標題: Titlebook: Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments; 12th International C Margherita Antona,Co [打印本頁] 作者: Prehypertension 時間: 2025-3-21 18:48
書目名稱Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments影響因子(影響力)
書目名稱Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments影響因子(影響力)學科排名
書目名稱Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments網(wǎng)絡公開度
書目名稱Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments網(wǎng)絡公開度學科排名
書目名稱Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments被引頻次
書目名稱Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments被引頻次學科排名
書目名稱Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments年度引用
書目名稱Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments年度引用學科排名
書目名稱Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments讀者反饋
書目名稱Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments讀者反饋學科排名
作者: 侵略 時間: 2025-3-21 20:28
Virtual Reality for Pain Management Among Children and Adolescents: Applicability in Clinical Settinever, the effectiveness of VR as a distraction technique remains scarcely evaluated during many painful procedures. In many countries, such as Italy, VR analgesia is hardly applied.. The current study aims to highlight the potentials and the limitations of VR analgesia for children’s pain management作者: Dislocation 時間: 2025-3-22 03:15 作者: 現(xiàn)暈光 時間: 2025-3-22 07:36
3D Spatial Gaming Interaction to Broad CS Participationg software that can be used by everyone, we can spark more interest in CS. We created a simple prototype emulating an Escape Room with the idea to attract individuals of any age range with a fun learning activity, but our primary focus is on teenagers and young adults. The puzzles in the game engage作者: 疲勞 時間: 2025-3-22 09:50 作者: 表狀態(tài) 時間: 2025-3-22 14:54
Virtual Reality Interaction Techniques for Individuals with Autism Spectrum Disorderctive use of VR for training, there is little work in the literature evaluating different VR interaction techniques for this audience. In this paper, different VR interaction techniques are explored in the Virtual Reality for Vocational Rehabilitation (VR4VR) system and additional data analysis on t作者: FLAX 時間: 2025-3-22 19:13 作者: 停止償付 時間: 2025-3-23 01:07
Effectiveness of Virtual Reality Survival Horror Games for the Emotional Elicitation: Preliminary Ined not only as a source of entertainment, but also as a tool for both emotion elicitation and emotional training. However, studies investigating the players’ experience and the emotional activation while playing virtual reality video games are still very limited and horror games represent an even mo作者: 貪心 時間: 2025-3-23 03:54 作者: 殘暴 時間: 2025-3-23 07:40
Effect of Controlled Consciousness on Sense of Presence and Visually Induced Motion Sickness While V evoked postural response (VEPRs) Then, in this study, we verified effect of controlling consciousness on VEPRs, visually induced motion sickness (VIMS), a sense of presence while viewing 3D movies. Participants watched 3D movie consisted of several colored balls sinusoidal moving at 0.25?Hz in the 作者: occult 時間: 2025-3-23 12:46
Exploring Virtual Reality to Enable Deaf or Hard of Hearing Accessibility in Live Theaters: A Case Se want to extend this commodity to live communication in theater plays, which has not been investigated so far. For this, present study evaluates the efficiency of a language processing system, which makes use of VR technology combined with AI implementations for automatic speech recognition (ASR), 作者: ALE 時間: 2025-3-23 15:07 作者: ELUDE 時間: 2025-3-23 18:24 作者: Thyroxine 時間: 2025-3-24 01:53 作者: hemoglobin 時間: 2025-3-24 04:50
Ambient Assisted Living and Digital Inclusion: Overview of Projects, Services and Interfacesservices have been developed in all sectors. People who are more familiar with Internet technologies can take full advantage of the benefits brought by the new systems to everyday life, but, at the same time, if services are not carefully designed, they contribute to augment the digital gap between 作者: Keshan-disease 時間: 2025-3-24 06:30
Intelligent Driver Profiling System for Cars – A Basic Concept development of the iPhone. Personalisation and customisation stand to make an impact on cars and mobility in comparable ways. The automobile industry has a major role to play in this change, with moves towards electric vehicles, autonomous cars, and car sharing as a service. These developments are 作者: 不可救藥 時間: 2025-3-24 14:05 作者: 賠償 時間: 2025-3-24 17:34 作者: Basal-Ganglia 時間: 2025-3-24 21:17
3D Spatial Gaming Interaction to Broad CS Participation the player by giving them challenges that can be completed optimally by using computer science concepts. However, the game is presented as a typical puzzle game to avoid scaring away players who may have preconceived notions of computer science. The aim is to engage players through the puzzles to promote further interest in CS concepts.作者: scrape 時間: 2025-3-25 00:47 作者: intuition 時間: 2025-3-25 05:54
Analysis of Human Motion and Cognition Ability with Virtual Reality Systemre device. In the motion, the sight trajectory is also measured and analyzed by using the eye tracking device. We conducted experiments with five subjects and analyzed the relationship between the variation of the line of sight trajectory and the size of the grasped object.作者: 厭煩 時間: 2025-3-25 10:26
Exploring Virtual Reality to Enable Deaf or Hard of Hearing Accessibility in Live Theaters: A Case Ssentence prediction and spelling correction. A quantitative and qualitative study was performed and demonstrated good overall results of the system regarding DHH understanding and satisfaction along entire play sessions. . environment.作者: GREEN 時間: 2025-3-25 15:25
Use of 3D Human-Computer Interaction for Teaching in the Architectural, Engineering and Construction-VR system will be discussed in terms of its rationale and its development process. Finally, some of the advantages of using immersive technologies for teaching future AEC professionals will be discussed.作者: 抱負 時間: 2025-3-25 18:07 作者: insipid 時間: 2025-3-25 23:48 作者: exorbitant 時間: 2025-3-26 03:42
Analysis of the Body Sway While/After Viewing Visual Target Movement Synchronized with Background Mon. The body sway was recorded while/after viewing a sphere as a visual target synchronized/unsynchronized with periodic motion of the view point. Statistical analysis was conducted for the stabilograms.作者: ELUC 時間: 2025-3-26 04:26 作者: 控制 時間: 2025-3-26 09:16 作者: linear 時間: 2025-3-26 14:16 作者: 清楚 時間: 2025-3-26 20:12 作者: 傳授知識 時間: 2025-3-26 21:02
Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments978-3-319-92052-8Series ISSN 0302-9743 Series E-ISSN 1611-3349 作者: IST 時間: 2025-3-27 03:20 作者: nonchalance 時間: 2025-3-27 09:21 作者: Ardent 時間: 2025-3-27 12:39 作者: Seizure 時間: 2025-3-27 16:01
Nao Amano,Hiroki Takada,Yusuke Jono,Toru Tanimura,Fumiya Kinoshita,Masaru Miyao,Masumi Takadaas the eleventh in a series of annual meetings which provide researchers with the opportunity to discuss current work on stochastic processes in an informal and enjoyable atmosphere. Previous seminars were held at Northwestern University, Princeton University, the University of Florida, the Universi作者: Oversee 時間: 2025-3-27 18:32
Barbara Atzori,Laura Vagnoli,Andrea Messeri,Rosapia Lauro Grottoime .. Once the definition is made precise, we call this process the ., ., z)-bridge derived from .. Important examples are provided by Brownian and Bessel bridges, which have been extensively studied and find numerous applications. See for example [.,.,.,.,.,.,.].It is part of Markovian folklore th作者: Maximizer 時間: 2025-3-27 22:46
Federica Pallavicini,Ambra Ferrari,Alessandro Pepe,Giacomo Garcea,Andrea Zanacchi,Fabrizia Mantovanie at the Department of Informatics of the Pontifical Catholic University of Rio de Janeiro, it evolved into a semiotic theory of human-computer interaction (HCI). It views HCI as computer-mediated communication between designers and users at interaction time. The system speaks for its designers in v作者: A保存的 時間: 2025-3-28 03:05 作者: Immunoglobulin 時間: 2025-3-28 08:15 作者: Infraction 時間: 2025-3-28 13:37
Mauro Teófilo,Alvaro Louren?o,Juliana Postal,Vicente F. Lucena Jr.ding of which is essential both to the discourse and practice of architecture. For Norberg-Schulz, this “essence” of architecture is equivalent to Heidegger’s concept of “dwelling” (Heidegger 1971), which may be understood as an active process of human engagement with the earthly landscape. The rela作者: 灰心喪氣 時間: 2025-3-28 17:14
Shahin Vassigh,Francisco R. Ortega,Armando Barreto,Katherine Tarre,Jose Maldonadocative interplay.” An aesthetic text such as literature presupposes an addressee who collaborates in its production, for example, the spectator of theatre on the reader of poetry. Aesthetic communication thus relies upon two conditions--a . and an .. In this study oral interpretation is taken as par作者: EVEN 時間: 2025-3-28 19:33
Chih-yuan Wang,Chen-li Kuo est à l’origine d’une véritable révolution encore à peine entrevue et - nous le pensons - à venir. Les conséquences de cette dernière sont telles qu’un nouvel “art de penser” peut en résulter, la philosophie elle-même s’en trouver remodelée, et avec cette dernière, de nombreuses disciplines scienti作者: 笨拙的你 時間: 2025-3-29 00:51
Breno Augusto Guerra Zancan,Guilherme Corredato Guerino,Tatiany Xavier de Godoi,Daniela de Freitas Gnterested in semiotic notions and their practical uses in mathematics classrooms. Collectively, they present a semiotic contribution to enhance pedagogical aspects both for the teaching of school mathematics and for the preparation of pre-service teachers. This enhancement involves the use of diagra作者: Cognizance 時間: 2025-3-29 06:44 作者: PALMY 時間: 2025-3-29 10:46 作者: 障礙 時間: 2025-3-29 12:36
Nermin Caber,Patrick M. Langdon,P. John Clarkson chiasmus, choosing to deal from the outset with the problem of the languages of animals following the old admonition of Montaigne: it is not that animals do not talk, it is us who do not understand them..Recent research in the field of the anthropology of nature and sociology of sciences and techni作者: 交響樂 時間: 2025-3-29 17:23
iscussed there is contained in this volume. The 1990 Seminar was made possible by the support of the Natural Sciences and Engin~ring Research Council of Canada, the Southwest University Mathematics Society of British Columbia, and the University of British Columbia. To these entities and the organiz作者: 光明正大 時間: 2025-3-29 21:33 作者: overhaul 時間: 2025-3-30 03:48 作者: A保存的 時間: 2025-3-30 05:29 作者: Deference 時間: 2025-3-30 11:38
Mauro Teófilo,Alvaro Louren?o,Juliana Postal,Vicente F. Lucena Jr.e” or “genius loci.” The loss of such character, as evidenced in contemporary forms of architecture and urban developmant “has disastrous consequences for man and for society, and we are now beginning to be aware of these effects.” Following Heidegger’s train of thought, Norberg-Schulz thus links th作者: harpsichord 時間: 2025-3-30 12:52 作者: Irrepressible 時間: 2025-3-30 18:43
Chih-yuan Wang,Chen-li Kuoe la richesse du “pragmatisme” américain, dont la paternité, revient à Peirce, selon W. James. Ainsi, étudier Peirce et sa sémiotique, c’est paradoxalement, pour les Européens, revenir en quelque sorte eux sources, puisque Peirce s’est nourri de la philosophie européenne, Kant notamment, mais aussi 作者: 高歌 時間: 2025-3-30 23:22
Breno Augusto Guerra Zancan,Guilherme Corredato Guerino,Tatiany Xavier de Godoi,Daniela de Freitas Gnly of mental operations but also on indexical and iconic aspects; aspects which often are nottaken into account when working on the meaning of mathematical symbols. For such an enhancement to happen, it is necessary to transform basic notions of semiotic theories to make them usable for mathematics作者: 新字 時間: 2025-3-31 01:24 作者: cavity 時間: 2025-3-31 06:16 作者: 使顯得不重要 時間: 2025-3-31 10:58
Virtual Reality for Pain Management Among Children and Adolescents: Applicability in Clinical Settinergoing venipuncture in an Italian children’s hospital.. Factors influencing VR analgesia are still sparsely investigated, particularly regarding the psychological variables, such as anxiety and coping strategies. Italian patients suffering from cancer and kidney diseases who used VR distraction rep作者: browbeat 時間: 2025-3-31 16:49 作者: delta-waves 時間: 2025-3-31 20:15 作者: carbohydrate 時間: 2025-4-1 00:13
Effectiveness of Virtual Reality Survival Horror Games for the Emotional Elicitation: Preliminary Inr half through a more traditional non-immersive console setup (PS4 Pro). The usability and the emotional impact of the game was assessed through self-report questionnaires and the recording of physiological indexes (heart rate, skin conductance response). Results showed that: (a) playing a horror vi作者: CLAP 時間: 2025-4-1 04:44