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標(biāo)題: Titlebook: Serious Games Development and Applications; Second International Minhua Ma,Manuel Fradinho Oliveira,Jo?o Madeiras P Conference proceedings [打印本頁]

作者: 水平    時間: 2025-3-21 17:44
書目名稱Serious Games Development and Applications影響因子(影響力)




書目名稱Serious Games Development and Applications影響因子(影響力)學(xué)科排名




書目名稱Serious Games Development and Applications網(wǎng)絡(luò)公開度




書目名稱Serious Games Development and Applications網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Serious Games Development and Applications被引頻次




書目名稱Serious Games Development and Applications被引頻次學(xué)科排名




書目名稱Serious Games Development and Applications年度引用




書目名稱Serious Games Development and Applications年度引用學(xué)科排名




書目名稱Serious Games Development and Applications讀者反饋




書目名稱Serious Games Development and Applications讀者反饋學(xué)科排名





作者: Fallibility    時間: 2025-3-21 22:09
Rados?aw Mantiuk,Bartosz Bazyluk,Anna Tomaszewskaage layouts is still challenging, in particular, the separation of text and non-text (e.g. pictures, but also decorated initials). Fully convolutional neural nets (FCNs) with an encoder-decoder structure are currently the method of choice, if suitable training material is available. Since the variat
作者: 潰爛    時間: 2025-3-22 01:55
Michael D. Kickmeier-Rust,Thomas Augustin,Dietrich Albertic instance of an algorithmic problem class. While suitability may refer to different criteria, runtime is of specific practical relevance. Leveraging empirical runtime information as training data, the AS problem is commonly tackled by fitting a regression function, which can then be used to estima
作者: paragon    時間: 2025-3-22 06:53
Mireia Usart,Margarida Romero,Esteve Almirallcy. Examples are medical assistant systems, and applications concerned with the General Data Protection Regulation of the European Union, which features transparency as a cornerstone. Such demands require the ability to audit the rationale behind a classifier’s decision. While visualizations are the
作者: 難管    時間: 2025-3-22 10:01
Tiago Fernandes,Jo?o Jacobating and updating maps. However, gathering enough training data to train a proper model for the automated analysis of aerial images is usually too labor-intensive and thus too expensive in most cases. Therefore, domain adaptation techniques are often necessary to be able to adapt existing models or
作者: BYRE    時間: 2025-3-22 15:12

作者: 收養(yǎng)    時間: 2025-3-22 19:57
António Coelho,Enrique Kato,Jo?o Xavier,Ricardo Gon?alvessitive information, and the ontology needs to be appropriately repaired. The classical approach is to remove just enough axioms such that the unwanted consequences vanish. However, this is often too rough since mere axiom deletion also erases many other consequences that might actually be desired. T
作者: 種子    時間: 2025-3-22 22:49
André Cruz,Armando Sousa,António Coelholacks the tools to solve them. Warnings from regulators, philosophers, and computer scientists about the dangers of unethical AI have spurred interest in automated ethics-i.e., the development of machines that can perform ethical reasoning. However, prior work in automated ethics rarely engages with
作者: Headstrong    時間: 2025-3-23 02:56
André Silva,Nuno Mamede,Alfredo Ferreira,Jorge Baptista,Jo?o Fernandesl high-resolution sensor data. ., the Spatio-Temporal-Semantic Environment Representation, can be used to structure and manage such data more efficiently. . deals with the spatial, temporal and semantic modalities of data simultaneously and provides an efficient query interface for all three modalit
作者: incisive    時間: 2025-3-23 08:35

作者: contrast-medium    時間: 2025-3-23 12:13

作者: Chromatic    時間: 2025-3-23 17:06
ernehmerischen Entscheidungsfindung dar, so auch in der Finanzbranche. Die extremen Positionen – Apathie auf der einen und Hysterie auf der anderen Seite – werden veranschaulicht und als Nicht-Optionen deklassiert. Der anzustrebende ?Sweet Spot“ wird durch die Betrachtung des aktuellen Stands der Fi
作者: 侵蝕    時間: 2025-3-23 18:46
on of the demonstrated movements and show their transferability without movement refinement. We demonstrate the generality of the approach on a large dataset, consisting of about 700 throwing demonstrations. Nearly all of these human demonstrations are successfully transferred to four different robo
作者: Allodynia    時間: 2025-3-24 01:53

作者: 聚集    時間: 2025-3-24 04:48
Michael D. Kickmeier-Rust,Thomas Augustin,Dietrich Albertecessarily difficult problem. However, discarding the numerical runtime information completely seems to be a bad idea, as we hide potentially useful information about the algorithms’ performance margins from the learner. Extensive experimental studies confirm the potential of our hybrid approach, sh
作者: 機(jī)制    時間: 2025-3-24 07:49
Mireia Usart,Margarida Romero,Esteve Almirallon tasks. In this paper we investigate how to overcome this: We use inherent features learned by the network to build a global, expressive, verbal explanation of the rationale of a feed-forward convolutional deep neural network (DNN). The semantics of the features are mined by a concept analysis app
作者: 緊張過度    時間: 2025-3-24 13:14

作者: 廣告    時間: 2025-3-24 15:17

作者: 征服    時間: 2025-3-24 22:16

作者: Liberate    時間: 2025-3-25 01:56
André Cruz,Armando Sousa,António Coelhosabelle/HOL theorem prover, and develop a testing framework to evaluate how well my implementation coheres with expected properties of Kantian ethic. My system is an early step towards philosophically mature ethical AI agents and it can make nuanced judgements in complex ethical dilemmas because it
作者: interrogate    時間: 2025-3-25 06:53

作者: 巨碩    時間: 2025-3-25 10:10
Artemisa Rocha Dores,Irene Palmares Carvalho,Fernando Barbosa,Isabel Almeida,Sandra Guerreiro,Miguelrived from social choice theory, fair division, and algorithmic fairness (namely, Envy-freeness, Leximin, Rawlsianism, Utilitarianism, Pareto). Our toolbox provides a convenient and reusable solution for adding fairness constraints to existing collective constraint optimization problems formulated i
作者: 止痛藥    時間: 2025-3-25 13:08
Wen-Wei Liao,Rong-Guey Hof large language models. This technique focuses on contextually related formulae, closely aligning the selected part of the knowledge base with the context of the goal. The approach is implemented and we present a series of experiments that show promising results.
作者: 元音    時間: 2025-3-25 18:08

作者: Obstreperous    時間: 2025-3-25 23:48
Manuel Fradinho Oliveira,Bjorn Andersen,Joao Pereira,William Seager,Claudia Ribeiro
作者: Ossification    時間: 2025-3-26 01:09

作者: 監(jiān)禁    時間: 2025-3-26 06:43
Virtual Location-Based Indoor Guide,uetooth positioning solution provides. This solution has proved to be reasonably accurate, inexpensive, and very usable, as it uses virtually no input from the user (since the input the user provides is actually passive). Also, it does not conflict with any other Bluetooth devices, such as other mob
作者: pulmonary    時間: 2025-3-26 10:01

作者: 有惡意    時間: 2025-3-26 13:57
Lecture Notes in Computer Sciencehttp://image.papertrans.cn/s/image/865464.jpg
作者: Obstreperous    時間: 2025-3-26 17:32

作者: animated    時間: 2025-3-27 00:15
978-3-642-23833-8Springer-Verlag GmbH Berlin Heidelberg 2011
作者: 險代理人    時間: 2025-3-27 02:02

作者: grieve    時間: 2025-3-27 05:58

作者: Armada    時間: 2025-3-27 10:09

作者: Emmenagogue    時間: 2025-3-27 14:46
Gaze-Dependent Depth-of-Field Effect Rendering in Virtual Environments,mpressions caused by simulation of the DOF phenomenon and to assess benefits of using eye tracker to control the DOF effect rendering in virtual environments. Additionally, we survey the eye tracking technologies suitable for virtual environments and preview techniques of the real time DOF rendering.
作者: 無節(jié)奏    時間: 2025-3-27 17:54

作者: 極為憤怒    時間: 2025-3-27 23:21
Game Design Evaluation Study for Student Integration, collaborative “game levels”. A prototype evaluation was conducted to collect results with a sample of university students. With this data, some conclusions were extracted in order to delineate future developments.
作者: MURKY    時間: 2025-3-28 03:59
0302-9743 ternational Conference on Serious Games Development and Applications, SGDA 2011, held in Lisbon, Portugal in September 2011..The 13 revised full papers presented were carefully reviewed and selected for publication. Among the topics addressed are virtual reality, computer assisted learning, computer
作者: 勤勉    時間: 2025-3-28 06:24
Serious Games: Are They Part of the Solution in the Domain of Cognitive Rehabilitation?,rsion of the program, results in our pilot-studies are promising, supporting the usability of the VR program and showing its relevance in subjects’ motivation to participate in the rehabilitation process.
作者: insecticide    時間: 2025-3-28 11:47

作者: 注入    時間: 2025-3-28 17:57
Gaze-Dependent Depth-of-Field Effect Rendering in Virtual Environments, A scene is rendered and visualised with the DOF simulation controlled by data captured with the eye tracker. To render a scene in real-time, the reverse-mapped z-buffer DOF simulation technique with the blurring method based on Poisson disk is used. We conduct perceptual experiments to test human i
作者: malapropism    時間: 2025-3-28 20:54

作者: 到婚嫁年齡    時間: 2025-3-29 00:54
,Impact of the Feeling of Knowledge Explicitness in the Learners’ Participation and Performance in ahe collaborative modality in GBL (Harteveld & Bekebrede, 2011). Knowledge Group Awareness (KGA) designates the intersubjective perception of teammates’ knowledge. The use of especially designed gaming interfaces allows KGA declaration and displaying support by the introduction of the KGA explicitnes
作者: 驚呼    時間: 2025-3-29 06:39

作者: 樹木心    時間: 2025-3-29 10:39
What Can Bits Teach about Leadership: A Study of the Application of Variation Theory in Serious Gamy that followed the learning study method, while we also introduced experimental and control groups in order to allow for more direct comparison. In this study we did not have control over the employed serious game (vLeader) and thus had to implement our experiment through its supplementary material




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