標題: Titlebook: Serious Games Analytics; Methodologies for Pe Christian Sebastian Loh,Yanyan Sheng,Dirk Ifenthal Book 2015 The Editor(s) (if applicable) an [打印本頁] 作者: SPIR 時間: 2025-3-21 17:51
書目名稱Serious Games Analytics影響因子(影響力)
書目名稱Serious Games Analytics影響因子(影響力)學(xué)科排名
書目名稱Serious Games Analytics網(wǎng)絡(luò)公開度
書目名稱Serious Games Analytics網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Serious Games Analytics被引頻次
書目名稱Serious Games Analytics被引頻次學(xué)科排名
書目名稱Serious Games Analytics年度引用
書目名稱Serious Games Analytics年度引用學(xué)科排名
書目名稱Serious Games Analytics讀者反饋
書目名稱Serious Games Analytics讀者反饋學(xué)科排名
作者: ureter 時間: 2025-3-21 21:53
Serious Games Analytics978-3-319-05834-4Series ISSN 2567-8086 Series E-ISSN 2567-8485 作者: Water-Brash 時間: 2025-3-22 00:23 作者: judiciousness 時間: 2025-3-22 04:54
https://doi.org/10.1007/978-3-319-05834-4Gameplay Data in Serious Games; Gameplay in Computer Science; Gameplay in Educational Data Mining; Game作者: 驕傲 時間: 2025-3-22 12:42 作者: Hyperplasia 時間: 2025-3-22 15:47 作者: 秘傳 時間: 2025-3-22 19:26 作者: mastoid-bone 時間: 2025-3-22 23:47
The Dynamical Analysis of Log Data Within Educational Gameslysis, and Hurst exponents, have been used within the game-based system iSTART-2 as a form of stealth assessment. These dynamical techniques provide researchers a means of unobtrusively assessing how students behave and learn within game-based environments.作者: output 時間: 2025-3-23 02:11 作者: nocturia 時間: 2025-3-23 08:42
Comparative Visualization of Player Behavior for Serious Game Analyticsis chapter, we discuss three common visual design strategies that facilitate comparative data analysis. Several examples, drawn from the game-based learning literature and related areas as well as two detailed case studies are used to illustrate how these strategies can be leveraged in the context o作者: 裙帶關(guān)系 時間: 2025-3-23 12:00 作者: synovitis 時間: 2025-3-23 15:35
The Role of Serious Games in Robot Exoskeleton-Assisted Rehabilitation of Stroke Patientsthe tasks in real time by adjusting parameters of the game. The serious game aspect of the training allows the virtual environment to become adaptive in real time, leading to improved matching of the activity to the needs of the patient. This is likely to lead to improved training outcomes and has t作者: 易受刺激 時間: 2025-3-23 20:16
Evaluation-Based Design Principlesre furthermore motivated by showing their foundations in Kirkpatrick’s model. The focus of this chapter lies on presenting the lessons learned and to generalize the principles applied to support research in related domains to overcome similar challenges.作者: vitrectomy 時間: 2025-3-23 22:50
Analytics-Driven Design: Impact and Implications of Team Member Psychological Perspectives on a Seriiceships, providing robust assessment opportunities. We describe how ECD theory was applied in a project to develop and test a SG that trains people to reduce their reliance on cognitive biases. We describe instances during the design process where our team encountered obstacles due to differing psy作者: Tartar 時間: 2025-3-24 04:11
Design of Game-Based Stealth Assessment and Learning Supportarning context/task design should and can be interwoven in the early phase of game development. We conclude with a discussion relevant to developing and integrating the assessment and support of learning into other learning-game platforms.作者: Explosive 時間: 2025-3-24 08:02
Christian Sebastian Loh,Yanyan Sheng,Dirk Ifenthaler作者: 預(yù)定 時間: 2025-3-24 12:11 作者: 痛打 時間: 2025-3-24 17:38
Radu P. Mihail,Nathan Jacobs,Judy Goldsmith,Kristine Lohr.作者: conscience 時間: 2025-3-24 22:33 作者: 誰在削木頭 時間: 2025-3-25 02:00
Andreas Tolk,Geoffrey T. Miller,Gerald R. Gendron,Benjamin Cawrse.作者: Vaginismus 時間: 2025-3-25 05:55
James Eric Folkestad,Daniel H. Robinson,Brian McKernan,Rosa Mikeal Martey,Matthew G. Rhodes,Jennifer作者: 有惡意 時間: 2025-3-25 10:35
Book 2015out learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system,?i.e., finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.作者: 復(fù)習(xí) 時間: 2025-3-25 13:21
2567-8086 formance improvement, or simply gaming the system,?i.e., finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.978-3-319-38219-7978-3-319-05834-4Series ISSN 2567-8086 Series E-ISSN 2567-8485 作者: 某人 時間: 2025-3-25 19:39 作者: BOOR 時間: 2025-3-25 23:31
Fengfeng Ke,Valerie Shuteer operator. The main result is the asymptotic formulae for eigenfunctions and eigenvalues, using Maslov`s operator, for the set of eigenvalues of positive density in the set of all eigenvalues. An addendum by Prof. A.I. Shnirelman treats eigenfunctions corresponding to the "chaotic component" of th作者: 虛弱 時間: 2025-3-26 03:58
Kristen E. DiCerbo,Maria Bertling,Shonté Stephenson,Yue Jia,Robert J. Mislevy,Malcolm Bauer,G. Tanneer operator. The main result is the asymptotic formulae for eigenfunctions and eigenvalues, using Maslov`s operator, for the set of eigenvalues of positive density in the set of all eigenvalues. An addendum by Prof. A.I. Shnirelman treats eigenfunctions corresponding to the "chaotic component" of th作者: Affirm 時間: 2025-3-26 06:08 作者: Indecisive 時間: 2025-3-26 10:23 作者: Abominate 時間: 2025-3-26 13:14 作者: Rebate 時間: 2025-3-26 19:18
Measuring Expert Performance for Serious Games Analytics: From Data to Insightses that take into account the “course of actions” chosen by experts and compare that to those of the novices. The Expertise Performance Index can be useful as a metric for serious games analytics because it can rank play-learners according to their competency levels in the serious games.作者: Incompetent 時間: 2025-3-26 21:59
Examining Through Visualization What Tools Learners Access as They Play a Serious Game for Middle Scata sets that can facilitate the interpretation of the relationships among data points at no cost to the complexity of the data. Design implications and future applications of serious games analytics and data visualization to the serious game are discussed.作者: insurrection 時間: 2025-3-27 01:07 作者: liaison 時間: 2025-3-27 07:03 作者: floaters 時間: 2025-3-27 13:15
A Meta-Analysis of Data Collection in Serious Games Researchlect data without influencing its generation, and more fundamentally, how to collect and validate data from humans where a primary emphasis is on what people are thinking and doing. This chapter presents a meta-analysis of data collection activities in serious games research. A systematic review was作者: 饑荒 時間: 2025-3-27 14:03
Guidelines for the Design and Implementation of Game Telemetry for Serious Games Analyticss’ learning and performance. Measuring performance in serious games is often difficult because seldom do direct measures of the desired outcome exist in the game. Game telemetry is conceived as the fundamental element from which measures of player performance are developed. General psychometric issu作者: compel 時間: 2025-3-27 20:38 作者: 圍巾 時間: 2025-3-28 00:42
Measuring Expert Performance for Serious Games Analytics: From Data to Insightss for performance measurement and improvement purposes. Instead of a Black box approach (such as pretest/posttest), we can approach serious games as a White box, assessing performance of play-learners by manipulating the . directly. In this chapter, we describe the processes to obtain user-generated作者: consolidate 時間: 2025-3-28 04:58
Cluster Evaluation, Description, and Interpretation for Serious Gamesver. Calculated variables were extracted from these logs in order to characterize players. Using circular statistics, we show how measures can be extracted that enable players to be characterized by the mean and standard deviation of the time that they interacted with the server. Feature selection w作者: 恭維 時間: 2025-3-28 06:32 作者: 轉(zhuǎn)折點 時間: 2025-3-28 10:36 作者: Preserve 時間: 2025-3-28 15:28
Using Visual Analytics to Inform Rheumatoid Arthritis Patient Choices be difficult for a patient to make an informed decision. An essential element of medical care is educating the patient regarding disease outcomes and treatment options, thereby reducing feelings of uncertainty and increasing confidence in the resulting decision. It has been shown that incorporating作者: 隱藏 時間: 2025-3-28 20:11 作者: 嫻熟 時間: 2025-3-29 01:44
Evaluation-Based Design Principlesr application domains. In this project, the Microsoft Kinect system is used to observe experts conducting medical procedures. These observations are converted into a master model. Afterwards, students are observed conducting the same procedures. Their activities are compared with the master model an作者: 閑蕩 時間: 2025-3-29 05:19 作者: 狂亂 時間: 2025-3-29 08:50 作者: 偶然 時間: 2025-3-29 13:49
An Application of Exploratory Data Analysis in the Development of Game-Based Assessmentsr scoring and analysis do not exist. A key to serious game analytics that measure player KSAs is the identification of player actions that can serve as evidence in scoring models. While game-based assessments may be designed with hypotheses about this evidence, the open nature of game play requires 作者: expansive 時間: 2025-3-29 19:30 作者: reptile 時間: 2025-3-29 20:35 作者: NIP 時間: 2025-3-30 00:33
Kristen E. DiCerbo,Maria Bertling,Shonté Stephenson,Yue Jia,Robert J. Mislevy,Malcolm Bauer,G. Tannexposition of this subject, despite the fact that the discussion of KAM theory started as early as 1954 (Kolmogorov) and was developed later in 1962 by Arnold and Moser. Today, this mathematical field is very popular and well known among physicists and mathematicians. In the first part of this .Ergeb作者: 驚奇 時間: 2025-3-30 07:24
Daniel Luckey,Henrieke Fritz,Dmitrii Legatiuk,José Joaquín Peralta Abadía,Christian Walther,Kay Smarferent subjects, ranging from the attempt of describing physics as pure geometry, as in the Einstein–Rosen bridge model of a particle [1], to the concept of “charge withoutcharge”[2],aswell asindifferentissuesconcerningthe Euclideanapproach to quantum gravity (see, e.g., [3]). More recently, the sys作者: 新娘 時間: 2025-3-30 11:29
The Cultural Formation of Science Knowledgely about a cultural-historical methodology by presenting an overview of the central cultural-historical concepts that we have identified in the collected works of Vygotsky that are relevant to digital visual methodology for researching in science education. We showcase examples of new digital tools 作者: Condense 時間: 2025-3-30 14:54 作者: 拱形大橋 時間: 2025-3-30 16:45 作者: Mingle 時間: 2025-3-30 22:02
n in ihren historischen Kontext.Von der ?ltesten Produktions- und Wirtschaftsweise, der des Jagens und Sammelns, bis zum gegenw?rtigen Industrie- und Finanzkapitalismus ging es den Menschen darum, durch Aktivit?ten an Güter und Dienstleistungen zu gelangen, die ?zum Leben“ ben?tigt werden. Die Mensc作者: Arresting 時間: 2025-3-31 03:07