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標(biāo)題: Titlebook: Videogame Sciences and Arts; 13th International C Liliana Vale Costa,Nelson Zagalo,Diogo Gomes Conference proceedings 2024 The Editor(s) (i [打印本頁]

作者: endocarditis    時(shí)間: 2025-3-21 18:36
書目名稱Videogame Sciences and Arts影響因子(影響力)




書目名稱Videogame Sciences and Arts影響因子(影響力)學(xué)科排名




書目名稱Videogame Sciences and Arts網(wǎng)絡(luò)公開度




書目名稱Videogame Sciences and Arts網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Videogame Sciences and Arts被引頻次




書目名稱Videogame Sciences and Arts被引頻次學(xué)科排名




書目名稱Videogame Sciences and Arts年度引用




書目名稱Videogame Sciences and Arts年度引用學(xué)科排名




書目名稱Videogame Sciences and Arts讀者反饋




書目名稱Videogame Sciences and Arts讀者反饋學(xué)科排名





作者: 就職    時(shí)間: 2025-3-21 21:04
Data Driven Agents for?User Experience Testingtesting agent: one for emotion prediction and another for generating persona-like behaviour. The agent enables the evaluation of various player types and their emotional responses within a game environment.
作者: 流出    時(shí)間: 2025-3-22 00:32
Psychological and Behavioral Effects of League of Legends Rank System for Italian Competitive Playeron, higher ranks are associated with a reduced desire to quit the game caused by toxic behavior. These findings underline the importance of supporting positive interactions between players and intervention programmes to tackle toxic behavior in competitive gaming environments.
作者: Outwit    時(shí)間: 2025-3-22 05:42

作者: 勾引    時(shí)間: 2025-3-22 10:59
Embraceable Virtual Paws: Player Experiences in?Animal Shelter Simulatoraging players with the game’s primary theme, as some players have reflected the game’s theme to their real-life experiences. This connection indicates the effectiveness of using video games to communicate sustainability themes.
作者: Fillet,Filet    時(shí)間: 2025-3-22 15:07

作者: Diuretic    時(shí)間: 2025-3-22 20:06
Adolescent Masculinity and the Geek Aesthetic: A Study of Gaming Magazine Imagery 1982 to 1993 themes and identities whilst excluding others. As such these texts acted as sites of masculine role-play, with idealised bodies and minds set within a network of fetishistic Fantasy and hi-tech environs. Crucially, these images would provide gamers with a diegetic bridge into the new game worlds they represented.
作者: voluble    時(shí)間: 2025-3-22 22:17

作者: 泛濫    時(shí)間: 2025-3-23 04:21
Embraceable Virtual Paws: Player Experiences in?Animal Shelter Simulator player reviews and profiles on Steam is conducted to explore the potential of using video games to communicate sustainability in the context of companion animal welfare. Our findings reveal various aspects of player experiences and their implications including player agency, the role of achievement
作者: pellagra    時(shí)間: 2025-3-23 07:23

作者: Intend    時(shí)間: 2025-3-23 11:50

作者: 滑稽    時(shí)間: 2025-3-23 16:54

作者: 哎呦    時(shí)間: 2025-3-23 20:14

作者: Acetabulum    時(shí)間: 2025-3-24 00:48

作者: 憤世嫉俗者    時(shí)間: 2025-3-24 06:11
Breaking the?Wall of?E-Waste Recycling Education by?Means of?a?Digital Game urgent need for heightened awareness and responsible management of electronic waste (e-waste), given the continuous influx of new information and communication technology (ICT) products, the rapid obsolescence of older ones, and the associated environmental and health hazards posed by improper disp
作者: Immobilize    時(shí)間: 2025-3-24 06:36

作者: aesthetician    時(shí)間: 2025-3-24 13:29
Extending Educational Games Across Product Lines is heavily centered on the instructor and slides. Keeping this in mind, a large number of researchers are implementing new teaching strategies that emphasize active techniques, such as task-based learning, videos, and games. The majority of educational games are built from previously established ga
作者: 細(xì)查    時(shí)間: 2025-3-24 16:35
A Videogame for Architectural Design? Minecraft for Young People to Imagine Desirable Climate Futurenable development. Two-thirds of the world’s population will live in cities until 2050, and more than one billion will live in coastal areas. New digitalization methods and tools have been applied in architectural, urban and landscape design to raise awareness of coastal communities about climate ch
作者: comely    時(shí)間: 2025-3-24 20:58
Math-Masters: An Educational Game to?Practice the?Mathematical Operationslogy and game design principles to create a fun learning environment. Educational games have changed how we learn by combining fun and learning goals. They offer an engaging, interactive, and personalized learning experience, promoting critical thinking, problem-solving, and collaboration. However,
作者: tattle    時(shí)間: 2025-3-25 02:54

作者: 鬧劇    時(shí)間: 2025-3-25 03:57

作者: 按等級(jí)    時(shí)間: 2025-3-25 08:16
A Lantern Called Desire: Time Travel, Space Nostalgia, and Desiring-Machines in The game portrays representations of past, contemporary, and future Russian societies using narrative strategies that substitute the context of a perpetual—yet unstartable—cycle for the context of origin and the worldbuilding of its representations—as both socialist societies and the real world. Thi
作者: 諷刺    時(shí)間: 2025-3-25 13:12

作者: aerobic    時(shí)間: 2025-3-25 16:38
Conference proceedings 2024gal, during November 28–30, 2023...The 17 full papers?and the 6 short papers?presented were carefully reviewed and selected from 64 submissions. They?are?organized in topical sections named: game experience and evaluation; game-based learning and edutainment; games and culture; game design and devel
作者: 辯論    時(shí)間: 2025-3-25 21:02
Comparing Performance and Experience in VR vs. Real-World Through a Puzzle Games in a limited representation of spatial surrounding. The interactions with the nearby objects in an HMD-based virtual environment and real-world lead to very similar measurements of user performance and experience.
作者: Commonplace    時(shí)間: 2025-3-26 02:19
“Looking up the Camera to Play Right”: An Interview Study of the Implications of Cinematic Storytell progress in the narrative is generally recognized. The recommendations for game designers to use game cinematics include balancing narrative and cinematics goals; ensuring its coherence; considering its length and making it skippable, among others.
作者: 放逐某人    時(shí)間: 2025-3-26 06:52
Breaking the?Wall of?E-Waste Recycling Education by?Means of?a?Digital Gameiscussions about e-waste in schools to provide a context for teenagers to think about recycling waste electrical and electronic equipment (WEEE). Furthermore, we conducted an evaluation of the game using the Cognitive Walkthrough method to assess its effectiveness.
作者: 注射器    時(shí)間: 2025-3-26 11:33
A Framework for the Creation of a Reading Video Game for Childrenfort, how are we going to make it understandable, legible, and accessible to young children? Said questions are meant to help developers and researchers understand better how to work with children’s literature and children’s games having always their audience in mind.
作者: 下邊深陷    時(shí)間: 2025-3-26 12:58

作者: 運(yùn)動(dòng)吧    時(shí)間: 2025-3-26 20:23
Ahmed Choueib,Mehmet ?lker Berkman, and comments about the most important of the mechanistic features. It has long been recognized that an understanding of the chemical nature of solid surfaces is fundamental to an understanding of catalytic processes which may take place upon them. This question may be approached in two distinct wa
作者: Initiative    時(shí)間: 2025-3-26 22:28
Richard da Cruz Lopes,André Luiz Brand?o,Alessio de Marchi,André Kazuo Yasui,Karla Vittori,Flávia deter I by Drs. G. Chinchen, P. Davies and R. J. Sampson. Alkenes are important intermediates in many processes in organic chemical industry. Being mostly petroleum- derived, the alkene availability pattern does not necessar- ily match consumption requirements and an alkene inter- conversion process s
作者: HARP    時(shí)間: 2025-3-27 01:24
Valéria Moreira Pinto,Mariana Sei?a,Licínio Roqueicles, and (ii) interaction of such particles with the support), but also may result in more selective catalysts depending whether or not the reaction is structure sensitive (change of reaction pattern with structure of the catalyst particle and crystallographic faces exposed). Further improvements
作者: 纖細(xì)    時(shí)間: 2025-3-27 08:08
Jo?o A. B. T. Marques,Jo?o L. A. P. Ferreira,Frutuoso G. M. Silvacts associated with the position of the adsorbate relative to directional bonding orbitals in the solid, although again electrons are shared in bonding orbitals between the solid and the sorbate. Such crystal field effects are most important when the orbitals provided at the solid surface are .-orbi
作者: 感激小女    時(shí)間: 2025-3-27 10:11

作者: Gingivitis    時(shí)間: 2025-3-27 14:21
Tatjana Risti?,Darjan Kubikd by compounds resembling the substrate in structure. Other expressions like competitive inhibition, i.e. inhibition by competing with the substrate for the active site, and non-competitive inhibition, i.e. by exerting influence on the maximal rate (rate-determining step), were introduced. But still
作者: dearth    時(shí)間: 2025-3-27 18:29

作者: 管理員    時(shí)間: 2025-3-27 23:52
Robin Bootesnd the open coordination sphere of the Co ions. Thus for the SCR-NOx reaction two active centers are assumed to be involved, while for the other reactions like NO decomposition or ethane ammoxidation other factors control the activity of transition metal ions.
作者: 難取悅    時(shí)間: 2025-3-28 04:11
Livestreaming Games and?Parenthood: Exploring the?Experience of?Portuguese Parent Streamers and games; (vi) children’s interference in streaming practices; and (vii) the benefits of streaming including communal connection and improved mental health. These findings highlight how online media increasingly challenges the way in which modern parents navigate parenthood and their own personal
作者: Intellectual    時(shí)間: 2025-3-28 07:38
Videogame Students in Portuguese Higher Education: Perceptions, Motivations, and Playing Habits – A eir future careers but undervalue AAA games while showing limited awareness of indie titles. Motivation to pursue these programs primarily stems from a desire to create games, with parental and peer recommendations holding little influence. Regarding habits, students spend substantial time gaming bu
作者: HAIRY    時(shí)間: 2025-3-28 11:16
How Players Develop Computational Thinking While Modeling Character Behaviors in Gameplayel complex sequences of behavior, recognize patterns, decompose in-game activities, and work with abstractions such as conditions, consequences and steps. This enabled players’ articulation of cause-and-effect relationships, leading to the consolidation of computational thinking skills. This work pr
作者: modifier    時(shí)間: 2025-3-28 14:35

作者: 晚來的提名    時(shí)間: 2025-3-28 20:18

作者: BOAST    時(shí)間: 2025-3-29 02:28
Video Games and Adaptation: An Introduction., . and .. By looking into video games that chart all possible relations the participatory mode has with those of showing and telling, we wish to open up case-study examinations into the field of video game adaptation. The goal of the paper is therefore not to offer a comprehensive guide to the the
作者: Geyser    時(shí)間: 2025-3-29 04:25
A Lantern Called Desire: Time Travel, Space Nostalgia, and Desiring-Machines in its hero into a . whose by-products are a ., that projects the hero’s desire into reality, and a . embodied in a . destined to haunt the protagonist. The paper concludes that the representations portrayed by the game and its . carry a post-Soviet retro-futuristic nostalgia and aesthetics as well as
作者: 討好女人    時(shí)間: 2025-3-29 10:54
tal methods by means of which structural and microstruc- tural information can be obtained. Nevertheless, the elec- tron-optical processes of image formation ar978-3-642-93283-0978-3-642-93281-6Series ISSN 0175-9361
作者: 手術(shù)刀    時(shí)間: 2025-3-29 15:11
Bruno Andrade,Saul Crowley,Chiara Cocco,Brenda McNallyditions. The majority of catalytic practitioners have been able to watch the growth of this technology from its inception to its current state of sophistication978-3-642-93249-6978-3-642-93247-2Series ISSN 0175-9361
作者: 慷慨不好    時(shí)間: 2025-3-29 18:22
en used for a considerable time for the analysis of the products of catalytic reactions. Chapter 1 of the present volume by Professor Jacques Fraissard and his 978-3-642-64652-2978-3-642-61005-9Series ISSN 0175-9361
作者: Mri485    時(shí)間: 2025-3-29 21:40

作者: 欲望    時(shí)間: 2025-3-30 01:47

作者: 擁護(hù)者    時(shí)間: 2025-3-30 06:03

作者: Inflamed    時(shí)間: 2025-3-30 09:20
Communications in Computer and Information Sciencehttp://image.papertrans.cn/v/image/982958.jpg
作者: kyphoplasty    時(shí)間: 2025-3-30 16:07
https://doi.org/10.1007/978-3-031-51452-4artificial intelligence; computer games; computer systems; computer vision; game design; game development
作者: Debility    時(shí)間: 2025-3-30 18:20
Conference proceedings 2024gal, during November 28–30, 2023...The 17 full papers?and the 6 short papers?presented were carefully reviewed and selected from 64 submissions. They?are?organized in topical sections named: game experience and evaluation; game-based learning and edutainment; games and culture; game design and development..
作者: Ventilator    時(shí)間: 2025-3-30 20:51





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