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標(biāo)題: Titlebook: Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments; 5th International Co Randall Shumaker Co [打印本頁(yè)]

作者: culinary    時(shí)間: 2025-3-21 18:58
書(shū)目名稱(chēng)Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments影響因子(影響力)




書(shū)目名稱(chēng)Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments影響因子(影響力)學(xué)科排名




書(shū)目名稱(chēng)Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱(chēng)Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱(chēng)Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments被引頻次




書(shū)目名稱(chēng)Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments被引頻次學(xué)科排名




書(shū)目名稱(chēng)Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments年度引用




書(shū)目名稱(chēng)Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments年度引用學(xué)科排名




書(shū)目名稱(chēng)Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments讀者反饋




書(shū)目名稱(chēng)Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments讀者反饋學(xué)科排名





作者: 隱士    時(shí)間: 2025-3-21 22:59
Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments978-3-642-39405-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: medium    時(shí)間: 2025-3-22 03:47

作者: textile    時(shí)間: 2025-3-22 08:01

作者: 抵押貸款    時(shí)間: 2025-3-22 08:47
Painting Alive: Handheld Augmented Reality System for Large Targetsgmented reality tools, they are not designed for large targets but for only adequate size of target which fits in the screen. Therefore we designed and built a vision-based AR system and an authoring method that can handle much larger targets than the view frustum.
作者: PRE    時(shí)間: 2025-3-22 14:25
Optimal Design of a Haptic Device for a Particular Task in a Virtual Environmente device to use. This paper introduces an algorithm that allows us, for a particular task to be simulated in a virtual environment, to find key data for the design of appropriate haptic device, or to select the clues in order to get optimum performance for that environment and that particular task.
作者: CORE    時(shí)間: 2025-3-22 18:16
Randall ShumakerProceedings of the International Conference on Virtual, Augmented and Mixed Reality
作者: HAIL    時(shí)間: 2025-3-22 23:44

作者: 誘導(dǎo)    時(shí)間: 2025-3-23 02:46

作者: MUMP    時(shí)間: 2025-3-23 07:54
Daiki Handa,Hirotake Ishii,Hiroshi Shimodatzes von der einen Pol-zahl 2. auf die andere 2. übergehen. Die Maschine wird aber nur dann richtig arbeiten k?nnen, wenn der L?ufer auf jede der beiden St?nderwicklungen anspricht. Bei einem K?figl?ufer (von nicht extrem geringer Nutenzahl) ist dies immer der Fall, bei einem Schleifringanker dagege
作者: 支柱    時(shí)間: 2025-3-23 11:39

作者: 發(fā)牢騷    時(shí)間: 2025-3-23 16:29
Jens Keil,Michael Zoellner,Timo Engelke,Folker Wientapper,Michael Schmittrüber ?u?ert er sich in seiner letzten, zusammenfassenden Arbeit. Er konnte feststellen, da? im Mittel eine sprungweise Abnahme der Tr?pfchengr??e eintritt, sobald die Windgeschwindigkeit über 0° 12m/sec und unter 0° 8m/sec erreicht hat. Der Wind besitzt also eine Dispersions-kraft. Der Korrelations
作者: 刻苦讀書(shū)    時(shí)間: 2025-3-23 20:01

作者: archaeology    時(shí)間: 2025-3-23 22:38

作者: 清楚    時(shí)間: 2025-3-24 03:39
Jose San Martin,Loic Corenthy,Luis Pastor,Marcos Garciawirtschaftslehre im Sinne einer Integrationswissenschaft Junge Forscherinnen und Forscher sollen darin ermutigt werden, in ihren akademischen Arbeiten neue Wege zu beschreiten, mit aller methodischer Gründlichkeit auch ungew?hnliche Fragestellungen zu entwickeln, gewagte Hypothesen aufzustellen oder
作者: 取之不竭    時(shí)間: 2025-3-24 07:34
Alex Rodiera Clarens,Isidro NavarroK?ln-Hoek van Holland ca. 340 km). Aufgrund eines Beschlusses der 1815 gegründeten Zentralkommission für die Rheinschiffahrt wurde die sogenannte Rheinregulierung zur . des Oberrheins nach den Pl?nen von Honsell und Spiess/Wittmann durchgeführt. Im Gegensatz zur Tullaschen Korrektion, die sich als r
作者: allergen    時(shí)間: 2025-3-24 12:01

作者: intolerance    時(shí)間: 2025-3-24 16:58
Viet Tran Hoang,Anh Nguyen Hoang,Dongho Kimng vom Scherspan zum Flie?span zum erstenmal Aufbauschneiden beobachten. Dieser übergang findet bei relativ niedrigen Schnittgeschwindigkeiten statt, die bei praxisnahen Spanungsquerschnitten im Bereich einer Schnittgeschwindigkeit von etwa 1 m/min liegen. Dabei beginnen die losen Teile des Scherspa
作者: Multiple    時(shí)間: 2025-3-24 22:17

作者: Expertise    時(shí)間: 2025-3-24 23:12

作者: puzzle    時(shí)間: 2025-3-25 04:09

作者: Fibrinogen    時(shí)間: 2025-3-25 10:01

作者: 努力趕上    時(shí)間: 2025-3-25 14:22

作者: CERE    時(shí)間: 2025-3-25 18:04

作者: 密碼    時(shí)間: 2025-3-25 22:19
Minyoung Kim,Ki-Young Seo,Seokhwan Kim,Kyoung Shin Park,Yongjoo Chowuchs. Auch die experimentellen Einrichtungen wurden durch die Einführung einer Anzahl hohler Brennelemente, innerhalb derer Strahlungssch?den-Versuche in den schnellsten Neutronenflüssen durchgeführt werden k?nnen, wesentlich verbessert. Der Reaktor wurde in erster Linie dazu benutzt, die Auswirkun
作者: 祖先    時(shí)間: 2025-3-26 00:24

作者: 評(píng)論性    時(shí)間: 2025-3-26 06:05

作者: Measured    時(shí)間: 2025-3-26 09:15

作者: 損壞    時(shí)間: 2025-3-26 12:45

作者: filial    時(shí)間: 2025-3-26 17:33

作者: Meander    時(shí)間: 2025-3-27 00:24
Christopher G. Courtney,Michael E. Dawson,Albert A. Rizzo,Brian J. Arizmendi,Thomas D. Parsonspiel illustriert. Dabei wird zugleich deutlich, dass im Verlauf einer solchen Flexibilisierung wesentliche Elemente der herk?mmlichen Arbeitsorganisation ver?ndert werden müssen. Als weitere Beispiele mit ?hnlich tiefgreifenden Konsequenzen werden zwei Formen der Arbeitszeit-Flexibilisierung — der J
作者: fibula    時(shí)間: 2025-3-27 03:35
VWSocialLab: Prototype Virtual World (VW) Toolkit for Social and Behavioral Science Experimental Set improvements. This toolkit prototype contributes to enhancing researchers’ capabilities in conducting social/behavioral studies in virtual worlds and hopefully will empower social and behavioral researchers by proving a toolkit prototype that requires less time, efforts and costs to setup stimulus
作者: 龍卷風(fēng)    時(shí)間: 2025-3-27 09:19

作者: 蚊帳    時(shí)間: 2025-3-27 13:05

作者: Anonymous    時(shí)間: 2025-3-27 15:31
0302-9743 for inclusion in this two-volume set. The papers included in this volume are organized in the following topical sections: developing augmented and virtual environments, interaction in augmented and virtual environments, human-robot interaction978-3-642-39404-1978-3-642-39405-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: Pageant    時(shí)間: 2025-3-27 21:12
Peter Venero,Allen Rowe,Thomas Corretta,James Boyer
作者: Chandelier    時(shí)間: 2025-3-27 23:21
Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments5th International Co
作者: Hyperplasia    時(shí)間: 2025-3-28 03:18
Passive Viewpoints in a Collaborative Immersive Environmenty limiting their appeal for collaborative applications. We are exploring the ability to utilize passive, untracked participants in a powerwall environment. These participants see the same image as the active, immersive participant. This does present the passive user with a varying viewpoint that doe
作者: 減震    時(shí)間: 2025-3-28 09:33

作者: 軟弱    時(shí)間: 2025-3-28 14:10

作者: Counteract    時(shí)間: 2025-3-28 16:42

作者: infelicitous    時(shí)間: 2025-3-28 21:06
VWSocialLab: Prototype Virtual World (VW) Toolkit for Social and Behavioral Science Experimental Settional time or money to hire a consultant. We propose a prototype Virtual World Toolkit for to help researchers design, set up, and run experiments in Virtual Worlds, with little coding or scripting experience needed. We explored three types of prototype designs, focused on a traditional interface w
作者: APEX    時(shí)間: 2025-3-29 00:00
Controlling and Filtering Information Density with Spatial Interaction Techniques via Handheld Augme usage of an ”internet of things” via augmented reality (AR) without information overload. Similar to Ray & Charles Eames’ ”P(pán)ower of Ten” and Jef Raskin’s ”Zooming Interface” we are displaying seamless information layers by simply moving around a Greek statue or a miniature model of an Ariane-5 spac
作者: infelicitous    時(shí)間: 2025-3-29 06:44
Development of Multiview Image Generation Simulator for Depth Map Quantizationts both actual photographs and computer graphics scenes. It also provides the simple plug-in for pre-processing of depth map or post-processing of hole-filling algorithm. We intended to make this system as a platform to conduct various experiments such as the number of cameras, a depth map precision
作者: 憎惡    時(shí)間: 2025-3-29 08:29

作者: adroit    時(shí)間: 2025-3-29 13:00
Integrated Platform for an Augmented Environment with Heterogeneous Multimodal Displaysonitors, projectors, mobile devices, holographic displays, and even non-visual displays such as speakers and haptic devices. In this paper, we present a software support platform for representing and executing a dynamic augmented 3D scene with heterogeneous display systems. We extend the conventiona
作者: 巧思    時(shí)間: 2025-3-29 19:27
Optimal Design of a Haptic Device for a Particular Task in a Virtual Environmente device to use. This paper introduces an algorithm that allows us, for a particular task to be simulated in a virtual environment, to find key data for the design of appropriate haptic device, or to select the clues in order to get optimum performance for that environment and that particular task.
作者: 白楊魚(yú)    時(shí)間: 2025-3-29 22:14

作者: recession    時(shí)間: 2025-3-30 03:54

作者: eczema    時(shí)間: 2025-3-30 07:28

作者: LATHE    時(shí)間: 2025-3-30 11:45
Information Management for Multiple Entities in a Remote Sensor Environmento maintain a clear line of sight, the operator must know which sensor to switch to, especially for a moving target. We researched whether using augmented reality and presenting obstruction information helped operators maintain good situational awareness about sensor target relationships. This study
作者: CAB    時(shí)間: 2025-3-30 12:59
Tactile Apparent Motion Presented from Seat Pan Facilitates Racing Experienceeated by a matrix of vibrators in a seat pan simultaneously presented with a car-racing computer game enhances the perceived forward velocity of self-motion. The experimental results show that the forward velocity of self-motion is significantly overestimated for rapid tactile flows and underestimat
作者: ASTER    時(shí)間: 2025-3-30 20:31

作者: nuclear-tests    時(shí)間: 2025-3-31 00:22

作者: 草率女    時(shí)間: 2025-3-31 04:37
Conference proceedings 2013ugmented and Mixed Reality, VAMR 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferen
作者: Pastry    時(shí)間: 2025-3-31 06:53
Passive Viewpoints in a Collaborative Immersive Environmentgn that minimize the negative impact of passive participation, allowing two or more collaborative participants. We then outline future experimentation to measure user compensation for these distorted viewpoints.
作者: 狗舍    時(shí)間: 2025-3-31 10:30

作者: 并排上下    時(shí)間: 2025-3-31 13:54

作者: 斜坡    時(shí)間: 2025-3-31 18:54
Controlling and Filtering Information Density with Spatial Interaction Techniques via Handheld Augmee rocket. Therefore we are employing concepts of camera- and motion-based interaction techniques and use the metaphors of ”investigation” and ”exploration” to control the way augmented and visually superimposed elements are presented in order to mediate information in an enhanced and engaging manner with aspects of digital storytelling techniques.




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