標題: Titlebook: Serious Games, Interaction and Simulation; 6th International Co Carlos Vaz de Carvalho,Paula Escudeiro,António Coe Conference proceedings 2 [打印本頁] 作者: tornado 時間: 2025-3-21 18:10
書目名稱Serious Games, Interaction and Simulation影響因子(影響力)
書目名稱Serious Games, Interaction and Simulation影響因子(影響力)學科排名
書目名稱Serious Games, Interaction and Simulation網(wǎng)絡公開度
書目名稱Serious Games, Interaction and Simulation網(wǎng)絡公開度學科排名
書目名稱Serious Games, Interaction and Simulation被引頻次
書目名稱Serious Games, Interaction and Simulation被引頻次學科排名
書目名稱Serious Games, Interaction and Simulation年度引用
書目名稱Serious Games, Interaction and Simulation年度引用學科排名
書目名稱Serious Games, Interaction and Simulation讀者反饋
書目名稱Serious Games, Interaction and Simulation讀者反饋學科排名
作者: Pillory 時間: 2025-3-21 22:18 作者: spondylosis 時間: 2025-3-22 02:19 作者: stroke 時間: 2025-3-22 06:22
https://doi.org/10.1007/978-3-319-51055-23D Graphics; accessibility; artificial intelligence; augmented reality; disabilities; Down syndrome; e-lea作者: 誓言 時間: 2025-3-22 11:23 作者: Introvert 時間: 2025-3-22 15:02 作者: 挑剔為人 時間: 2025-3-22 17:07 作者: generic 時間: 2025-3-23 00:16 作者: 館長 時間: 2025-3-23 04:02
Hariklia Tsalapatas,Olivier Heidmann,Elias Houstis作者: Customary 時間: 2025-3-23 09:01 作者: 神圣不可 時間: 2025-3-23 13:06 作者: Encephalitis 時間: 2025-3-23 17:34 作者: Humble 時間: 2025-3-23 19:50 作者: 提煉 時間: 2025-3-23 22:39
José Sim?o,Luísa Cotrim,Teresa Conde?o,Tiago Cardoso,Miguel Palha,Yves Rybarczyk,José Barata diagnose and resolve knotty production problems and stabilize their Kafka environments. The book is organized into recipe-style troubleshooting checklists that field engineers can easily follow when under pressure to fix an unstable cluster. This is the book you will want by your side when the stak作者: integral 時間: 2025-3-24 04:59
Sylvester Arnabe to Kafka — much, inevitably, remains hidden from view, perhaps unfathomable — but it certainly illuminates the matter in a fascinating way. Drawing the findings of this study together, we are left with a fund of insights, and also with a number of questions.作者: 水汽 時間: 2025-3-24 07:45
Miguel Raposo,Raquel Barateiro,Susana Martins,Tiago Cardoso,Miguel Palha,José Baratals between . and the Dostoyevskian Underground (quintessentially the domain of first-person narrators) have already been noted, and there are other intriguing connexions between Dostoyevsky and the early Kafka which could, if taken as evidence of influence, push back the chronology to include Kafka’作者: 生來 時間: 2025-3-24 10:53
Adilson Vahldick,António José Mendes,Maria José Marcelinolt erscheint dieser Gedanke auf einer andern Karte, wo der Schreiber, gleichsam ins Selbstgespr?ch vertieft, der Schwester Einblick in den für sie entscheidenden Augenblick der Reise gibt und dabei gleichzeitig seinen Geiz ironisiert: ?Ich überlege gerade und rechne: Soll ich ihr etwas mitbringen?? 作者: 柔聲地說 時間: 2025-3-24 15:12
Ana R. Cano,Baltasar Fernández-Manjón,álvaro J. García-Tejedorlt erscheint dieser Gedanke auf einer andern Karte, wo der Schreiber, gleichsam ins Selbstgespr?ch vertieft, der Schwester Einblick in den für sie entscheidenden Augenblick der Reise gibt und dabei gleichzeitig seinen Geiz ironisiert: ?Ich überlege gerade und rechne: Soll ich ihr etwas mitbringen?? 作者: Heterodoxy 時間: 2025-3-24 20:29 作者: 滔滔不絕地講 時間: 2025-3-25 01:32 作者: 群島 時間: 2025-3-25 05:26 作者: Vulvodynia 時間: 2025-3-25 07:30
Paula Escudeiro,Nuno Escudeiro,Marcelo Norberto,Jorge Lopeshnten Dringlichkeit in den Vordergrund. In den ersten Kriegstagen konzipierte Kafka einen Roman, in dem seine Beziehung zu Felice als exemplarischer Fall des Scheiterns eines Westjuden bei seinem Versuch, sich dem Gesetz der Gemeinschaft unterzuordnen, dargestellt werden sollte — und zwar als die in作者: 氣候 時間: 2025-3-25 14:27
Yemna Mejbri,Maha Khemaja,Kaouther Raiestutives Element dieser Prosa nachweisen lassen?.[3] Und mehr noch mü?te er expliziert und begründet werden. Denn Ursachen hat der Rückzug; und der Reduktion des Erz?hlens wie der Armut der Sprache liegt eine Kritik zugrunde, die in der Konsequenz der epischen Realisierung um 1900 ihresgleichen kaum 作者: HERE 時間: 2025-3-25 17:48
Aikaterini Bourazeri,Jeremy Pitt,Sylvester Arnabften?, sagte er, ?ich kaufe beide und werde sie in meinem Büro aufh?ngen.? ?Das Motiv scheint Ihnen zu gefallen?, sagte der Maler und holte ein drittes Bild herauf, ?es trifft sich gut, da? ich noch ein ?hnliches Bild hier habe.? Es war aber nicht ?hnlich, es war vielmehr die v?llig gleiche Heidelan作者: Hamper 時間: 2025-3-25 21:13 作者: elastic 時間: 2025-3-26 02:00 作者: phytochemicals 時間: 2025-3-26 04:38
Improving the Learning of Child Movements Through Games,ed continuous application, it was found to be necessary to have a tool that in a practical and affordable way, fulfill this need. Therefore, the proposal presented in this article describes the creation of a systematic collection of such exercises in a friendly user manner for the children to be able to exercise elsewhere.作者: 競選運動 時間: 2025-3-26 10:38 作者: 陰險 時間: 2025-3-26 16:41 作者: 愚蠢人 時間: 2025-3-26 20:04
The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-Based Gamey have broken the confidence barrier associated to engaging with new technologies and experienced the enjoyment from the social aspects of the engagement. They have also demonstrated renewed interest in digital games, and understanding of the potential of using digital games for achieving serious purposes, such as promoting a healthy lifestyle.作者: DENT 時間: 2025-3-26 21:42 作者: Immunotherapy 時間: 2025-3-27 04:29
Learning and Long-Term Retention of Task-Specific Training in a Non-injured Population Using the Cond number of penalties incurred. No differences were observed between the last training visit and any follow-up visit. Task-specific training in immersive VEs may be effective for warfighter operational skills training and rehabilitation of wounded warriors, by utilizing tasks that lead to long-term retention.作者: 谷物 時間: 2025-3-27 08:32 作者: tinnitus 時間: 2025-3-27 13:31
1867-8211 nce on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016.. The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like cognitio作者: Cumulus 時間: 2025-3-27 16:16
Using Games for the Phonetics Awareness of Children with Down Syndrome,nd reading through games. The work described herein was carried out in close cooperation with . - ., a child-care institution that works with children with distinct growth disorders, namely the Down syndrome.作者: Hemiplegia 時間: 2025-3-27 19:29
ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children,goals and challenges and parents mediate their application on the home setting, the children schedule and how to promote their engagement. The system’s architecture is also presented, as well as the workflows for the development of ClueKing. Since this is work in progress the paper concludes with the next steps and future work to be carried out.作者: 壕溝 時間: 2025-3-28 00:19
Learning Analytics Model in a Casual Serious Game for Computer Programming Learning,introduce concepts and, mainly, to practice them. This paper proposes a model to identify the students’ progress considering their performance in programming tasks. The model is demonstrated by an implementation in a casual computer programming serious game.作者: 一窩小鳥 時間: 2025-3-28 05:17
1867-8211 n, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology and feature new scientific approaches and results from experiments and real-life applications..978-3-319-51054-5978-3-319-51055-2Series ISSN 1867-8211 Series E-ISSN 1867-822X 作者: arsenal 時間: 2025-3-28 08:28 作者: 品牌 時間: 2025-3-28 14:20
Designing Game Strategies: An Analysis from Knowledge Management in Software Development Contexts,rties such as participation, collaboration and contribution, in the implementation of knowledge management processes, particularly in academic software development scenarios. The aforementioned properties are used for the evaluation of three validation scenarios.作者: 送秋波 時間: 2025-3-28 17:01 作者: GET 時間: 2025-3-28 20:15
Gamification at Scraim, management tool, while insuring the respect of the values proposed by the agile manifesto to software development..The gamification process is described in detail, followed by an application the project management software SCRAIM.作者: carbohydrate 時間: 2025-3-29 02:39
Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: A Requirements Engiss in order to improve the development of PGBLSs. This model is based on an ontology of requirements (RO). RO addresses the development of an ontology of requirements (RO) as a powerful formalism to assist requirements’ analysts in order to fulfill changing requirements in the PGBLSs dynamic context.作者: 輕快帶來危險 時間: 2025-3-29 06:18
Conference proceedings 2017duction were carefully reviewed and selected from all the submissions. The papers cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology and feature new scientific approaches and results from experiments and real-life applications..作者: Perigee 時間: 2025-3-29 10:45 作者: confederacy 時間: 2025-3-29 13:30 作者: 積云 時間: 2025-3-29 17:17 作者: Diastole 時間: 2025-3-29 20:31
ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children,onment. In this paper we review related theories of inquiry-based learning and parent involvement, the basic pedagogical model, and mobile learning and pervasive games as the technological framework. The basic concept of ClueKing defines an interactive environment where teachers define the learning 作者: 付出 時間: 2025-3-30 03:32
The Importance of Socio-Emotional Agency in Applied Games for Social Learning,mote personal emotional experiences. To be successful, games must present a good coverage and fidelity of the interaction experience regarding the target learning goals. In the case of learning of social skills, which is one prominent area of application of games, the use of AI characters with socio作者: 硬化 時間: 2025-3-30 07:13 作者: 龍卷風 時間: 2025-3-30 11:35 作者: 變化無常 時間: 2025-3-30 14:45
Automatic Extraction of Gameplay Design Expertise: An Approach Based on Semantic Annotation,g approaches based on this system. For instance, complexity of GBLS design process and problems of integrating learning outcomes with fun aspects constitute the major challenges. Therefore, novice game designer have not only to acquire specific skills and expertise but also to acquire them in an eff作者: 不連貫 時間: 2025-3-30 20:17 作者: invert 時間: 2025-3-31 00:21 作者: overwrought 時間: 2025-3-31 03:52 作者: 大暴雨 時間: 2025-3-31 09:05
A Serious Game for Digital Skill Building Among Individuals at Risk, Promoting Employability and Soies in innovation-related sectors that are expected by policy makers to drive economic growth. Digital skills are considered among the basic and transversal competencies that are necessary in wide economic sectors and as such must be developed among individuals with diverse professional and career a作者: 表否定 時間: 2025-3-31 09:36 作者: 背叛者 時間: 2025-3-31 16:27
,Sign Language Support – Adding a Gesture Library to the Leap Motion SDK,l is still a hard task that has to be accomplished each time a new system is being developed. The objective of this research work is to facilitate that endeavor by introducing a new generic software layer between the gesture capture device and the application level. This layer will provide the intro作者: 痛打 時間: 2025-3-31 21:06
VirtualSign Game Evaluation,achieved through those methods. VirtualSign is a Portuguese sign language bi-directional translator with three main components. The components are a gesture to text translator, a text to gesture translator and a serious game. The serious game aims to make the process of learning sign language easier作者: depreciate 時間: 2025-3-31 22:32
Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: A Requirements Engi validating, reasoning and managing requirements. We propose in this paper a computation independent model (CIM) driven requirements engineering process in order to improve the development of PGBLSs. This model is based on an ontology of requirements (RO). RO addresses the development of an ontology作者: Console 時間: 2025-4-1 01:59
Social Mpower: An Educational Game for Energy Efficiency,ts such as resource allocation, electricity prices and grid sustainability. In such gamified environments, players use technology to solve environmental problems including greener environment, optimised energy and water infrastructure, sustainable resources and reduced energy use. . game is a repres作者: 紀念 時間: 2025-4-1 06:45