作者: 我怕被刺穿 時(shí)間: 2025-3-21 20:50
Remote Object Translation Methods for Immersive Virtual Environmentsironment. By manipulating objects remotely, a number of disadvantages of the real-world ‘direct grab and drag’ metaphor can be avoided. The different methods are evaluated with a pilot user experiment. From the results of the experiment, some initial recommendations are formulated on the use of the methods for different manipulation tasks.作者: 發(fā)電機(jī) 時(shí)間: 2025-3-22 04:15 作者: 機(jī)制 時(shí)間: 2025-3-22 06:03
https://doi.org/10.1007/978-3-7091-7519-4Computer Graphics; Computergraphik; Layout; Multimedia; Navigation; Virtual Environments; virtual reality; 作者: 道學(xué)氣 時(shí)間: 2025-3-22 12:35 作者: Cpr951 時(shí)間: 2025-3-22 14:41
A Flexible Prototyping Tool for 3D Real-Time User-InteractionHigh interactivity in real-time environments requires new system design concepts for virtual reality environments. We will define our understanding of a modern system and describe the prototypical system ., which addresses some of these new features.作者: Galactogogue 時(shí)間: 2025-3-22 18:54 作者: preservative 時(shí)間: 2025-3-23 00:07
Virtual Environments ’98978-3-7091-7519-4Series ISSN 0946-2767 作者: 公共汽車(chē) 時(shí)間: 2025-3-23 02:57 作者: AMBI 時(shí)間: 2025-3-23 08:40
Arthurine R. Breckenridgegotiations. Consequently, dedicated training for such electronic negotiations is important for mastering negotiation skills. We designed a gamified negotiation system used in e-negotiation training to increase participants’ motivation, engagement, use of the system’s negotiation support features and作者: AORTA 時(shí)間: 2025-3-23 11:27
Rolf Dieter Schraft,Matthias Waplernema, Warren Buckland finds that ‘in today’s culture dominated by new media, experiences are becoming increasingly ambiguous and fragmented; correspondingly, the stories that attempt to represent those experiences have become opaque and complex’ (2009: 1). With the advent of interactivity, especiall作者: 一美元 時(shí)間: 2025-3-23 16:58
Mark R. Minen Valley and the greater Boston area that were the beneficiaries of massive amounts of Cold War defense spending that stemmed from US foreign policy imperatives and buttressed the military-industrial-entertainment complex. As a complex creative industry, games emerged as a transnational hybrid of pr作者: inconceivable 時(shí)間: 2025-3-23 20:40
Paul Reahing called . on this machine. I started the program and was delighted to see that this was an honest-to-goodness computer game. Back then my little knight was neither black nor white … he just .. This was nothing new to me. For years I had been playing . football, and baseball on video-game console作者: allude 時(shí)間: 2025-3-24 02:02 作者: 難解 時(shí)間: 2025-3-24 06:21 作者: glowing 時(shí)間: 2025-3-24 08:24 作者: Clumsy 時(shí)間: 2025-3-24 12:29
Bernd Lutz,Rolf Zieglerrena. They have proved to be an effective approach in helping corporations build sufficient understanding of market dynamics, develop and assess different strategies, design and test business capabilities, and, last but not least, improve their human performance..The challenge facing simulation and 作者: ablate 時(shí)間: 2025-3-24 15:03
Doreen Y. Chengradiation and who also wish to inform patients about such treatment. Correct information is particularly important in this regard, because of the associations that the word radiation has for most people. Most powerful therapeutic methods arouse concern or anxiety amongst those who will be subjected 作者: 首創(chuàng)精神 時(shí)間: 2025-3-24 22:13
H. K. Distler,H. A. H. C. Van Veen,S. J. Braun,W. Heinz,M. O. Franz,H. H. Bülthoff, there is much uncertainty in the general medical community as to the nature, advantages and limitations of the method. This uncertainty provokes unnecessary debate between colleagues and is a source of avoidable stress to patients.This book provides an account of the scientific basis of radiosurge作者: macabre 時(shí)間: 2025-3-25 00:57
R. Eisinger,E. G?de,D. Rantzau,A. Ruprecht,U. W?ssnere Sun, the calculation of the expected γ-ray fluxes from the different production mechanisms is on a reasonably firm basis since experimental results are available (cf. Sections V-5.1 and V-5.2). In addition, the evidence for a γ-ray line feature near 500 keV from the direction of the Galactic Cente作者: intrude 時(shí)間: 2025-3-25 05:16 作者: 繁殖 時(shí)間: 2025-3-25 10:50 作者: 不如樂(lè)死去 時(shí)間: 2025-3-25 11:50
Selim Balcisoy,Daniel Thalmannad out in several directions. As in a musical composition, so also in a piece of writing, a theme cannot be worked to death but rises and falls along with many sub-themes and developments. The theosophical link intrigued because it showed itself in no less than three continents and brought Gandhi in作者: 燈泡 時(shí)間: 2025-3-25 16:04
Fumio Hara,Hiroshi Kobayashi,Fumiya Iidas into reality. As illustrated throughout this book, this problem is particularly relevant for advocates of nonviolence such as Mohandas K. Gandhi (1869–1948), for whom the notion of . (not harming, nonviolence) represents not merely a political tactic or a prudent means toward an end, but a moral w作者: 有幫助 時(shí)間: 2025-3-25 21:24
Roland Blach,Jürgen Landauer,Angela R?sch,Andreas Simondeed. Such an integrated life involved not only eliminating all traces of hypocrisy and incoherence from one’s way of life but also fighting against untruth when one felt strongly and was in a position to do something about it. This raised two important questions. First, since different men perceive作者: 掙扎 時(shí)間: 2025-3-26 00:09
ed in ., an interactive, competitive, computer-based game, in co-monitorship with Professor Em. Henri MULLER (Faculty of Industrial Management, University of GENT)..In the context of business games, guidelines will be explicated as to how the trainer should behave in order to improve the social skil作者: CANE 時(shí)間: 2025-3-26 06:51 作者: 荒唐 時(shí)間: 2025-3-26 09:54
Rolf Dieter Schraft,Matthias Waplermpting to establish the parameters of these relatively new academic fields and in order to trace the various areas of influence, the ‘reverse’ study of these points of intersection has not been undertaken. Yet now that both gaming and digital media occupy such a cultural stronghold, it is not merely作者: 相互影響 時(shí)間: 2025-3-26 15:24
Mark R. Mineflows of gaming capital and content by examining debates about what constitutes a console and the implications of cloud-based gaming. I begin this essay by considering how game consoles have created narratives of game history and play that connect linear narratives of obsolescence and technical evol作者: HEW 時(shí)間: 2025-3-26 19:57 作者: chance 時(shí)間: 2025-3-27 00:23 作者: Adulterate 時(shí)間: 2025-3-27 02:05 作者: 拋物線 時(shí)間: 2025-3-27 06:38
Vali Lalioti,Christophe Garcia,Frank Hasenbrink. After systematically exploring the influence of the stakeholders, the data collected from the ranking and hierarchy exercises were aggregated and contrasted with the interviews for interpretation. The results show that most co-design practices are similarly structured but display varying degrees o作者: foreign 時(shí)間: 2025-3-27 11:27
Bernd Lutz,Rolf Zieglerwareness of what socially responsible entrepreneurship is, both within the bank as well as within the communities the bank is serving, and (2) how to create a vision of how to effectively develop and implement socially responsible entrepreneurship in the local communities; a vision that is not only 作者: 權(quán)宜之計(jì) 時(shí)間: 2025-3-27 15:10 作者: maintenance 時(shí)間: 2025-3-27 20:02 作者: Accrue 時(shí)間: 2025-3-28 00:52
R. Eisinger,E. G?de,D. Rantzau,A. Ruprecht,U. W?ssnersince the results are generally applicable to any astrophysical source where a solar abundance is a reasonable approximation. Only those theoretical predictions for other sources will be discussed here that seem most pertinent to γ-ray line astronomy. The experimental evidence for γ-ray fluxes in th作者: 拍翅 時(shí)間: 2025-3-28 03:56 作者: 群居男女 時(shí)間: 2025-3-28 07:21 作者: FAZE 時(shí)間: 2025-3-28 12:35
Selim Balcisoy,Daniel Thalmannnd Johannesburg it brought him in touch with idealistic people with Indian sympathies. Eclectic in temper as they were, they came across each other at a time when Gandhi’s appetite for congenial ideas was almost insatiable. That theosophists were usually vegetarians, nature cure enthusiasts and Indo作者: 迅速成長(zhǎng) 時(shí)間: 2025-3-28 15:09
Fumio Hara,Hiroshi Kobayashi,Fumiya Iidapretations: “Belief in nonviolence is based on the assumption that human nature in its essence is one and therefore unfailingly responds to the advance of love/’. Consequently, he identified two basic expressions of nonviolence: “In its negative form, it [nonviolence] means not injuring any living b作者: 充滿人 時(shí)間: 2025-3-28 21:15 作者: EPT 時(shí)間: 2025-3-28 23:10 作者: 表狀態(tài) 時(shí)間: 2025-3-29 06:37 作者: 橢圓 時(shí)間: 2025-3-29 08:01
Design of A Virtual Environment That Employs Attention-Driven Interaction and Prioritizations raised from social interaction, the cost structure of an application, and specification from content development. As a result, it generates higher priorities for the objects that are more important to the user and to the application. The priorities can be used to determine which objects to be comm作者: phase-2-enzyme 時(shí)間: 2025-3-29 11:54 作者: 強(qiáng)壯 時(shí)間: 2025-3-29 19:11 作者: 祖先 時(shí)間: 2025-3-29 21:43 作者: 態(tài)度暖昧 時(shí)間: 2025-3-30 03:44
Teraflop Visualizationcall this teraflop visualization. We are concentrating research in three main areas: 1) using the computer as a facility for authoring content, 2) adding the physics to model real behaviors, and 3) allowing the human to utilize the improved precision and resolution provided by this new class of comp作者: conspicuous 時(shí)間: 2025-3-30 04:41
Virtual Reality in Medicine: Developing the Visualization and Interaction Technology for the 21st Ce. Virtual Reality technology is the basis for many of the innovative visualization and interaction techniques being implemented. In this paper we present an overview of current developments worldwide and describe our vision of how several developments may be integrated in the virtual hospital and op作者: 跳動(dòng) 時(shí)間: 2025-3-30 11:23 作者: insurrection 時(shí)間: 2025-3-30 15:42 作者: MUTE 時(shí)間: 2025-3-30 16:38 作者: minion 時(shí)間: 2025-3-30 22:54
Remote Object Translation Methods for Immersive Virtual Environmentsironment. By manipulating objects remotely, a number of disadvantages of the real-world ‘direct grab and drag’ metaphor can be avoided. The different methods are evaluated with a pilot user experiment. From the results of the experiment, some initial recommendations are formulated on the use of the 作者: 持久 時(shí)間: 2025-3-31 02:08
Meet.Me@Cyberstage: towards Immersive Telepresenced adapting more closely to the user needs. Projective VR systems are using metaphors, such as the blackboard or the desk for creating shared working environments that provide a more natural man-machine communication[12][16]. However, today’s technology and advances in telecommunication rapidly chang作者: 受傷 時(shí)間: 2025-3-31 08:56 作者: 表示向下 時(shí)間: 2025-3-31 12:12 作者: 我不死扛 時(shí)間: 2025-3-31 13:38 作者: PATRI 時(shí)間: 2025-3-31 20:15 作者: 租約 時(shí)間: 2025-4-1 01:01
Collaborative Volume Rendering in a Distributed Virtual Reality Environment share the same viewings on separated workstations and to use telepointers for communication, but also to classify volume elements during a collaborative session. The assignment of opacities and other material properties is updated for all participants. Furthermore it is possible to modify light sou作者: Ambiguous 時(shí)間: 2025-4-1 03:44
Sharing virtual environments over a transatlantic ATM network in support of distant collaboration inrencing, networking, and distributed computing. This article presents results of a research project in the Distributed Virtual Reality. The goal of the projects was to evaluate the capabilities, practicality, performance, and cost of this technology for performing collaborative product design review作者: 非實(shí)體 時(shí)間: 2025-4-1 10:05
Architecture and Digital Exhibitions the Einstein Tower Worlds of immersive navigation in virtual worlds on the net and at developing new cognitive artefacts to improve the quality of these experiences. The Einstein Tower World, a system conceived in occasion of the German Expressionism exhibition held in 1997 at Palazzo Grassi in Venice, can be seen as a fir作者: inundate 時(shí)間: 2025-4-1 12:52 作者: ethnology 時(shí)間: 2025-4-1 17:28
An interactive face robot able to create virtual communication with humane robot can produce realistic human-like facial expressions and can recognize human facial expressions using facial image data obtained by a CCD camera mounted inside the left eyeball. We developed the real time machine recognition of facial expression by using a layered neural network and achieved 作者: Instantaneous 時(shí)間: 2025-4-1 20:28 作者: Stricture 時(shí)間: 2025-4-2 01:09
Virtual Reality in Medicine: Developing the Visualization and Interaction Technology for the 21st Ceent an overview of current developments worldwide and describe our vision of how several developments may be integrated in the virtual hospital and operating room of the future. We conclude with a discussion of the major research issues in medical applications of Virtual Reality.