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標(biāo)題: Titlebook: Video Games and Comedy; Krista Bonello Rutter Giappone,Tomasz Z. Majkowski Book 2022 The Editor(s) (if applicable) and The Author(s), unde [打印本頁]

作者: fathom    時間: 2025-3-21 17:32
書目名稱Video Games and Comedy影響因子(影響力)




書目名稱Video Games and Comedy影響因子(影響力)學(xué)科排名




書目名稱Video Games and Comedy網(wǎng)絡(luò)公開度




書目名稱Video Games and Comedy網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Video Games and Comedy被引頻次




書目名稱Video Games and Comedy被引頻次學(xué)科排名




書目名稱Video Games and Comedy年度引用




書目名稱Video Games and Comedy年度引用學(xué)科排名




書目名稱Video Games and Comedy讀者反饋




書目名稱Video Games and Comedy讀者反饋學(xué)科排名





作者: Communicate    時間: 2025-3-21 22:57
978-3-030-88340-9The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
作者: 臆斷    時間: 2025-3-22 02:47

作者: FIS    時間: 2025-3-22 06:58
Palgrave Studies in Comedyhttp://image.papertrans.cn/v/image/982915.jpg
作者: 實(shí)現(xiàn)    時間: 2025-3-22 10:08

作者: 肉體    時間: 2025-3-22 15:14
Krista Bonello Rutter Giappone,Tomasz Z. MajkowskiProvides the first book length study on the intersection of comedy and games studies.Brings together comedy studies, game studies, media studies, philosophy, anthropology, and folkloristics.Can be use
作者: 吞噬    時間: 2025-3-22 19:36

作者: Pert敏捷    時間: 2025-3-22 23:51
Krista Bonello Rutter Giappone,Tomasz Z. Majkowski,Jaroslav ?velchning dataset of Brats2018, and 20% of the dataset is regarded as the validation dataset to determine parameters. When the parameters are fixed, we retrain the model on the whole training dataset. The performance achieved on the validation leaderboard is 86%, 77% and 72% Dice scores for the whole tum
作者: Ovulation    時間: 2025-3-23 03:34

作者: 博識    時間: 2025-3-23 07:34
Nele Van de Mosselaerork’s prediction and the raw image features to estimate the posterior distribution (the tumor contour) using energy function minimization..The proposed methods are evaluated within the framework of the BRATS 2020 challenge. Measured on the test dataset the mean dice scores of the whole tumor (WT), t
作者: 厭惡    時間: 2025-3-23 09:53
Dooley Murphys composed of a standard image similarity measure, a diffusion regularizer, and an edge-map similarity measure added to overcome intensity dependence and reinforce correct boundary deformation. We observed that the addition of the Inception module substantially increased the performance of the netwo
作者: 深陷    時間: 2025-3-23 13:54

作者: 爆炸    時間: 2025-3-23 18:35
Manuel GarinQ (Quantification of Uncertainties in Biomedical Image Quantification) challenges. We achieved high quality segmentation results, despite a small set of training samples, and at time of this writing achieved an overall third and sixth best result on the respective QUBIQ 2020 and 2021 challenge leade
作者: 精確    時間: 2025-3-24 01:50

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作者: 誰在削木頭    時間: 2025-3-24 08:26
Petri Saarikoski,Antti Lindfors,Jaakko Suominen,Markku Reunanenis conventionally included among brainstem reticular nuclei. An initial section (3.1) discusses extrabrainstem sources of reticular afferents, and a subsequent section (3.2) examines brainstem sources of reticular afferents, including intrinsic reticuloreticular connectivity. Details of brainstem oc
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作者: 有偏見    時間: 2025-3-25 01:47

作者: 刀鋒    時間: 2025-3-25 05:10
t offenbar eine ganze Zahl, deren Optimum unter Angabe der zugeh?rigen geographischen Standorte gesucht werden mag. Die Notwendigkeit der Berücksichtigung ortsgebundener Restriktionen für einzelne Warenh?user (z.B. Provenienzvorschriften betreffend deren eigene Güterversorgung) ist vom Werte der log
作者: negotiable    時間: 2025-3-25 11:03
Samuel Poirier-Poulin obligatorische Markenbilanzierung, in der die Markenwerte monet?r quantifiziert werden. Die durch das Rechnungswesen gepr?gten Konzepte zur Markenbewertung vernachl?ssigen aber sowohl die strategische Führung als auch die Wirkung der Marken bei den Konsumenten.
作者: 多嘴多舌    時間: 2025-3-25 13:39
Rory K. SummerleyIl!arkov branching processes with a general set of types under conditions tailored to (multigroup) branching diffusions on bounded domains, a setting which also covers the ordinary multitype case. Whereas the point of view in Parts A and B is quite pedagogical, the aim of Part C is to treat a large
作者: Dorsal    時間: 2025-3-25 15:55
Book 2022mes or game series, exploring the use of irony as well as sexual and racial humour in video games..Chapter “Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com..
作者: MAIZE    時間: 2025-3-25 20:49
Alesha Seradaand brain–computer interfaces, which make it possible to verify the presence of motor-related brain activity during rehabilitation. Further, the book presents t978-3-031-00480-3978-3-031-01608-0Series ISSN 2771-7054 Series E-ISSN 2771-7070
作者: Infraction    時間: 2025-3-26 03:37
Caroline Bemdependently, and by a series of similar but increasingly complicated techniques. The basic Galton-Watson process is developed in great detail in Chapters I and 978-3-642-65373-5978-3-642-65371-1Series ISSN 0072-7830 Series E-ISSN 2196-9701
作者: fertilizer    時間: 2025-3-26 05:26
2731-4332 o games..Chapter “Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com..978-3-030-88340-9978-3-030-88338-6Series ISSN 2731-4332 Series E-ISSN 2731-4340
作者: 漸強(qiáng)    時間: 2025-3-26 09:57
ival of patients. However, due to the heterogeneous appearance and shape of gliomas, it is a challenge to accurately segment the enhancing tumor, the necrotic, the non-enhancing tumor core and the peritumoral edema. In this study, an attention-based network was used to segment the glioma sub-regions
作者: 歡樂中國    時間: 2025-3-26 13:32
Krista Bonello Rutter Giappone,Tomasz Z. Majkowski,Jaroslav ?velchnt/nesting is a typical inter-class geometric relationship. In the MICCAI Brain tumor segmentation challenge, with its three hierarchically nested classes ‘whole tumor’, ‘tumor core’, ‘a(chǎn)ctive tumor’, the nested classes relationship is introduced into the 3D-residual-Unet architecture. The network co
作者: 劇本    時間: 2025-3-26 19:47

作者: 解凍    時間: 2025-3-27 00:57

作者: maladorit    時間: 2025-3-27 02:44
Dooley Murphyences between pre-operative and follow-up scans of the same patient diagnosed with an adult brain diffuse high-grade glioma and intends to address the challenging task of registering longitudinal data with major tissue appearance changes. In this work, we proposed a two-stage cascaded network based
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作者: 不要嚴(yán)酷    時間: 2025-3-28 23:44
ethoden des Operations Research nicht behandeln la§sen, sei es beispiels- weise, dass die Zielfunktion und auch einzelne Restriktionen nicht konvex sind, sei es, dass nur ganzzahlige L?sungen toleriert werqen, sei es, dass die von einzelnen Variablen angenommenen Zahlenwerte Einfluss auf die Gültigk
作者: 彩色的蠟筆    時間: 2025-3-29 07:03
Samuel Poirier-Poulind somit deren Aufbau eine besondere Herausforderung für die Unternehmen darstellt.. Viele Unternehmen positionieren in der letzten Zeit ihr Unternehmen selbst als Marke und bauen so neben ihren bekannten Produktmarken auch . (so genannte: Corporate Brands) auf, um sich von der Konkurrenz zu differen
作者: 很像弓]    時間: 2025-3-29 10:29
Rory K. Summerleyrge and diverse that a complete and unified treat- ment is hardly possible anymore, let alone in one volume. So, our aim here has been to single out some of the more recent developments and to present them with sufficient background material to obtain a largely self-contained treatment intended to s
作者: parasite    時間: 2025-3-29 11:35
Caroline Bemook of T E. Harris (Theory of Branching Processes, Springer, 1963) the subject has developed and matured significantly. Many of the classical limit laws are now known in their sharpest form, and there are new proofs that give insight into the results. Our work deals primarily with this decade, and t
作者: 貞潔    時間: 2025-3-29 19:07
Ludo-Comedic Consonance: An Introduction to Video Games and Comedy,ces the bases for the relationship between games and comedy, sketches out a brief interdisciplinary history, and engages with the debates springing up around this foundational relationship. It explores the carnivalesque lineage as it is manifested in games, and moves towards a consideration of the c
作者: 熒光    時間: 2025-3-29 20:55

作者: 柔聲地說    時間: 2025-3-30 03:05
Press X to Punch(line): The Design and Cognition of Interactive Gagswithout the player pressing buttons or the game system ‘knowing’ that jokes are being received, interactive gags ensure active, attentive participation. These player-cued comic events follow a triphasic ‘setup–trigger–payoff’ structure in which intentional input is what sets off the punchline. Using
作者: Aids209    時間: 2025-3-30 06:24

作者: 愛好    時間: 2025-3-30 11:54
On Nintendo’s Visual Humour: Slapstick Cinema and Comic Theatre in slapstick cinema, Japanese theatre and commedia dell’arte, drawing on interviews with game designers as well as oral testimonies from comedians, filmmakers and art historians. In order to interrogate the specificity of visual humour in game environments, and particularly within Nintendo’s imagery,
作者: 名字    時間: 2025-3-30 14:42

作者: amplitude    時間: 2025-3-30 20:26
The , Space Game: From an April Fools’ Joke to Digital Cultural Heritage epic space flight, trading, combat and empire building title that was more than a game, rather a way of life. In reality, the game did not exist at all, but the April Fools’ joke was taken seriously by many readers. In this chapter we analyse the cultural and historical context of the prank, its pl
作者: 簡略    時間: 2025-3-30 23:50

作者: 使害羞    時間: 2025-3-31 02:38
“Sorry, You , Won”: Satirical French Digital Games Responding to National Sociopolitical Crisis (198ce. Drawing upon Bohdan Dziemidok’s notion of satire in literature and using Astrid Ensslin’s functional ludostylistic theoretical framework, the author analyses three games: ., . and .. These titles represent a satirical approach: cruel, bitter, and pessimistic. Whereas . focuses on existential asp
作者: 和平主義者    時間: 2025-3-31 08:30

作者: Ardent    時間: 2025-3-31 10:50
Ridiculing the Player: Live-Action Visualisations of Game Experience in YouTube Parody Videos as an address the inherent potential for ridicule generated by the act of playing games. Simultaneously, the presented analysis explores the specificity of the said strategy and indicates the possibility of its shifting from a product of self-reflection to a tool for predetermining the player’s identity.
作者: 減弱不好    時間: 2025-3-31 14:12





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