標題: Titlebook: Videogame Sciences and Arts; 12th International C Inês Barbedo,Bárbara Barroso,Jo?o Paulo Sousa Conference proceedings 2022 Springer Nature [打印本頁] 作者: Suture 時間: 2025-3-21 17:30
書目名稱Videogame Sciences and Arts影響因子(影響力)
書目名稱Videogame Sciences and Arts影響因子(影響力)學科排名
書目名稱Videogame Sciences and Arts網絡公開度
書目名稱Videogame Sciences and Arts網絡公開度學科排名
書目名稱Videogame Sciences and Arts被引頻次
書目名稱Videogame Sciences and Arts被引頻次學科排名
書目名稱Videogame Sciences and Arts年度引用
書目名稱Videogame Sciences and Arts年度引用學科排名
書目名稱Videogame Sciences and Arts讀者反饋
書目名稱Videogame Sciences and Arts讀者反饋學科排名
作者: 無脊椎 時間: 2025-3-21 22:17
Conference proceedings 2022.This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.*..The 10 full papers presented were carefully reviewed and selected from 46 submissions.?.*The conference was held online due to the COVID-19 pandemic..作者: 震驚 時間: 2025-3-22 04:22
https://doi.org/10.1007/978-3-030-95305-8artificial intelligence; computer games; computer systems; computer vision; game design; game development作者: 確保 時間: 2025-3-22 05:50 作者: 商店街 時間: 2025-3-22 11:04
SimpAI: Evolutionary Heuristics for the ColorShapeLinks Board Game Competition,hly efficient parallelized Minimax-type search, with an heuristic function composed of several partial heuristics, the balance of which was optimized with an evolutionary algorithm. SimpAI was the runner-up in the competition’s most challenging session, which required an AI agent with good adaptation capabilities.作者: 值得 時間: 2025-3-22 14:09 作者: 良心 時間: 2025-3-22 19:15
978-3-030-95304-1Springer Nature Switzerland AG 2022作者: Vulvodynia 時間: 2025-3-23 00:52
Videogame Sciences and Arts978-3-030-95305-8Series ISSN 1865-0929 Series E-ISSN 1865-0937 作者: 飛鏢 時間: 2025-3-23 02:39 作者: Tdd526 時間: 2025-3-23 07:38
Pedro M. A. Fernandes,Pedro M. A. Inácio,Hugo Feliciano,Nuno Fachada作者: Original 時間: 2025-3-23 09:50
Esports Sponsorships: The Double-Edged Sword Effect of Having a Very Vocal Audience,lyzed with the assistance of NVivo 10. The overall results showed that all experts agreed that this high vocality can both benefit and damage esports sponsors. The uniformity in the answers showed that this element is not a greater benefit or risk to a particular type of esports sponsor. Ergo we con作者: fidelity 時間: 2025-3-23 15:08
Video Game Specialized Media in Basque Language, speaking video game fans regarding their need to be informed. The data is interpreted after the survey conducted to members of the Game Erauntsia community. Considering the demands and the offer of specialized media, we bring up some conclusions that set new guidelines to fulfill the needs of the a作者: 退出可食用 時間: 2025-3-23 21:14 作者: 專橫 時間: 2025-3-24 00:24 作者: 巨大沒有 時間: 2025-3-24 03:06
Reward-Mediated Individual and Altruistic Behavior,ssage Across, an . two-player videogame with adaptable score attribution systems. We conducted a user testing phase (N?=?66) to verify to what extent individual and altruistic score functions led players to vary their strategies and interaction motives orientations. Our results indicate that both of作者: lethal 時間: 2025-3-24 09:39 作者: 微粒 時間: 2025-3-24 12:55 作者: FOR 時間: 2025-3-24 15:07 作者: 不近人情 時間: 2025-3-24 21:52
Maitane Junguitu Dronda Auf der anderen Seite aber darf eine Aufrechnung nicht vorgenommen werden, ohne da? der Kunde die M?glichkeit erh?lt, entsprechend umzudisponieren. Nimmt die Bank also etwa einen ihr mit der ausdrü cklichen Bestimmung eines besonderen Verwendungszwecks übergebenen scheck oder Wechsel vonbehaltlos a作者: Emasculate 時間: 2025-3-25 00:53
Néstor Jaimen Lamasfenheit, Ursprung, Herstellungsart, Preisbemessung von Waren und Leistungen, über den Besitz von Auszeichnungen, über Anla? und Zweck des Verkaufs oder über die Menge der Vorr?te macht. Wird der Verkauf von Waren angekündigt, die aus einer Konkursmasse stammen, aber nicht mehr zum Bestande der Konku作者: 直覺沒有 時間: 2025-3-25 06:50 作者: 不知疲倦 時間: 2025-3-25 08:52 作者: acrobat 時間: 2025-3-25 14:25
iktatur. Edith Rosen- zweig, seine Gattin, konnte zwar 1935 und 1937 noch die Kleine- ren Schriften und eine Auswahl aus Rosenzweigs Briefen ver- ?ffentlichen. Die beiden B?nde geh?ren zu den wenigen umfang- reicheren von Juden verfa?ten Büchern, deren Druck in jenen Jahren m?glich war. An weitere V作者: BLANK 時間: 2025-3-25 15:55
n des Gesch?ftes haftet der Stille nicht, was die stille Gesellschaft wesentlich von der KG unterscheidet, der sie sich wirtschaftlich n?hert. Das kaufm?nnische Unternehmen wird nicht von der Gesellschaft als ein gemeinschaftliches, sondern von dem anderen Gesellschafter, dem ?Inhaber des Handelsges作者: Palpable 時間: 2025-3-25 23:49 作者: 慢慢沖刷 時間: 2025-3-26 03:22 作者: deactivate 時間: 2025-3-26 07:44
Néstor Jaimen Lamasehmen, die er schon hat. Verboten ist aber die Arbeit mit unerlaubten Kampfmitteln, der unlautere Wettbewerb. Die Grenzziehung ist schwierig. Das Gesetz verbietet zun?chst ganz allgemein, ?zum Zwecke des Wettbewerbs Handlungen vorzunehmen, die gegen die guten Sitten versto?en“, beschreibt aber dann 作者: 巨頭 時間: 2025-3-26 12:29 作者: grenade 時間: 2025-3-26 16:29 作者: 凌辱 時間: 2025-3-26 17:43 作者: misshapen 時間: 2025-3-27 00:09 作者: 拍下盜公款 時間: 2025-3-27 05:02
,Recent Trends in the Portuguese Video Game Industry: 2016 – 2020,in expectations regarding the development of this industry in the national context. Methodologically, the video game sector is characterized based on the collection and analysis of original data from a survey conducted with video game companies and independent creators, which develop activities in Portugal.作者: electrolyte 時間: 2025-3-27 06:35 作者: 窗簾等 時間: 2025-3-27 11:57
,Recent Trends in the Portuguese Video Game Industry: 2016 – 2020,e evolution of the video game industry on a national scale. This paper presents information on the current situation and recent trends (2016–2020) in the video game sector in Portugal (companies, employment, products, economic and financial situation, networks, and public support), as well as the ma作者: biopsy 時間: 2025-3-27 16:18
Video Game Specialized Media in Basque Language,language, but also on the informative demands of the video game consumers from the Basque Country. This research is set in the context of regional or minority languages in Europe and helps to draw the current situation of media in places that struggle to maintain their own identity and culture. Firs作者: achlorhydria 時間: 2025-3-27 17:47 作者: 膽汁 時間: 2025-3-27 21:56
Game Based Learning in Science Fiction,ned genre not only as entertainment, but also as an experimental and technoscientific laboratory. In these narratives, different problems will be analyzed with which to approach Game Based Learning in relation with psychometrics, behaviorism and non-directive pedagogies.作者: Postmenopause 時間: 2025-3-28 02:37 作者: legitimate 時間: 2025-3-28 08:45
Reward-Mediated Individual and Altruistic Behavior,oblem when reasoning about social dilemmas, which have a plethora of real-world counterparts in the fields of education, health, and economics. Weighing how incentives influence in-game behavior, our study examines individual and altruistic interactions in the context of a game task, by analyzing th作者: 謊言 時間: 2025-3-28 11:17
Interviewing a Virtual Suspect: Conversational Game Characters Using Alexa,mes is an ever evolving field, especially with advances in Natural Language Processing. In that vein, there has been a increasing number of conversational agents with natural language interaction capabilities deployed into video games. In this paper, we improve the Virtual Suspect game with a natura作者: Cardioplegia 時間: 2025-3-28 15:53 作者: Fresco 時間: 2025-3-28 18:50 作者: Charlatan 時間: 2025-3-29 02:22 作者: EXALT 時間: 2025-3-29 03:42
Overview: Warum scheiterte die AEG?978-3-409-13955-7978-3-322-86547-2作者: 率直 時間: 2025-3-29 09:03
e skills to . for low-performance taxi drivers. Thanks to the widely available large-scale taxi GPS trajectory data, service strategies of taxi drivers that are hidden in their trajectory data can be uncovered by data mining techniques. In this chapter, we investigate taxi service strategies from th