派博傳思國(guó)際中心

標(biāo)題: Titlebook: Smart Graphics; 8th International Sy Andreas Butz,Brian Fisher,Shigeru Owada Conference proceedings 2007 Springer-Verlag Berlin Heidelberg [打印本頁(yè)]

作者: Constrict    時(shí)間: 2025-3-21 19:42
書(shū)目名稱Smart Graphics影響因子(影響力)




書(shū)目名稱Smart Graphics影響因子(影響力)學(xué)科排名




書(shū)目名稱Smart Graphics網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱Smart Graphics網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱Smart Graphics被引頻次




書(shū)目名稱Smart Graphics被引頻次學(xué)科排名




書(shū)目名稱Smart Graphics年度引用




書(shū)目名稱Smart Graphics年度引用學(xué)科排名




書(shū)目名稱Smart Graphics讀者反饋




書(shū)目名稱Smart Graphics讀者反饋學(xué)科排名





作者: Keratin    時(shí)間: 2025-3-22 00:11
Highly Realistic 3D Presentation Agents with Visual Attention Capabilityis presented by a team of two highly realistic 3D agents in a dynamic and interactive way. A small preliminary study was conducted to investigate users’ gaze behavior with a non-interactive version of the system. A demo video based on our system was awarded as the best application of life-like agents at the GALA event in 2006.
作者: delta-waves    時(shí)間: 2025-3-22 01:58

作者: 本能    時(shí)間: 2025-3-22 04:41
A Sketch-Based Interface for Modeling Myocardial Fiber Orientationsimulation of the heart and fiber orientation is one of the key elements to obtaining reliable simulation results. We designed the interface and algorithm based on the observation that fiber orientation is always parallel to the surface of the heart. The user specifies the fiber orientation by drawi
作者: crucial    時(shí)間: 2025-3-22 11:22

作者: 談判    時(shí)間: 2025-3-22 16:24

作者: euphoria    時(shí)間: 2025-3-22 18:41

作者: 先鋒派    時(shí)間: 2025-3-23 01:10

作者: 泄露    時(shí)間: 2025-3-23 04:49

作者: 職業(yè)    時(shí)間: 2025-3-23 06:25

作者: 支形吊燈    時(shí)間: 2025-3-23 12:51

作者: 高度贊揚(yáng)    時(shí)間: 2025-3-23 17:44
Correlating Text and Images: Concept and Evaluation terms of a domain-specific terminology with coordinated textual descriptions and illustrations. Our approach transforms user interactions into queries to an information retrieval system. By selecting text segments or by adjusting the view to interesting domain objects, learners can request addition
作者: 機(jī)密    時(shí)間: 2025-3-23 19:43

作者: 無(wú)底    時(shí)間: 2025-3-24 01:21
Semantic Information and Local Constraints for Parametric Parts in Interactive Virtual Construction semantic information about dynamic constraints to define objects’ modification and construction behavior as well as knowledge structures supporting multimodal interaction utilizing speech and gesture. It is conveniently defined using XML-based markup for virtual building parts. The semantic informa
作者: Friction    時(shí)間: 2025-3-24 02:21
Artistic 3D Object Creation Using Artificial Life Paradigmsa new approach based on a two level editing which both uses genetic programming methods: objects are created by means of subjective selection and generative evolution. We develop a new way to define these objects combining algebraic definition of implicit surfaces and CSG-like composition of these s
作者: VALID    時(shí)間: 2025-3-24 09:25
Data-Embeddable Texture Synthesist device of a cell phone by detecting a data embedded in an image with an equipped digital camera. This paper presents a method of synthesizing texture images for embedding arbitrary data by utilizing the smart techniques of generating repetitive texture patterns through feature learning of a sample
作者: AFFIX    時(shí)間: 2025-3-24 12:15
Tile-Based Modeling and Renderingphics. We are interested in such expression. As the overhead view has no 3D geometry data, a mechanism 3D geometry data from the overhead view is proposed. In addition, a tile-based technique for seamless conversion of a two-dimensional graphical expression into a three-dimensional geometric shape i
作者: exacerbate    時(shí)間: 2025-3-24 15:05

作者: cruise    時(shí)間: 2025-3-24 20:58

作者: optional    時(shí)間: 2025-3-25 02:14
Multi-modal Interface for Fluid Dynamics Simulations Using 3–D Localized Soundbilities to a real-time computational fluid dynamics (CFD) simulator. Our system uses Max/MSP modules to add sonic properties to CFD solutions. The enhancements described in this paper allow users to locate sound sources in a 3–D environment using stereo auditory cues to identify data features.
作者: 牛的細(xì)微差別    時(shí)間: 2025-3-25 07:15

作者: cloture    時(shí)間: 2025-3-25 08:14

作者: Tempor    時(shí)間: 2025-3-25 13:35

作者: 包庇    時(shí)間: 2025-3-25 16:29

作者: misanthrope    時(shí)間: 2025-3-25 21:51

作者: 肉身    時(shí)間: 2025-3-26 00:58
Data-Embeddable Texture Synthesis image. We extended the techniques so that a synthesized image can effectively conceal the embedded pattern, and the pattern can be robustly detected from a photographed image. We demonstrate the feasibility of our techniques using texture samples including an image scanned from real material.
作者: 情愛(ài)    時(shí)間: 2025-3-26 07:20

作者: incite    時(shí)間: 2025-3-26 10:36

作者: 不理會(huì)    時(shí)間: 2025-3-26 16:12

作者: 絆住    時(shí)間: 2025-3-26 19:42

作者: Obligatory    時(shí)間: 2025-3-27 00:46

作者: Eviction    時(shí)間: 2025-3-27 01:15
Feature Extraction from the Mesh Model with Some Noiseast square method. So we obtain the smoothed principal curvature and principal direction of every vertex, which can be used for detecting and extracting the feature point. The advantage of our method is that we can achieve the better feature extraction result from the mesh model with some noise.
作者: Maximizer    時(shí)間: 2025-3-27 06:45

作者: infringe    時(shí)間: 2025-3-27 12:24
A Novel Human Computer Interaction Paradigm for Volume Visualization in Projection-Based Virtual Envonstraint problem for virtual objects. An implementation using a 3-state tracked glove setup as the input interface is discussed. How basic functionality for volume visualization can be transferred from the 2D WIMP (Window, Icon, Menu, and Pointer) interface to a 3D VR interface is also systematically discussed.
作者: 編輯才信任    時(shí)間: 2025-3-27 16:51

作者: overture    時(shí)間: 2025-3-27 19:35
0302-9743 ch originally started in 2000 as a AAAI Spring Symposium and has taken place every year since then in Europe and North America. The 2007 Symposium was our ?rst to reach out to the Asian Smart Graphics community. As a result the number of submissions has again increased and the acceptance rate droppe
作者: Fallibility    時(shí)間: 2025-3-28 01:40

作者: 苦惱    時(shí)間: 2025-3-28 04:21

作者: 上漲    時(shí)間: 2025-3-28 06:34
https://doi.org/10.1007/978-3-540-73214-33D visualization; Affective Computing; Animation; Rendering; Simulation; Stereo; Textur; artificial intelli
作者: 褻瀆    時(shí)間: 2025-3-28 13:24
978-3-540-73213-6Springer-Verlag Berlin Heidelberg 2007
作者: chassis    時(shí)間: 2025-3-28 16:41
Smart Graphics978-3-540-73214-3Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: APNEA    時(shí)間: 2025-3-28 22:36

作者: 枕墊    時(shí)間: 2025-3-28 23:09

作者: Graphite    時(shí)間: 2025-3-29 03:04
Chun-Chieh Chen,Tsai-Yen Ling sowie eine mangelnde Besch?ftigung mit den zukünftigen Herausforderungen konstatieren. Dies trifft, wie im zweiten Kapitel dieses Buches angedeutet, insbesondere auf die Logistik zu. Diese war bisher mehr mit ihrer eigenen Identit?t denn mit den Fragen der zukünftigen Entwicklungen besch?ftigt. D
作者: deciduous    時(shí)間: 2025-3-29 09:13
Arjen Hoekstra,Helmut Prendinger,Nikolaus Bee,Dirk Heylen,Mitsuru Ishizuka netzwerken im Mittelpunkt des vorliegenden Werkes für Praktiker, Wissenschaftler und Studenten. Vor drei Jahren richtete ich an meinem Lehrstuhl das Forschungsprogramm "Zukunfts- und Innovationsforschung in der Logistik" ein. Die Idee dazu erwuchs aus dem neuen Logistikverst?ndnis sowie dem daraus
作者: 絕緣    時(shí)間: 2025-3-29 13:16

作者: Wernickes-area    時(shí)間: 2025-3-29 17:10

作者: hazard    時(shí)間: 2025-3-29 22:25
Chen Mao,Sheng Feng Qin,David Wright.Die zukünftige Entwicklung von Distributionsstrukturen und -prozessen der Konsum-güterindustrie im Spannungsfeld zwischen Handel und Industrie ·.Europ?ische Logistik-Netzwerke aus Sicht der Logistikdienstleister ·.Logistische Zukunftsforschung in der Automobilindustrie ·.Zustelldienste der Zukunft
作者: Rustproof    時(shí)間: 2025-3-30 01:20
Changming He,Andrew Lewis,Jun Joter anderem folgenden Themen:.Die zukünftige Entwicklung von Distributionsstrukturen und -prozessen der Konsum-güterindustrie im Spannungsfeld zwischen Handel und Industrie ·.Europ?ische Logistik-Netzwerke aus Sicht der Logistikdienstleister ·.Logistische Zukunftsforschung in der Automobilindustrie ·.Zustelldienste der Zukunft 978-3-322-92020-1
作者: 憂傷    時(shí)間: 2025-3-30 04:12
Chun-Chieh Chen,Tsai-Yen Lin werden kann. Um diese Vermutung zu überprüfen, führte der Lehrstuhl für ABWL und Logistik der Philipps-Universit?t Marburg im Herbst 1999 eine empirische Untersuchung zum Stand und zur Entwicklung der strategischen Logistikplanung in deutschen Unternehmen durch. Die hier pr?sentierten Ergebnisse s
作者: 聯(lián)合    時(shí)間: 2025-3-30 10:04
Arjen Hoekstra,Helmut Prendinger,Nikolaus Bee,Dirk Heylen,Mitsuru Ishizukanternehmens- übergreifender (interorganisatorischer) und internationaler Wertsch?pfungs- systeme;-die Industrie, die Logistikdienstleistungsbranche und den Handel. Ich war mir sicher, da? eine solche unternehmens- und branchenübergreifende, internationale Expertengruppe genau die richtige Institution sein wird, um Zukunftsbilde978-3-322-99503-2
作者: 阻礙    時(shí)間: 2025-3-30 15:53

作者: 弄污    時(shí)間: 2025-3-30 17:32
Zhong Li,Lizhuang Ma,Zuoyong Zheng,Wuzheng Tanzierten Systemressourcen ab. Lenkt man korrespondierend hierzu den Blick auf die in diesem Zusammenhang verursachten Systemkosten, so ergibt sich kurzfristig — auf Grund der zum überwiegenden Teil nutzungsunabh?ngig anfallenden Kosten — zun?chst lediglich eine Verlagerung im Ausweis zwischen Nutz-un
作者: 兩棲動(dòng)物    時(shí)間: 2025-3-30 21:21
Sketching-Out Virtual Humans: A Smart Interface for Human Modelling and Animation from users’ imperfect figure sketches. Our current system delivers character animation in various forms, including articulated figure animation, 3D mesh model animation, 2D contour figure animation, and even 2D NPR animation with personalised drawing styles. The system has been formally tested by v
作者: MITE    時(shí)間: 2025-3-31 03:44
Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensorsn collected during previous game sessions to adjust the required intensity of physical exercises through context-aware and user-adaptive dynamic adaptations of graphics and gameplay. Besides describing the general system, the paper presents two implemented games and a preliminary user evaluation, wh
作者: 紅潤(rùn)    時(shí)間: 2025-3-31 05:21

作者: 過(guò)多    時(shí)間: 2025-3-31 10:53
Conference proceedings 2007g communicative graphics for centuries, arti?cial intelligence focuses on automating this process by means of the c- puter. While computer graphics provides the tools for creating graphicalpres- tations in the ?rst place, the cognitive sciences contribute the rules and models ofperceptionnecessaryfo
作者: 性學(xué)院    時(shí)間: 2025-3-31 16:41

作者: 物質(zhì)    時(shí)間: 2025-3-31 20:08
Kenshi Takayama,Takeo Igarashi,Ryo Haraguchi,Kazuo Nakazawa.
作者: 滔滔不絕地講    時(shí)間: 2025-3-31 22:47
Fabio Buttussi,Luca Chittaro,Roberto Ranon,Alessandro Verona




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