標(biāo)題: Titlebook: Virtual Environments and Scientific Visualization ’96; Proceedings of the E Martin G?bel,Jacques David,Jarke J. Wijk Conference proceedings [打印本頁(yè)] 作者: 筆記 時(shí)間: 2025-3-21 17:31
書(shū)目名稱(chēng)Virtual Environments and Scientific Visualization ’96影響因子(影響力)
書(shū)目名稱(chēng)Virtual Environments and Scientific Visualization ’96影響因子(影響力)學(xué)科排名
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書(shū)目名稱(chēng)Virtual Environments and Scientific Visualization ’96網(wǎng)絡(luò)公開(kāi)度學(xué)科排名
書(shū)目名稱(chēng)Virtual Environments and Scientific Visualization ’96被引頻次
書(shū)目名稱(chēng)Virtual Environments and Scientific Visualization ’96被引頻次學(xué)科排名
書(shū)目名稱(chēng)Virtual Environments and Scientific Visualization ’96年度引用
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書(shū)目名稱(chēng)Virtual Environments and Scientific Visualization ’96讀者反饋
書(shū)目名稱(chēng)Virtual Environments and Scientific Visualization ’96讀者反饋學(xué)科排名
作者: 恃強(qiáng)凌弱 時(shí)間: 2025-3-21 20:23
Crowd Simulation in Immersive Space Management tool of “crowd simulation”, using statistical algorithms such as are used in the realm of physics. This enables us to have a fast and realistic simulation of a complex environment, to be used for urban assessment and planning, on a dedicated graphics-accelerated PC based workstation “Elysium”.作者: 黃瓜 時(shí)間: 2025-3-22 02:29
Multi-user interactions in the context of concurrent virtual world modellinge ideas. Herein is shown how concrete manipulations of tools (such as a hammer) are transformed into free form deformations of existing shapes. We also present a first implementation based on VIPER (Virtuality Programming EnviRonment) a generic distributed virtual reality development platform.作者: Hearten 時(shí)間: 2025-3-22 06:37 作者: 不連貫 時(shí)間: 2025-3-22 09:15 作者: otic-capsule 時(shí)間: 2025-3-22 16:49 作者: Pepsin 時(shí)間: 2025-3-22 20:42 作者: conformity 時(shí)間: 2025-3-23 01:10
Virtual Housing Systemisplay large screen environment in which more than 30 people can participate at the same time. This virtual housing system is a subsystem of the Japanese Ministry of International Trade and Industry (MITI) project called “Housing Development Project for the 21st Century”.作者: Euthyroid 時(shí)間: 2025-3-23 02:23
0946-2767 The papers on VE discuss Virtual Environment System architecture, communication requirements, synthetic actors, crowd simulations and modeling aspects, application experience in surgery support, geographic information systems, and engineering and virtual housing systems.Contributions from the Visua作者: 偽證 時(shí)間: 2025-3-23 06:58 作者: G-spot 時(shí)間: 2025-3-23 12:07 作者: Venules 時(shí)間: 2025-3-23 14:44 作者: Myosin 時(shí)間: 2025-3-23 19:20
TELEPORT — An Augmented Reality Teleconferencing Environmentace-to-face. The innovative features of the system include the use of wall-sized display surfaces, viewer tracking, subject-background separation by means of computer vision techniques and real-time compositing of live video with synthetic backgrounds. Used in combination, these techniques give the 作者: Harness 時(shí)間: 2025-3-23 23:15 作者: 物種起源 時(shí)間: 2025-3-24 03:43
Quick Elimination of Non-Interference Polytopes in Virtual Environmentsompt recognition of possible impacts is important for computing real-time response. However, existing algorithms do not eliminate non-interfence objects efficiently. This paper presents a practical algorithm to quickly eliminate most non-interference convex polyhedra when their bounding boxes overla作者: landfill 時(shí)間: 2025-3-24 07:39
Integrating Graphics Into Video Image-Based Camera Tracking and Filteringge. A convincing mixing requires very precise coordination of the real camera with the graphics pipeline, especially in the case of camera moves. This process is called camera tracking..The paper describes an image-based algorithm for camera tracking. The algorithm uses real world reference points w作者: 平常 時(shí)間: 2025-3-24 13:59 作者: emission 時(shí)間: 2025-3-24 18:31 作者: avulsion 時(shí)間: 2025-3-24 19:27 作者: Alpha-Cells 時(shí)間: 2025-3-25 02:54
Multi-user interactions in the context of concurrent virtual world modelling applications which allow users to edit and deform existing shapes. This paper presents a concurrent virtual world modelling application based on those ideas. Herein is shown how concrete manipulations of tools (such as a hammer) are transformed into free form deformations of existing shapes. We als作者: 繁殖 時(shí)間: 2025-3-25 04:13 作者: Emg827 時(shí)間: 2025-3-25 08:03 作者: 向前變橢圓 時(shí)間: 2025-3-25 13:34 作者: 委托 時(shí)間: 2025-3-25 18:35
Virtual Housing Systemapplication of virtual reality technology. In the virtual house we can preview the appearance, convenience, safety, comfort level, and other factors such as temperature, air flow, and outside noise by using results from simulations. For developing the virtual housing system, four major goals have be作者: 整頓 時(shí)間: 2025-3-25 20:57 作者: 等級(jí)的上升 時(shí)間: 2025-3-26 04:14 作者: Assignment 時(shí)間: 2025-3-26 05:13 作者: 喊叫 時(shí)間: 2025-3-26 11:12 作者: kyphoplasty 時(shí)間: 2025-3-26 13:42
Achieving Virtual Presence with a Semi-Autonomous Robot Through a Multi-Reality and Speech Control Ihe user to have a powerful tool with a high level of abstraction to create and control autonomous robots, thus making possible the realization of single and possibly multiple real-world autonomous robot applications.作者: 的是兄弟 時(shí)間: 2025-3-26 19:35 作者: 艦旗 時(shí)間: 2025-3-26 23:37
Motor functions in the VLNET Body-Centered Networked Virtual Environment presence. In the Virtual Life Network (VLNET) system we address these issues using a highly realistic human body model for participant representation together with the set of motor functions giving behaviors to these virtual actors and to other objects in the virtual world.作者: 否決 時(shí)間: 2025-3-27 02:41 作者: mutineer 時(shí)間: 2025-3-27 07:07 作者: Pde5-Inhibitors 時(shí)間: 2025-3-27 12:19
Dieter Schmalstieg,Michael Gervautz,Peter Stiegleckerg. The inspiration came from papers by Binmore (1985), Rubinstein (1982) and Selten (1981) which were carefully studied and critically discussed at the time the research project started. All the papers collected in this volume, except the one by ., deal with bargaining under conditions of complete i作者: dithiolethione 時(shí)間: 2025-3-27 17:05 作者: 流動(dòng)性 時(shí)間: 2025-3-27 17:54
Alexander del Pinot is the result of the call for papers that was issued in association with that conference: actually, nearly half of the contributions to this book are papers that were presented in Genoa. The name chosen for the conference and for this book is in evident and provocative contrast with "Game Theory":作者: MIME 時(shí)間: 2025-3-28 01:08
Tomas Axling,Seif Haridi,Lennart Fahlene last three years. The paper motivates through examples how the recent algorithms work efficiently for certain structured class of coperative games. Though the data of a cooperative game grows exponentially in size with the number of players, assignment games, and balanced connected games, grow onl作者: Gorilla 時(shí)間: 2025-3-28 04:05
Christian J. Breiteneder,Simon J. Gibbs,Costas Arapisble”, “invasion proof”, or “uninvadable” synonymously for “evolutionarily stable”. However, in this book we reserve the notion of uninvadability (Chapter 4) for a concept different from evolutionary stability. This latter notion is introduced in Section 3.1, where the equivalence of two alternative 作者: 樂(lè)器演奏者 時(shí)間: 2025-3-28 07:54 作者: 原始 時(shí)間: 2025-3-28 11:09 作者: DRILL 時(shí)間: 2025-3-28 17:44 作者: Biomarker 時(shí)間: 2025-3-28 22:13
Peter Astheimer,Christian Kn?pflel game theory and its formal analysis, but also moved to more modern approaches to game theory, providing a broad introduction to the current state of the discipline. Classical games, like the Prisoner‘s Dilemma and the Lady and the Tiger, are joined by a procedure for transforming mathematical game作者: Working-Memory 時(shí)間: 2025-3-29 01:46 作者: 落葉劑 時(shí)間: 2025-3-29 05:34 作者: Ibd810 時(shí)間: 2025-3-29 07:52
Patrice Torguet,Frédéric Rubio,Véronique Gaildrat,René Caubetow rapidly changing as the field is expanding its interest to multiparty coordination (for example, supply chain management). Some new subjects that we have not discussed in this chapter due to space constraints are: software contracting (Richmond, Seidmann and Whinston 1992, Whang 1992), channel co作者: conjunctivitis 時(shí)間: 2025-3-29 14:08 作者: debacle 時(shí)間: 2025-3-29 17:01 作者: Flagging 時(shí)間: 2025-3-29 22:14
Hans Jense,Kurt Donkersas no surprise. On October 3, 1952, Operation Hurricane witnessed the first British test of an atomic device. This successful trial, which took place on HMS .—an obsolete frigate moored in the Timor Sea at Main Bay, Trimouille Island—made Britain an additional danger to Soviet security. A third play作者: ANTE 時(shí)間: 2025-3-30 02:30
Jean-Francis Balaguer The . sharply criticized him for ‘playing with fire,’ and characterized his remarks as ‘dumping on his own currency’, ‘bashing the dollar,’ and ‘talking the dollar down’. What he in fact said was this: ‘When the dollar is at a lower level it helps exports, and I think exports are getting stronger a作者: 向下五度才偏 時(shí)間: 2025-3-30 06:29 作者: 肌肉 時(shí)間: 2025-3-30 11:11 作者: 預(yù)測(cè) 時(shí)間: 2025-3-30 14:19
Virtual Environments and Scientific Visualization ’96978-3-7091-7488-3Series ISSN 0946-2767 作者: 爭(zhēng)吵 時(shí)間: 2025-3-30 17:17 作者: Urea508 時(shí)間: 2025-3-30 22:58
https://doi.org/10.1007/978-3-7091-7488-3Augmented Reality; Monte Carlo; Triangulation; VRML; algorithms; information system; mixed reality; model; m作者: 膽小鬼 時(shí)間: 2025-3-31 01:46 作者: 偏見(jiàn) 時(shí)間: 2025-3-31 08:57
3D-Morphing and its Application to Virtual RealityThis paper describes the principles and problems of 3d-morphing in real-time applications. Several known morphing-algorithms will be discussed and a new algorithm will be presented, which works on arbitrary polyhedra. Furthermore this paper presents 3d-morphing as an application for smooth transition between different level-of-detail (LOD).作者: installment 時(shí)間: 2025-3-31 12:51
Distributed Extensible Virtual Reality Laboratory (DEVRL)This paper describes an ongoing project in the UK to establish a framework for distributed virtual reality applications. The paper describes the aims of the project, the three applications (physics teaching, collaborative information browsing, and geometric design), the methodology for evaluation, and the network infrastructure.作者: 察覺(jué) 時(shí)間: 2025-3-31 16:18
Virtual Environments and Scientific Visualization ’96Proceedings of the E作者: Initiative 時(shí)間: 2025-3-31 19:16 作者: 低位的人或事 時(shí)間: 2025-4-1 00:12 作者: Spangle 時(shí)間: 2025-4-1 05:22
ions of the inter-personal comparison of utilities. This treatment may be of some independent interest, since it leads to some unifying considerations for cooperative bargaining solutions. No background in game theory or knowledge of mathematics beyond elementary algebra is required to read the pape作者: 摻假 時(shí)間: 2025-4-1 06:36 作者: thyroid-hormone 時(shí)間: 2025-4-1 13:47
Roger J. Hubbold,Xiao Dongbo,Simon Gibsonuage through deliberate study (in contrast with immersion in its milieu) when the language is spoken by many persons, has widely distributed speakers, has wealthy and powerful speakers, and has a prestigious literature, art, and history. Languages tend to lose speakers through death, of course, but 作者: 領(lǐng)袖氣質(zhì) 時(shí)間: 2025-4-1 18:02
Tomas Axling,Seif Haridi,Lennart Fahlenmin vertex in balanced connected games. Nucleolus has also been characterized via a set of anxioms based on subgame consistency. This is exploited for standard tree games to arrive at an efficient and intuitively explainable algorithm. Improvements on the pivoting manipulations to locate coalitions 作者: Reservation 時(shí)間: 2025-4-1 21:33