標(biāo)題: Titlebook: Videolised Society; Jian Meng,Hui Zhao Book 2023 The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Natu [打印本頁] 作者: 涌出 時間: 2025-3-21 16:26
書目名稱Videolised Society影響因子(影響力)
書目名稱Videolised Society影響因子(影響力)學(xué)科排名
書目名稱Videolised Society網(wǎng)絡(luò)公開度
書目名稱Videolised Society網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Videolised Society被引頻次
書目名稱Videolised Society被引頻次學(xué)科排名
書目名稱Videolised Society年度引用
書目名稱Videolised Society年度引用學(xué)科排名
書目名稱Videolised Society讀者反饋
書目名稱Videolised Society讀者反饋學(xué)科排名
作者: Liberate 時間: 2025-3-21 20:23
Book 2023specially short video). It interprets the emergence of the “Social Videolization” through the subjects of media psychology, communication studies and cultural criticism, media industrial studies, sociology and anthropology. .作者: 開始沒有 時間: 2025-3-22 02:00
Viewing Videolised Society From a New Perspective—An Interpretation From the Perspective of Social Cuality, it is necessary to critically interpret the cultural concerns underlying this video feast, examine the metaphors contained in the videolised society and its governance mechanism, and investigate the seeds that have been sown for the videolised society’s possible future at this stage.作者: 撫育 時間: 2025-3-22 05:41
Recording Life in a Videolised Society—Short-form Vlogs and News Videosre formed with the help of techniques to generate certain emotions, a method unique to short-form videos. Finally, short-form videos reveal the fragmented and microscopic features of the videolised society and reflect the aestheticisation of quotidian life via contemporary media.作者: 內(nèi)向者 時間: 2025-3-22 12:44
Knowledge and Cognition in a Videolised Societying reality through cultural representations and taking experiences as cognitive or aesthetic objects. As a form of knowledge, images in a videolised society are the crux of videolised news, knowledge sharing, and professional courses, which have increasingly become our sources of knowledge.作者: 節(jié)約 時間: 2025-3-22 13:58 作者: Vital-Signs 時間: 2025-3-22 18:48 作者: 冒失 時間: 2025-3-23 00:19 作者: Criteria 時間: 2025-3-23 03:44
Monetising Content and Building a Community in a Videolised Society: Research on Mainstream Short-folised society are analysed in terms of content monetisation and community building. This chapter thus explores the features and methods of user community building on various platforms in the hope of discovering new monetisation models in the videolised society.作者: 繼而發(fā)生 時間: 2025-3-23 08:49 作者: Asymptomatic 時間: 2025-3-23 12:21 作者: 欲望小妹 時間: 2025-3-23 15:33
Creating a New Form of Social Discourse—Videolised Society from a Social Discourse Perspective. In this chapter, we investigate the deep engagement of social discourse practices in videos, to gain insight into the various techniques of creating, sharing, and transmitting information in a videolised society.作者: 祖?zhèn)髫敭a(chǎn) 時間: 2025-3-23 19:37
Transforming the Role of Audio-Visual Content Producers in a Videolised Societys, transformations in media, and new trends in content production. This chapter integrates case studies while systematically discussing the changing roles of audio-visual content producers in a videolised society.作者: discord 時間: 2025-3-23 23:47 作者: 直覺沒有 時間: 2025-3-24 03:42 作者: 高射炮 時間: 2025-3-24 10:03 作者: concentrate 時間: 2025-3-24 13:21 作者: 障礙 時間: 2025-3-24 16:32
Shaping Society: Videolised Society from a Sociological Perspectivees of videos, leading to the emergence of a videolised society. However, the term videolised society does not indicate a broad evolution of society as a whole, but rather refers to the phenomenon of a society increasingly shaped by videos. Today, people’s lives are being reshaped by videos that full作者: IOTA 時間: 2025-3-24 22:54
Analysing Videolised Society from a Media-Centric Perspective: Everything Being a Mediumateriality, the inherent and inevitable trend of screen media being omnipresent characterises the nature of a videolised society. The pervasive nature of sensibility determines the ubiquity of screen media, highlighting that the fundamental essence of media is governed by the principle that “conscio作者: Clinch 時間: 2025-3-25 01:53
Motivating a Videolised Society—Technological Forces And Their Implicationslution of various forms of social media technology, analyse the role of technological architecture in improving the livestreaming experience, and investigate how algorithms contribute to the regulation of the internet’s audio-visual ecosystem. Based on that, we delve into the impact of technological作者: 假設(shè) 時間: 2025-3-25 04:49 作者: 等級的上升 時間: 2025-3-25 07:47 作者: 織物 時間: 2025-3-25 14:04 作者: Nuance 時間: 2025-3-25 17:43
Peering into Society and Life—Videolised Society and the Complex Viewing Psychology people to develop a second life in a videolised society. Since people face many new problems when using short-form video applications, users of these platforms, both as creators and as viewers, have also become an important object of research. In the context of relentless communication research, we作者: employor 時間: 2025-3-25 23:47 作者: 放棄 時間: 2025-3-26 02:52
Viewing Videolised Society From a New Perspective—An Interpretation From the Perspective of Social Cped into every facet of our lives and accelerated the development of a videolised society. To a certain extent, the screen where videos are created, played, and viewed has become the setting for contemporary life; here, visuality has gained an unprecedented sense of presence. The invisible premise o作者: tendinitis 時間: 2025-3-26 07:52 作者: DRAFT 時間: 2025-3-26 09:25 作者: Criteria 時間: 2025-3-26 14:00 作者: elucidate 時間: 2025-3-26 20:39
Recording Life in a Videolised Society—Short-form Vlogs and News Videosrmer highlights an intuitive presentation of private images that are coupled with immersive explanations, experiences, and interactive communication, while the latter emphasises the up-to-date and real-time nature of public images. The trait these two types of short-form video content share is the w作者: 表兩個 時間: 2025-3-27 00:49
Entertainment and Art in a Videolised Societying crises at different levels. Although Hegel and Danto both believed that art ends in philosophy (Peng 2007), various refutations and criticisms against Danto imply that art will not end in philosophy (Peng 2009). The criteria for defining art relate to whether it can present a world of images (Ye作者: 冰雹 時間: 2025-3-27 02:40 作者: Cougar 時間: 2025-3-27 09:00
Status Quo and the Development of Short-form, Medium-form, and Long-form Video Platformsn with long-form video and its platforms but also promoted the emergence of a new video form: medium-form video and its platforms. Thus, the competitive landscape of short-form video, medium-form video, and long-form video has taken shape. This chapter examines the current platform landscape under t作者: 一個姐姐 時間: 2025-3-27 10:53
Book 2023ed with China’s rapidly changing society, how they enriched existed theories of society, media and communication, and new theories to be extracted. The book offers a new, critical model for understanding the relationship between video, video theory, video industry and the State.?.This book sheds lig作者: excrete 時間: 2025-3-27 13:37
Shaping Society: Videolised Society from a Sociological Perspectives, making them a valuable resource. They motivate individuals to shape their self-image, encourage industries to own and share their stories in new ways, and reconstruct the evolving landscape of the video ecosystem with strong visual engagement and interaction in social communication.作者: ITCH 時間: 2025-3-27 18:27 作者: 運(yùn)氣 時間: 2025-3-27 22:19 作者: 女上癮 時間: 2025-3-28 05:35 作者: assail 時間: 2025-3-28 08:50
ant to provoke discussion about the potential use of apps and the app ecosystem past its current, limited expression. We conclude by offering next steps, road blocks, and additional considerations for extensible design that will need to be in order for it to be realized.作者: 巡回 時間: 2025-3-28 10:28
Jian Meng,Hui Zhao an attacking strategy performed better than a grandmaster with a defensive strategy. Likewise, the less skilled players (i.e., class-A virtual players) performed differently although their ratings are almost the same. These findings can be valuable to chess software designers and for training chess作者: Hemoptysis 時間: 2025-3-28 16:42
while collaboratively engaged in a digital game-based design workshop involving problem solving activities? (3) How do 9 to 10 year-old girls and boys employ their agency while collaboratively engaged in a digital game-based design workshop involving problem solving activities? The results of this s作者: 護(hù)身符 時間: 2025-3-28 22:41 作者: 珍奇 時間: 2025-3-29 02:15 作者: Enrage 時間: 2025-3-29 03:18 作者: choroid 時間: 2025-3-29 10:01
Jian Meng,Hui Zhao,With Contribution from: Jianfeng Zhangesults show that users preferred hybrid controls for interacting with the game, as it improves performance and provides assistance and useful affordances for enhancing the overall experience. These results are quite promising and provide insights for designing novel gaming mechanics incorporating ga作者: Bravura 時間: 2025-3-29 14:12 作者: concert 時間: 2025-3-29 15:59 作者: dissent 時間: 2025-3-29 22:44 作者: 平躺 時間: 2025-3-30 03:41 作者: conception 時間: 2025-3-30 06:24
Jian Meng,Hui Zhao,With Contribution from: Bingqing Lingmethods and driving experience significantly affect the formation of mental models. Furthermore, for the scenarios within the training, the difference between training methods would be amplified with the increasing level of scenario urgency. And post-training driving experience would mitigate the di作者: concubine 時間: 2025-3-30 10:41
pply an evaluation system and conduct user studies (N?=?30).?In?two scenarios (Navigation Plan & Music Switching), Participants are required to engage in conversations with IAs based on various types of relationships. Data analysis and user interviews show that Partnership is gaining popularity in l作者: Concerto 時間: 2025-3-30 13:57 作者: 愛好 時間: 2025-3-30 19:36
Jian Meng,Hui Zhao,With Contribution from: Yawen Tian of the development of standard AR applications. Technological entry barriers introduce additional complexity levels for the concept developers. More specifically, the representation of dynamic virtual objects on displays in dynamic environments complicates the development as there is no suitable ev作者: Arctic 時間: 2025-3-30 21:42
Jian Meng,Hui Zhao,With Contribution from: Nuo Chengs for automated driving settings. Further, this work contributes by investigating habituation effects on the relationship between physiological measures and subjective well-being. Results indicate that the short measure with three items “happy”, “calm” and “awake” is a permissible alternative for ca作者: 諂媚于人 時間: 2025-3-31 01:28
Jian Meng,Hui Zhao,With Contribution from: Yujian Libetween two drivers occurred, it would take longer to change lanes than in the estimation-success case. Furthermore, the lateral swaying of the cars was worse in the estimation-failure case than in the estimation-success case because the two drivers allocated much cognitive resources and time to mon作者: 聯(lián)邦 時間: 2025-3-31 05:50 作者: Insatiable 時間: 2025-3-31 11:38
Jian Meng,Hui Zhao,With Contribution from: Yunpeng Lited. Because of the same reason the number of invited review papers had to be limited to three. The reader may decide whether or not this selection was adequate. We thank all those participants who attended the meeting inspite of the rejection of their paper. The authors have been responsible for text and typ978-3-642-69259-8978-3-642-69257-4作者: follicular-unit 時間: 2025-3-31 17:12 作者: Myelin 時間: 2025-3-31 21:14
http://image.papertrans.cn/v/image/982964.jpg作者: BINGE 時間: 2025-3-31 23:27
https://doi.org/10.1007/978-981-99-6419-2Videolized Society; Chinese Cultural Studies; Media Power, Short Video; National Image; Social Videoliza作者: 假裝是我 時間: 2025-4-1 04:50
978-981-99-6421-5The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Singapor作者: 減去 時間: 2025-4-1 06:17
Jian Meng,Hui ZhaoThe first systematic study of “Social Videolization” in China.Explores how video/short video shapes the content distribution landscape, market operation and even the discourse power.Elaborates the “Vi