標(biāo)題: Titlebook: Virtual Reality Technology and Applications; Matja? Mihelj,Domen Novak,Samo Begu? Textbook 2014 Springer Science+Business Media Dordrecht [打印本頁] 作者: 厭倦了我 時(shí)間: 2025-3-21 16:25
書目名稱Virtual Reality Technology and Applications影響因子(影響力)
書目名稱Virtual Reality Technology and Applications影響因子(影響力)學(xué)科排名
書目名稱Virtual Reality Technology and Applications網(wǎng)絡(luò)公開度
書目名稱Virtual Reality Technology and Applications網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Virtual Reality Technology and Applications被引頻次
書目名稱Virtual Reality Technology and Applications被引頻次學(xué)科排名
書目名稱Virtual Reality Technology and Applications年度引用
書目名稱Virtual Reality Technology and Applications年度引用學(xué)科排名
書目名稱Virtual Reality Technology and Applications讀者反饋
書目名稱Virtual Reality Technology and Applications讀者反饋學(xué)科排名
作者: gentle 時(shí)間: 2025-3-21 21:16 作者: RAG 時(shí)間: 2025-3-22 02:14 作者: 熄滅 時(shí)間: 2025-3-22 05:36 作者: 感情脆弱 時(shí)間: 2025-3-22 10:30 作者: 小步舞 時(shí)間: 2025-3-22 13:05
Matja? Mihelj,Domen Novak,Samo Begus appreciated in daylight and not in darkness. In order to explore how the Northern Lights fit in with this natural landscape, this chapter explores how the Northern lights are promoted and simultaneously experienced by tourists, which reveals how darkness is constantly being improvised, ordered and 作者: 繁殖 時(shí)間: 2025-3-22 18:19 作者: 有罪 時(shí)間: 2025-3-22 22:21 作者: Grievance 時(shí)間: 2025-3-23 02:17 作者: 救護(hù)車 時(shí)間: 2025-3-23 08:29 作者: definition 時(shí)間: 2025-3-23 10:22 作者: Pcos971 時(shí)間: 2025-3-23 16:13
Matja? Mihelj,Domen Novak,Samo Begusc energies. This heat machines are characterized by high sensitivity to the working fluid properties (viscosity, density) as well as the environment effects (temperature, pressure, etc.). An effective work of TAD is possible only if the different nature values of the internal parameters (acoustic, h作者: Grating 時(shí)間: 2025-3-23 21:56 作者: 偽善 時(shí)間: 2025-3-23 23:10 作者: chastise 時(shí)間: 2025-3-24 03:00 作者: Diverticulitis 時(shí)間: 2025-3-24 07:43 作者: Amenable 時(shí)間: 2025-3-24 10:44
Matja? Mihelj,Domen Novak,Samo Begus seeming to be a contradiction. In an effort to comply with governmental regulations and to spruce up the image of the chemical industry, one of the major goals of “green” chemistry is to prevent pollution and waste production at the source. In light of the vast usage of organic solvents in industry作者: 顛簸地移動 時(shí)間: 2025-3-24 14:59
Matja? Mihelj,Domen Novak,Samo Begusly being used in the construction industry to transfer risk from the main contractor to the subcontractor, and it will have a positive impact on specialisation in construction work. However, failure in subcontracting management may result in a negative relationship between them, uncoordinated on-sit作者: Ingrained 時(shí)間: 2025-3-24 21:18 作者: 灰心喪氣 時(shí)間: 2025-3-25 02:53 作者: 控訴 時(shí)間: 2025-3-25 07:08 作者: 不透氣 時(shí)間: 2025-3-25 10:17 作者: 寵愛 時(shí)間: 2025-3-25 14:53
Dynamic Model of a Virtual Environment,the study of rigid body dynamics will be introduced. These include equations of motion, rigid body inertial properties, linear and angular momentum and collision detection between rigid bodies. Finally, a closed loop algorithm for computation of body motion is provided.作者: CAJ 時(shí)間: 2025-3-25 17:01
Tracking the User and Environment,ity system are presented. These include pose sensors (mechanical, ultrasonic, optical, electromagnetic, and inertial) as well as force and torque sensors. The chapter concludes with a summary of motion tracking concepts and physical input devices.作者: 有抱負(fù)者 時(shí)間: 2025-3-25 20:29 作者: 無表情 時(shí)間: 2025-3-26 02:50 作者: 假裝是你 時(shí)間: 2025-3-26 05:25
Interaction with a Virtual Environment, of objects within the virtual environment, navigation through the virtual environment and communication with other entities existing in the virtual environment. All three aspects are the subject of this chapter.作者: Encoding 時(shí)間: 2025-3-26 10:04
Design of a Multimodal Virtual Environment,ities for providing the feedback to the user. In this chapter the basic concepts of virtual environment development are presented and the possible uses of such virtual reality applications are summarized.作者: 接合 時(shí)間: 2025-3-26 13:29
Visual Modality in Virtual Reality,lly pixel conversion). The chapter concludes with a description of various visual displays, from two-dimensional liquid crystal and plasma systems to stereoscopic displays such as head-mounted, spatially multiplexed, temporally multiplexed and volumetric displays.作者: infatuation 時(shí)間: 2025-3-26 17:53
Acoustic Modality in Virtual Reality,n space and time, vision stresses the spatial component of the environment. In contrast, hearing stresses the temporal component of the environment. In the following sections, the process of creating a virtual acoustic environment will be shortly presented with basic acoustic principles, human audio perception and recording techniques.作者: congenial 時(shí)間: 2025-3-26 23:47
Introduction to Virtual Reality,istory of virtual reality, from its origins in the 1950s to the present day. It also covers some of the most important applications, from flight simulators to biomedical uses. Finally, it briefly describes the main feedback loops used in virtual reality and the human biological systems used to inter作者: 新字 時(shí)間: 2025-3-27 04:30
Degrees of Freedom, Pose, Displacement and Perspective,long and around which an entity can move defines the number of degrees of freedom of the particular entity. The pose (position and orientation) and displacement (translation and rotation) of an entity can be defined with the use of homogenous transformation matrices. Rotations and orientations can a作者: insurrection 時(shí)間: 2025-3-27 09:05
Dynamic Model of a Virtual Environment,ynamic environments where objects can move under forces and torques originating from various sources. In this chapter the basic mathematical tools in the study of rigid body dynamics will be introduced. These include equations of motion, rigid body inertial properties, linear and angular momentum an作者: CLAP 時(shí)間: 2025-3-27 10:10
Tracking the User and Environment,ty system in this regard is the tracking of the user’s pose and actions. In this chapter methods and technologies that define inputs to a virtual reality system are presented. These include pose sensors (mechanical, ultrasonic, optical, electromagnetic, and inertial) as well as force and torque sens作者: Myosin 時(shí)間: 2025-3-27 16:53 作者: 煉油廠 時(shí)間: 2025-3-27 21:07 作者: bypass 時(shí)間: 2025-3-28 00:29 作者: 食物 時(shí)間: 2025-3-28 03:47 作者: 施加 時(shí)間: 2025-3-28 09:41 作者: 假裝是你 時(shí)間: 2025-3-28 12:37 作者: 自制 時(shí)間: 2025-3-28 16:32 作者: diabetes 時(shí)間: 2025-3-28 20:23
2213-8986 feedback modalities of virtual reality systems (including ki.As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this techno作者: CRUDE 時(shí)間: 2025-3-28 23:47
Intelligent Systems, Control and Automation: Science and Engineeringhttp://image.papertrans.cn/v/image/983346.jpg作者: Carminative 時(shí)間: 2025-3-29 05:04
https://doi.org/10.1007/978-94-007-6910-6Augmented Reality; Computer Graphics; Haptics; Human Motion Tracking; Virtual Reality作者: 來自于 時(shí)間: 2025-3-29 10:03 作者: dura-mater 時(shí)間: 2025-3-29 13:18
978-94-024-0036-6Springer Science+Business Media Dordrecht 2014作者: olfction 時(shí)間: 2025-3-29 15:33
Virtual Reality Technology and Applications978-94-007-6910-6Series ISSN 2213-8986 Series E-ISSN 2213-8994 作者: 男生戴手銬 時(shí)間: 2025-3-29 20:19