE    時(shí)間: 2025-3-25 03:58

作者: 減震    時(shí)間: 2025-3-25 08:03
Distributed Signal Processing Architecture for Real-Time Convolution of 3D Audio Rendering for Mobil BRIRs need to be updated according to the relative direction of a sound object within the perceptual detection threshold of system latency. This poses complications for mobile devices where processing power is limited, such as the case of augmented reality. In this paper, the architecture of a new
作者: adumbrate    時(shí)間: 2025-3-25 14:09
Evaluation of AR Inconsistencies on AR Placement Tasks: A VR Simulation Studyhe VR or the AR content, except if the registration errors did not enable to efficiently perform the task. Furthermore, users showed preference towards an half-transparent AR in which correct depth sorting is provided between AR and VR contents. Taken together, our results open perspectives for the
作者: hazard    時(shí)間: 2025-3-25 17:18
Ahmed Elhayek,Onorina Kovalenko,Pramod Murthy,Jameel Malik,Didier Strickerch fistelte, einen langen Kniegelenksarthrodesenagel in den Oberschenkel eingeschlagen, ,,um das Kniegelenk ruhig zu stellen“. Dem Patienten hatte man gesagt, der Nagel k?nne sp?ter wieder entfernt werden und das Kniegelenk werde vollkommen beweglich werden. Es kam natürlich prompt zur Kniegelenksin
作者: 尖酸一點(diǎn)    時(shí)間: 2025-3-25 22:15
Nicola Esposito,Rosanna Maria Viglialoro,Vincenzo Ferrariinen Fassung nicht m?glich; es wird notwendig sein, unter diesem Gesiehtspunkt die einzelnen Pers?nlichkeitstypen zu betrachten, die wir voriegend unter den verwahrlosten Jugendlichen finden. Es soil ausdrucklich betont werden, da? beim Problem der Verwahrlosung die Frage ?Schicksal oder Personlichk
作者: 重畫(huà)只能放棄    時(shí)間: 2025-3-26 00:16
Yukio Iwaya,Brian F. G. Katzbens?fte erleiden. Wir werden am schnellsten zum Ziele gelangen, wenn wir die einzelnen Productionsgebiete kurz skizziren und dasselbe am sichersten erreichen, wenn wir den Ausführungen des Freiherrn von Babo in seinem Werke ?Handbuch des Weinbau“ folgen.
作者: Firefly    時(shí)間: 2025-3-26 05:51

作者: Commodious    時(shí)間: 2025-3-26 11:39

作者: Fortify    時(shí)間: 2025-3-26 13:09
opathischer Beziehung einheitliche Gruppe handelt, sondern da? die psychologische und psychopathische Grundlage, auf der sich die Haltlosigkeit aufbaut, sehr verschiedenartiger Natur sein kann. Es ist nicht m?glich, auf Grund dieser Differenzen eine Untereinteilung in Gruppen vorzunehmen, da die ver
作者: paltry    時(shí)間: 2025-3-26 19:04

作者: Ascendancy    時(shí)間: 2025-3-26 23:23

作者: 泥土謙卑    時(shí)間: 2025-3-27 03:15
0302-9743 held in London, UK, in October 2018.. The 9 full papers and 6 short papers presented were carefully reviewed and selected from 39 submissions. The papers are organized in 5topical sections: vision-based motion tracking; 3D acquisition and 3D reconstruction; haptics and 3D audio; perception and cogni
作者: legitimate    時(shí)間: 2025-3-27 08:26
Universal Web-Based Tracking for Augmented Reality Applicationsications and therefore help to satisfy the growing demand for them. To this extent, we discuss the implementation of a feature tracking system using WebAssembly and evaluate its real-time capabilities on a wide range of devices and operating systems. Additionally, we also demonstrate a simple AR application making use of our tracker.
作者: CLIFF    時(shí)間: 2025-3-27 09:49

作者: 上釉彩    時(shí)間: 2025-3-27 14:45
Structure-Aware 3D Hand Pose Regression from a Single Depth Images. CNN-based learning methods achieve the state-of-the-art accuracy by directly regressing 3D pose from a single depth image. However, the 3D pose estimated by these methods is coarse and kinematically unstable due to independent learning of sparse joint positions. In this paper, we propose a novel
作者: 馬籠頭    時(shí)間: 2025-3-27 21:11

作者: Optometrist    時(shí)間: 2025-3-28 02:00
Fully Automatic Multi-person Human Motion Capture for VR Applicationslity (VR) applications. In this paper, we propose a novel temporally stable solution for this problem which can be directly employed in VR practical applications. Our algorithm automatically estimates the number of persons in the scene, generates their corresponding person specific 3D skeletons, and
作者: exigent    時(shí)間: 2025-3-28 03:44
HDM-Net: Monocular Non-rigid 3D Reconstruction with Learned Deformation Modelpondences and rely on motion and deformation cues, or assume a highly accurate reconstruction (referred to as a template) of at least a single frame given in advance and operate in the manner of non-rigid tracking. Accurate computation of dense point tracks often requires multiple frames and might b
作者: adhesive    時(shí)間: 2025-3-28 09:55

作者: 濃縮    時(shí)間: 2025-3-28 12:55
KinesTouch: 3D Force-Feedback Rendering for Tactile Surfacese-feedback device: compliance, friction, fine roughness, and shape. We present the design and implementation of a corresponding set of haptic effects as well as a proof-of-concept setup. Regarding friction in particular, we propose a novel effect based on large lateral motion that increases or dimin
作者: 編輯才信任    時(shí)間: 2025-3-28 14:44
Wearable Tactile Interfaces Using SMA Wiressists of a nylon glove with thin SMA wires stitched on it. The SMA wires provide a tunable pressure sensation when they are electrically actuated appropriately. Each wire is anchored to the fingernail-shaped support via screw clamps to ensure both the electrical continuity of the connections and to
作者: 混合    時(shí)間: 2025-3-28 22:48
UnrealHaptics: A Plugin-System for High Fidelity Haptic Rendering in the Unreal Engineegration of a state-of-the-art collision detection library with support for very fast and stable force and torque computations and a general haptics library for the communication with different haptic hardware devices. Our modular and lightweight architecture makes it easy for other researchers to a
作者: 刺耳的聲音    時(shí)間: 2025-3-29 02:39
Distributed Signal Processing Architecture for Real-Time Convolution of 3D Audio Rendering for Mobilver headphones. Typically, the set of these filters for an ensemble of spatial positions, termed the Head-Related Impulse Response (HRIR) is used to render position information of a sound object to a listener. However, HRIRs are measured in free-field conditions, ignoring room reflections. In the re
作者: 古代    時(shí)間: 2025-3-29 06:46

作者: 準(zhǔn)則    時(shí)間: 2025-3-29 11:19
Context-Dependent Memory in Real and Virtual Realitysly studied when considering VR as an environmental context. We show that adverse effects on memory exist when changing between virtual and real environments. The effect was not present when memorizing and recall were both done in VR; it appears caused by the change of environmental context. This pr
作者: 機(jī)構(gòu)    時(shí)間: 2025-3-29 15:06

作者: 制定    時(shí)間: 2025-3-29 18:36

作者: 危機(jī)    時(shí)間: 2025-3-29 23:25
Added Value of a 3D CAVE Within Design Activitieshow, whenever a new device appears, its added value remains an issue. In this article a CAVE with a desktop size is under focus. A manufactured product design task was selected to assess the added value of this new configuration. A panel of users were expected to achieve the task on a usual 2D deskt
作者: Frisky    時(shí)間: 2025-3-30 01:42
Conference proceedings 2018ndon, UK, in October 2018.. The 9 full papers and 6 short papers presented were carefully reviewed and selected from 39 submissions. The papers are organized in 5topical sections: vision-based motion tracking; 3D acquisition and 3D reconstruction; haptics and 3D audio; perception and cognition; inte
作者: harpsichord    時(shí)間: 2025-3-30 07:25

作者: AUGUR    時(shí)間: 2025-3-30 11:27
A Virtual Reality Investigation of the Impact of Wallpaper Pattern Scale on Qualitative Spaciousnessthe room. This research reinforces the utility of VR as a supporting technology for architecture and design, as the information we gathered from these experiments can help designers and consumers make better informed decisions about interior surface treatments.
作者: 高度贊揚(yáng)    時(shí)間: 2025-3-30 13:03

作者: cavity    時(shí)間: 2025-3-30 18:04
Recreating Sheffield’s Medieval Castle , using Outdoor Augmented?Realityel used in the alignment stage. The depth masking ensures the castle sits correctly in front of or behind real buildings, as necessary, thus addressing the occlusion problem. The . game engine is used for development and the resulting app runs in real-time on recent high-spec . mobile phones.
作者: 好色    時(shí)間: 2025-3-30 20:48
Added Value of a 3D CAVE Within Design Activitiest design task was selected to assess the added value of this new configuration. A panel of users were expected to achieve the task on a usual 2D desktop and within the CAVE. The experience demonstrates that the selected task takes a real advantage of the CAVE configuration.




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