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標題: Titlebook: Video Game Influences on Aggression, Cognition, and Attention; Christopher J. Ferguson Book 2018 Springer International Publishing AG, par [打印本頁]

作者: melancholy    時間: 2025-3-21 16:45
書目名稱Video Game Influences on Aggression, Cognition, and Attention影響因子(影響力)




書目名稱Video Game Influences on Aggression, Cognition, and Attention影響因子(影響力)學科排名




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書目名稱Video Game Influences on Aggression, Cognition, and Attention網絡公開度學科排名




書目名稱Video Game Influences on Aggression, Cognition, and Attention被引頻次




書目名稱Video Game Influences on Aggression, Cognition, and Attention被引頻次學科排名




書目名稱Video Game Influences on Aggression, Cognition, and Attention年度引用




書目名稱Video Game Influences on Aggression, Cognition, and Attention年度引用學科排名




書目名稱Video Game Influences on Aggression, Cognition, and Attention讀者反饋




書目名稱Video Game Influences on Aggression, Cognition, and Attention讀者反饋學科排名





作者: 種屬關系    時間: 2025-3-21 23:45
Violent Video Games , Contribute to Aggression,g key approaches and findings from survey research and experimental methodology. We trace through some of the main features of the debate surrounding the topic, present the grounds on which we arrive at our own interpretive position, and make some suggestions for future research. We find that effect
作者: SCORE    時間: 2025-3-22 01:59
The Infamous Relationship Between Violent Video Game Use and Aggression: Uncharted Moderators and Se for the effects of VVGs on aggression across three different types of research?– (1) experimental, lab-based studies, (2) cross-sectional and longitudinal studies, and (3) epidemiological studies of societal violence (e.g. violent crime rates). Although the idea that playing VVGs causes aggression
作者: judiciousness    時間: 2025-3-22 08:17

作者: 大廳    時間: 2025-3-22 08:57

作者: instructive    時間: 2025-3-22 16:48

作者: 偉大    時間: 2025-3-22 17:37

作者: grandiose    時間: 2025-3-22 22:34
Playing Action Video Games Boosts Visual Attention,dies have concentrated on visual attentional processing. Action games place considerable demands on the spatial and temporal allocation of attentional processing, since players are required to perform multiple tasks simultaneously while constantly adapting to the rapidly changing game environment. P
作者: 字的誤用    時間: 2025-3-23 05:24
Action Video Games , Promote Visual Attention,ay might have negative or positive effects on the gamer. Much of the scientific research on gaming has focused on whether game play might increase aggression or encourage violence. However, a growing body of research over the past few decades has also explored whether video games are good for us, sp
作者: dissolution    時間: 2025-3-23 08:08
The Concerns Surrounding Sexist Content in Digital Games,ely, many representations and rules within digital game worlds reinforce harmful sexist beliefs and attitudes belonging to the real social world. Male and female digital game characters are portrayed as sexist archetypes, and some games feature sexist themes and rulesets which depict women as object
作者: MENT    時間: 2025-3-23 11:56
,Blame the Players, Don’t Blame the Games: Why We Should Worry Less About Sexist Video Game Content . More specifically, sexism has been found to be common in two areas: (1) video game content and (2) interactions between players in online games. While it might seem logical to assume that these two are causally connected, the available empirical evidence suggests that the relationship between sexi
作者: 羅盤    時間: 2025-3-23 16:25

作者: accomplishment    時間: 2025-3-23 21:46
Games and Dementia: Evidence Needed,diagnosis and treatment of dementia. For example, video games have been suggested as potentially useful for integration into standard dementia care. This chapter examines the research surrounding dementia games and other contextual factors that will potentially impact their effectiveness. While some
作者: 好忠告人    時間: 2025-3-24 02:07

作者: 男學院    時間: 2025-3-24 04:29
Video Games Are Not Socially Isolating,ocial opportunities and functions which contemporary gaming offers, as well as what much of the research in the area suggests. This chapter will outline the key claims and draw on research findings from the academic literature, in order to debunk much of these anecdotal and old-fashioned conceptuali
作者: BALK    時間: 2025-3-24 08:20

作者: 身體萌芽    時間: 2025-3-24 11:17
Brain-Training Games Help Prevent Cognitive Decline in Older Adults,rmance on some cognitive tasks. We conclude that further research is needed to ascertain whether video game training improves cognition, especially selective attention and working memory and long-term episodic memory, as well as everyday functioning in older adults.
作者: 羊齒    時間: 2025-3-24 18:43

作者: 極端的正確性    時間: 2025-3-24 21:53
Children Should Not Be Protected from Using Interactive Screens,ays been clear. This chapter reviews research evidence that suggests that prohibition of screen access for young children is unwarranted and may be counterproductive. This chapter also considers related issues for older children such as social media use and exposure to suicide-themed fictional media.
作者: cathartic    時間: 2025-3-24 23:20

作者: 狂熱文化    時間: 2025-3-25 04:11

作者: 顛簸下上    時間: 2025-3-25 09:23
Introduction,d to video games with opposing scholars on each issue. It is hoped that this approach will demonstrate that video game debates needn’t always be heated. Even if scholars differ in respect to their views of video game influences, we can still part as friends.
作者: 多產子    時間: 2025-3-25 12:56

作者: meditation    時間: 2025-3-25 19:31

作者: ARCH    時間: 2025-3-25 21:15

作者: 說明    時間: 2025-3-26 03:28

作者: Arctic    時間: 2025-3-26 05:05

作者: impale    時間: 2025-3-26 08:47
,The Digital Dilemma: Why Limit Young Children’s Use of Interactive Media?,topic meeting on Technology and Media in Children’s Development, Irvine, CA, 2016; Zimmermann et al. ., 88(6): 2013–2025, 2017) and is a promising new avenue for research. Infants’ use of touchscreen devices is associated with poor quality of nighttime sleep and increased daytime sleep (Cheung et al
作者: progestin    時間: 2025-3-26 14:37
Playing Action Video Games Boosts Visual Attention,ological considerations, and compare two proposed theories of learning. While much remains to be understood about the cognitive and neural mechanisms of action video game playing, existing results point to the conclusion that playing action video games does boost visual attention.
作者: GROVE    時間: 2025-3-26 16:58

作者: 死貓他燒焦    時間: 2025-3-26 22:10
The Concerns Surrounding Sexist Content in Digital Games,legitimacy and that this content may undesirably influence some players’ cognition, attitudes, and behaviors both during and after gameplay. We provide a dispassionate, evidence-supported argument that sexist content in games does contribute problematically to perceptions of women and their status i
作者: atopic-rhinitis    時間: 2025-3-27 04:54

作者: 中子    時間: 2025-3-27 06:56

作者: 非秘密    時間: 2025-3-27 12:17
aspects to the visual arts. While the finitely been an impulse of great importance to the expansion of computer technology, as well as to areas far removed from tech- static computer picture was still a realization in line with the nology.978-3-642-70259-4
作者: 卜聞    時間: 2025-3-27 17:28
Christopher J. Fergusons come from the client. This paper is explaining the concept of maintenance with an iterative model and its 4 types. Case studies are also discussed in the paper to explain the maintenance activities performed in software organizations and their impact on the product. The performance measures are no
作者: collateral    時間: 2025-3-27 18:50
Erica Scharrer,Gichuhi Kamau,Stephen Warren,Congcong Zhangternal influences, mechanisms and quality process of homeostasis maintaining, speed and quality of recovery processes herewith, pathological process dynamics and effectiveness of rehabilitation methods application. The suggested methods will be useful for general physicians, pediatricians, cardiolog
作者: alleviate    時間: 2025-3-28 01:06
Aaron Drummond,James D. Sauer,Shaun S. Gareaues and models of recommender systems applied in the tourism industry; third, the construction of a model for the improvement of indicators in a tourist destination. The developed model uses a hybrid recommender system strengthen indicators such as promotion and visitor growth but also provides safe
作者: 令人苦惱    時間: 2025-3-28 02:41
Halley M. Pontesmeans for any connected data. In Big Data era, important questions are connected with scalability for large graphs as well as scaling for read/write operations. For example, scaling graph data by distributing it in a network is much more difficult than scaling simpler data models and is still a work
作者: Alcove    時間: 2025-3-28 08:36
Rune K. L. Nielsen,Daniel Kardefelt-Winthermization, a cost-effective solution can be delivered to the company. The optimization module is the main innovative component in this IS, considering that addresses the problem as a multiobjective one, considering at the same time makespan and cost. This module is based on global bacteria optimizati
作者: 他姓手中拿著    時間: 2025-3-28 13:49
Sierra Eisen,Angeline S. Lillardted from java source code. Particularly, UMLTSO is capable of modeling test case generation, coverage criteria application and optimization using clustering approaches. This offers the rationale for converting the UMLTSO source code into target test cases for optimization based on different coverage
作者: 詩集    時間: 2025-3-28 18:02

作者: 宇宙你    時間: 2025-3-28 21:40

作者: defenses    時間: 2025-3-29 00:28
Jessica E. Tompkins,Teresa Lyncheach of the selected links to be assigned the wavelength. Secondly, greater sharing implies lesser splitting. As splitters are costly, minimum usage of splitters incurs lesser infrastructure cost in the network. The effectiveness of our approach has been established through extensive simulation on d
作者: 深陷    時間: 2025-3-29 05:33
Johannes Breuerric materials. When another physical process intervenes prior to the electrical conversion the sensor is referred to as an indirect converter. Examples of passive direct converters are potentiometers, strain gages and differential transformers (LVDTs). Examples of passive indirect converters are cap
作者: licence    時間: 2025-3-29 10:14
Soledad Ballesterosten Trichtermodell, welches in Form eines Durch laufdiagramms (DUDI) graphisch und numerisch darstellbar ist. Der folgende Beitrag erl?utert ausgehend von der Zielsetzung moderner PPS-Systeme zun?chst dieses Modell und entwickelt daraus das Kontrol1 system, die belastungsorientierte Auftragsfreigabe
作者: 必死    時間: 2025-3-29 13:29
Joseph R. Fanfarellinomic objectives are being more competitive on time and cutting costs by increasing productivity and quality..Results of IMPPACT will be demonstrated in the application areas of the sheet metal parts manufacturing (for aircraft spares) and complex shaped parts manufacturing (for ship propellers). Th
作者: Corporeal    時間: 2025-3-29 17:00

作者: cruise    時間: 2025-3-29 20:09

作者: PAEAN    時間: 2025-3-30 01:23

作者: 別炫耀    時間: 2025-3-30 04:30

作者: INCUR    時間: 2025-3-30 08:40

作者: 小臼    時間: 2025-3-30 13:27
Video Game Influences on Aggression, Cognition, and Attention
作者: FISC    時間: 2025-3-30 19:35

作者: Dendritic-Cells    時間: 2025-3-30 20:46

作者: NOT    時間: 2025-3-31 04:10
Christopher J. FergusonExamines ongoing scientific debates and diverging scholarly perspectives with regard to video games and their effects on players.Sets an objective tone that eschews the often-polarizing disputes about
作者: 退出可食用    時間: 2025-3-31 07:13

作者: 老人病學    時間: 2025-3-31 09:49





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