作者: HERTZ 時(shí)間: 2025-3-21 23:10 作者: DRAFT 時(shí)間: 2025-3-22 02:39 作者: outskirts 時(shí)間: 2025-3-22 08:34
Virtual Planetarium in Cyber Stages 3D models of 30 objects in the Solar System, 3200 nearby stars, a large database, containing textual descriptions of all objects in a scene, interactive map of constellations and tools for search and navigation. The methods, needed for visualization of different scale astronomical objects in virtual environment, are described.作者: Magnitude 時(shí)間: 2025-3-22 10:38
978-3-211-83516-6Springer-Verlag/Wien 2000作者: Ptsd429 時(shí)間: 2025-3-22 15:47 作者: Gullible 時(shí)間: 2025-3-22 20:06
y time, returning a result that is more accurate the more time has been available. They allow the introduction of time as a new dimension into stop criteria. We can now define a system‘s utility in terms of the quality of its results and the time required to produce them. However, optimising utility作者: 典型 時(shí)間: 2025-3-23 00:21
Michael Zydaysis is proceeding slowly. The rate of reaction can be regulated by controlling the temperature [2]. A checked version of this procedure with an 80% yield, starting with the in situ preparation of the etherate from GaCl. and LiCH. in ether at -78°C, is published in [8]. The resulting reaction mixtur作者: 賠償 時(shí)間: 2025-3-23 04:24 作者: goodwill 時(shí)間: 2025-3-23 09:21 作者: 甜食 時(shí)間: 2025-3-23 11:29 作者: collagenase 時(shí)間: 2025-3-23 14:40 作者: Charlatan 時(shí)間: 2025-3-23 18:40 作者: APRON 時(shí)間: 2025-3-23 23:13
Michael Zyda electroreduction of CH.I on a Ga cathode in CH.CN-NaClO. gives the compound in about 35 to 40% yield along with “GaCH.O” [10]. The formation of Ga(CH.).OH by thermal decomposition of Ga(CH.).OOCH. at 120°C in C.H. [12] and of Ga(CH.).OOC.H.-t under similar conditions [12,13] is also reported; see p作者: 形狀 時(shí)間: 2025-3-24 05:27
Anton Fuhrmann,Dieter Schmalstieg,Werner Purgathofer-Drs. Levinstein and Gelmont of the A. F. Ioffe Institute of Physics and Technology, Professor Melvin Shaw of Wayne State University, Dr. Kastalsky of Bell Communi- cations, Professor Gary Robinson of Colorado State University, Professor Tony Valois, and Dr. Tim Drummond of Sandia Labs-for their con作者: 金盤(pán)是高原 時(shí)間: 2025-3-24 08:54
Volodymyr Kindratenko,Angela Bennettgnet ist. So k?nnen z.B. diejenigen, welche über ausreichende Grundlagenkenntnisse verfügen, die zwei ersten Kapitel überspringen, w?hrend angehende Wissenschaftler und Ingenieure gerade hier interessante und nützliche Denkanst??e finden werden..." .Elektronik#2.作者: 細(xì)頸瓶 時(shí)間: 2025-3-24 12:23
James S. Willans,Michael D. Harrisonische Besonderheit und Relativit?t gegenw?rtiger beruflicher Hilfe-Interaktion und ihre, durch die heutigen Erscheinungsformen und moralisch-ethischen Konnotationen pr?formierte Betrachtung. Damit gelangen die Hilfe-Ph?nomene in ihrer Verschiedenheit und jeweiligen strukturellen Besonderheit in den 作者: Expiration 時(shí)間: 2025-3-24 18:36
Michal Koutek,Frits H. Postdie Westseite Schonens eine Meerenge (der Oeresund), welche j?hrlich eine reiche Beute an Fischen in die Netze der Fischer zu liefern pflegt; der ganze Meeresarm füllt sich gew?hnlich so mit Fischen, da? manchmal die Schiffe feststehen und kaum mit angestrengtem Rudern herauszubringen sind, und da? 作者: 無(wú)思維能力 時(shí)間: 2025-3-24 22:12 作者: 墻壁 時(shí)間: 2025-3-25 02:53
ERGONAUT: A Tool for Ergonomic Analyses in Virtual Environmentslp companies gain and maintain a long-term leading position in the field of ergonomics and facilitate the integration of VEs in their product development. This paper describes the anthropometric basis for ERGONAUT, its structure and functionality, the different levels of use, the system (User Interf作者: 十字架 時(shí)間: 2025-3-25 06:59
Conference proceedings 2000anks go to Mieke Brune who was in charge of the local organization. In addition, we want to thank the international program committee for their excellent, yet laborious, job in reviewing all submitted papers. The quality of the workshop is a reflection of the quality of the submitted papers and the 作者: bypass 時(shí)間: 2025-3-25 10:18
0946-2767 eir excellent, yet laborious, job in reviewing all submitted papers. The quality of the workshop is a reflection of the quality of the submitted papers and the 978-3-211-83516-6978-3-7091-6785-4Series ISSN 0946-2767 作者: anaphylaxis 時(shí)間: 2025-3-25 13:38 作者: 性別 時(shí)間: 2025-3-25 18:47
Cathryn Johns,David Nu?ez,Marc Daya,Duncan Sellars,Juan Casanueva,Edwin Blake作者: Scleroderma 時(shí)間: 2025-3-25 23:14
Y. Fabre,G. Pitel,L. Soubrevilla,E. Marchan,T. Géraud,A. Demaille作者: 四目在模仿 時(shí)間: 2025-3-26 02:35 作者: Obvious 時(shí)間: 2025-3-26 07:24
Joachim Deisinger,Roland Blach,Gerold Wesche,Ralf Breining,Andreas Simon作者: 極小 時(shí)間: 2025-3-26 09:23
Valery Burkin,Martin G?bel,Frank Hasenbrink,Stanislav Klimenko,Igor Nikitin,Henrik Tramberend作者: commodity 時(shí)間: 2025-3-26 13:12 作者: mechanical 時(shí)間: 2025-3-26 16:51 作者: NAG 時(shí)間: 2025-3-27 00:06 作者: lethal 時(shí)間: 2025-3-27 01:09
Evaluation of Rotation Correction Techniques for Electromagnetic Position Tracking Systems due to the dependence on the local electromagnetic field that can be easily distorted by a presence of magnetically active elements near the tracker’s transmitter or receiver. Several analytical techniques have been proposed to overcome this limitation, however none of them is particularly good wit作者: ONYM 時(shí)間: 2025-3-27 08:43
Interaction Between Real and Virtual Humans: Playing Checkerse need for these synthetic humans to coexist and interact with humans who live in the real world. In this paper, we use the example of a checkers game between a real and a virtual human to demonstrate the integration of techniques required to achieve a realistic-looking interaction in real-time. We 作者: 戲服 時(shí)間: 2025-3-27 10:32
A ‘plug and play’ approach to testing virtual environment interaction techniquesvirtual environment developers supply a small number of predefined techniques which are expected to be used regardless of context. In addition, there is no software to facilitate the design and testing of interaction techniques akin to that found for the appearance of the environment. We have develo作者: 沒(méi)收 時(shí)間: 2025-3-27 13:57
Dynamics in Interaction on the Responsive Workbenchhavior into virtual environments? Currently, objects in VR applications often behave in a very un-natural way. Incorporation of physical laws in the virtual environment, together with monitoring natural user actions and behavior is desirable. We present some principles of physically more realistic b作者: 厭惡 時(shí)間: 2025-3-27 19:28
Developing Effective Navigation Techniques in Virtual 3D Environmentsnding of navigation is becoming ever more important, both for users as well as for developers of three-dimensional environments. To promote this understanding a rigorous model for navigation was developed. The navigation model contains the relevant factors of influence and determines quality criteri作者: 灌輸 時(shí)間: 2025-3-28 01:21 作者: Cytokines 時(shí)間: 2025-3-28 03:32 作者: 反應(yīng) 時(shí)間: 2025-3-28 08:19
The Effects of Group Collaboration on Presence in a Collaborative Virtual Environment yourself. Co-presence is having a feeling that one is in the same place as the other participants, and that one is collaborating with real people. In this paper we describe an experiment used to investigate the effects that small group collaboration and interaction have on personal presence and co-作者: Popcorn 時(shí)間: 2025-3-28 12:11 作者: 百靈鳥(niǎo) 時(shí)間: 2025-3-28 15:37 作者: 烤架 時(shí)間: 2025-3-28 20:24
Time Critical Computing and Rendering of Molecular Surfaces Using a Zonal Mapgoverning idea of the zonal map is to use the user’s line of sight to define a region of interest onto which time critical algorithms can be applied. Two examples of time critical algorithms are given: for computing and rendering of solvent-accessible surfaces of protein molecules. We show that subs作者: 易碎 時(shí)間: 2025-3-28 23:48 作者: 不吉祥的女人 時(shí)間: 2025-3-29 05:07
Continuously-Adaptive Haptic Renderingnuously-Adaptive Haptic Rendering, a novel approach to reduce the complexity of the rendered dataset. We construct a continuous, multiresolution hierarchy of the model during the pre-processing and then at run time we use high-detail representation for regions around the probe pointer and coarser re作者: patriarch 時(shí)間: 2025-3-29 08:41
Towards Immersive Modeling — Challenges and Recommendations: A Workshop Analyzing the Needs of Desige modeling in VE involves generating drafts and manipulating geometry within an immersive environment such as a CAVE, a Responsive Workbench or other immersive projection technologies. It is a field which will supply product design with new perspectives. This paper describes a workshop in which thir作者: motivate 時(shí)間: 2025-3-29 14:34 作者: 無(wú)能的人 時(shí)間: 2025-3-29 18:01 作者: Osteoporosis 時(shí)間: 2025-3-29 20:32
Virtual Planetarium in Cyber Stages 3D models of 30 objects in the Solar System, 3200 nearby stars, a large database, containing textual descriptions of all objects in a scene, interactive map of constellations and tools for search and navigation. The methods, needed for visualization of different scale astronomical objects in virtu作者: 龍蝦 時(shí)間: 2025-3-30 01:01 作者: 愛(ài)哭 時(shí)間: 2025-3-30 07:52 作者: lethal 時(shí)間: 2025-3-30 09:04
The Effects of Group Collaboration on Presence in a Collaborative Virtual Environmentis produced different levels of collaboration and interaction between the two VEs. Personal presence was measured subjectively, using a questionnaire developed by Slater .. We have developed a co-presence questionnaire which assesses the levels of co-presence subjectively. A collaboration questionnaire has also been developed.作者: Preamble 時(shí)間: 2025-3-30 14:43 作者: micronized 時(shí)間: 2025-3-30 18:28 作者: Torrid 時(shí)間: 2025-3-31 00:10
Dynamics in Interaction on the Responsive Workbenchehavior of virtual objects and a set of user input techniques suitable for semi-immersive VR devices such as the Responsive Workbench. We introduce springs as a new tool for assisting direct manipulation of objects in VEs.作者: Biofeedback 時(shí)間: 2025-3-31 01:33 作者: 多嘴 時(shí)間: 2025-3-31 08:04 作者: OATH 時(shí)間: 2025-3-31 09:42 作者: Obsequious 時(shí)間: 2025-3-31 16:51
Developing Effective Navigation Techniques in Virtual 3D Environmentsing/learning environments for children of elementary schools are implemented and evaluated. The simple control of relevant parameters, made possible by the model, can be transferred easily to other ranges of application.作者: BLUSH 時(shí)間: 2025-3-31 17:43
The Interaction Between Individuals’ Immersive Tendencies and the Sensation of Presence in a Virtualinition of presence, the PQ did not pick up this difference, and secondly that PQ scores were correlated with ITQ scores only in the so-called “high-presence” environment, implying that Witmer and Singer’s results hold only under certain conditions.作者: correspondent 時(shí)間: 2025-3-31 23:32
Quality of Service Management for a Media-Enhanced Virtual Meeting Placeessing speed, and workload, have severe effects on the usability, performance and effectiveness of such an application. For this reason a Quality of Service (QoS) management is needed to adapt the application, and maintain usability and effectiveness at the highest level possible, under varying resource conditions.作者: CHOP 時(shí)間: 2025-4-1 02:46 作者: 剝削 時(shí)間: 2025-4-1 08:33 作者: 不要不誠(chéng)實(shí) 時(shí)間: 2025-4-1 13:56 作者: Directed 時(shí)間: 2025-4-1 16:44 作者: Trabeculoplasty 時(shí)間: 2025-4-1 20:13 作者: Acetaldehyde 時(shí)間: 2025-4-2 00:26
Einleitungnutzbar zu machen – wie es auch Ernst (Jonny) KIPHARD, der Urvater der Psychomotorik in Deutschland, angeregt hat. In der individualpsychologischen Lehre sind mit einer als . bezeichneten K?rpersprache und der Vorstellung eines individuellen . zwei direkte Anknüpfungspunkte für unseren Fachbereich o作者: deceive 時(shí)間: 2025-4-2 04:55