派博傳思國際中心

標(biāo)題: Titlebook: Requirements Engineering: Foundation for Software Quality; 21st International W Samuel A. Fricker,Kurt Schneider Conference proceedings 201 [打印本頁]

作者: 烏鴉    時間: 2025-3-21 17:24
書目名稱Requirements Engineering: Foundation for Software Quality影響因子(影響力)




書目名稱Requirements Engineering: Foundation for Software Quality影響因子(影響力)學(xué)科排名




書目名稱Requirements Engineering: Foundation for Software Quality網(wǎng)絡(luò)公開度




書目名稱Requirements Engineering: Foundation for Software Quality網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Requirements Engineering: Foundation for Software Quality被引頻次




書目名稱Requirements Engineering: Foundation for Software Quality被引頻次學(xué)科排名




書目名稱Requirements Engineering: Foundation for Software Quality年度引用




書目名稱Requirements Engineering: Foundation for Software Quality年度引用學(xué)科排名




書目名稱Requirements Engineering: Foundation for Software Quality讀者反饋




書目名稱Requirements Engineering: Foundation for Software Quality讀者反饋學(xué)科排名





作者: 送秋波    時間: 2025-3-22 00:06

作者: 煞費苦心    時間: 2025-3-22 00:43

作者: acolyte    時間: 2025-3-22 07:46

作者: invade    時間: 2025-3-22 09:58

作者: Pathogen    時間: 2025-3-22 14:15
Estimating the Implementation Risk of Requirements in Agile Software Development Projects with Tracsuitable for estimating implementation risk of requirements. . Our study of heterogeneous, industrial development projects delivers for the first time evidence that the complexity of a requirements traceability graph is correlated with the error-proneness of the implementing source code. The propose
作者: 方舟    時間: 2025-3-22 19:08

作者: 拱墻    時間: 2025-3-23 00:22
How Artifacts Support and Impede Requirements Communication,hanisms that explicitly relate different artifacts are needed. However, existing methods are often not used. We investigate why these methods challenge developers in practice. . We show challenges and chances of requirements artifacts. Our findings are grounded on true experiences from the industry.
作者: 正常    時間: 2025-3-23 04:53

作者: STIT    時間: 2025-3-23 07:14

作者: stress-response    時間: 2025-3-23 12:38

作者: insurrection    時間: 2025-3-23 15:00

作者: hieroglyphic    時間: 2025-3-23 19:31
Functional Requirements Modelling for Interactive TV Applications, . Both profiles describe useful classifications with tasks/actions classes not found in the literature; for the identification of UCs we consider using few criteria instead of considering a lot of task classes; for every UC kind we indicate which action kinds must be used (for describing UCs of thi
作者: 有惡意    時間: 2025-3-23 22:25
FlexiView: A Magnet-Based Approach for Visualizing Requirements Artifacts,ike a physical system. This model supports the requirements engineer in selecting how the relevant information should be displayed. . In this paper, we present preliminary results on how our conceptual solution works and what benefits are expected.
作者: Resection    時間: 2025-3-24 03:20

作者: Jocose    時間: 2025-3-24 08:04
0302-9743 ack and the new Research Methodology Track. REFSQ 2015 seeks reports of novel ideas and techniques that enhance the quality of RE’s products and processes, as well as reflections on current research and industrial RE practices.978-3-319-16100-6978-3-319-16101-3Series ISSN 0302-9743 Series E-ISSN 1611-3349
作者: agglomerate    時間: 2025-3-24 11:12

作者: accrete    時間: 2025-3-24 15:00

作者: 極大痛苦    時間: 2025-3-24 22:47

作者: Prophylaxis    時間: 2025-3-25 01:22
Olesia Oliinyk,Kai Petersen,Manfred Schoelzke,Martin Becker,Soeren Schneickertthe 1980s as an example of specific textual and gaming practices influenced by the social, economic, and cultural context of the era. Inspired by British and American text adventures, Czechoslovak text adventures (called ., or . in singular) became a genre of their own, employing a particular range
作者: Ventilator    時間: 2025-3-25 03:29

作者: climax    時間: 2025-3-25 07:31
Marian Daun,Thorsten Weyer,Klaus Pohlight when he argues that good video games “operate with—that is, they build into their designs and encourage—good principles of learning, principles that are better than those in many of our skill-and-drill, back-to-basics, test-them-until-they-drop schools” (p. 205) (which is not to say that all vi
作者: 對手    時間: 2025-3-25 13:13

作者: Organonitrile    時間: 2025-3-25 19:05
Martina de Gramatica,Katsiaryna Labunets,Fabio Massacci,Federica Paci,Alessandra Tedeschid Fleming and Rickwood (2001) found that video games, among others, contributed to aggression and violence, scholars such as James Gee (2003), Cynthia Selfe (2004), and Durkin and Barber (2002) have looked at the complex ways in which video/computer games are embedded in certain principles of learni
作者: conference    時間: 2025-3-25 23:20

作者: ventilate    時間: 2025-3-26 03:52
Olga LiskinGee, represent a group of related semiotic domains marked by the same kinds of literate practices that might characterize successful literacy in other domains, such as school, home, or community. According to Gee, semiotic domains are reciprocally constituted by internal and external “design grammar
作者: 都相信我的話    時間: 2025-3-26 07:31

作者: Autobiography    時間: 2025-3-26 09:53

作者: 高度    時間: 2025-3-26 16:25
Heli Hiisil?,Marjo Kauppinen,Sari Kujalaer 2019, were conducted with active gamers between the ages of 20 and 69?years. The results revealed that most active gamers are in their twenties and thirties, thus indicating that the relatively younger generation could accelerate this recent trend. Furthermore, men tended to be more active gamers
作者: 吊胃口    時間: 2025-3-26 20:13
Richard Berntsson Svensson,Bj?rn Regnellkr, Facebook, Twitter, and Tumblr—that enable users to upload and share their own small media content (Copier 2009; Jenkins et al. 2013). In Malaby’s terms, although ‘play’ can no longer be used as a term for a distinct and bounded human activity (and it is perhaps doubtful if this has ever been the
作者: 流行    時間: 2025-3-26 23:52
Eduard C. Groen,Joerg Doerr,Sebastian Adame media like Twitter and LBSs like Foursquare and Instagram. As they traversed this mobile and participatory mediascape, they not only experienced the comfort of perpetual co-presence with their family and friends, but also became part of intimate publics.
作者: 向下五度才偏    時間: 2025-3-27 03:42
Sergio Canchi,Juan Eduardo Duránun, the choice of Kakao was obvious. It afforded her integrated modalities of presence—poly-synchronous, distributed, and ambient—with friends and family across both communicative and playful mobile practices: texting, talking, online chat, and gaming (Figure 7.1).
作者: 要塞    時間: 2025-3-27 07:33

作者: left-ventricle    時間: 2025-3-27 10:05

作者: 泥土謙卑    時間: 2025-3-27 16:54

作者: 對手    時間: 2025-3-27 17:49

作者: Gum-Disease    時間: 2025-3-28 00:34
tudy, are in English, which has become the lingua franca of both game studies and a large portion of the game industry. At first glance, it is unsurprising: video games seem to be an eminent example of cultural globalization. This contributes to the illusion that digital games are a homogenous pheno
作者: packet    時間: 2025-3-28 06:07
Eelco Vriezekolk,Sandro Etalle,Roel Wieringatudy, are in English, which has become the lingua franca of both game studies and a large portion of the game industry. At first glance, it is unsurprising: video games seem to be an eminent example of cultural globalization. This contributes to the illusion that digital games are a homogenous pheno
作者: 大包裹    時間: 2025-3-28 07:46
Bastian Tenbergen,Thorsten Weyer,Klaus Pohltudy, are in English, which has become the lingua franca of both game studies and a large portion of the game industry. At first glance, it is unsurprising: video games seem to be an eminent example of cultural globalization. This contributes to the illusion that digital games are a homogenous pheno
作者: 嘴唇可修剪    時間: 2025-3-28 11:28
Olesia Oliinyk,Kai Petersen,Manfred Schoelzke,Martin Becker,Soeren Schneickerttudy, are in English, which has become the lingua franca of both game studies and a large portion of the game industry. At first glance, it is unsurprising: video games seem to be an eminent example of cultural globalization. This contributes to the illusion that digital games are a homogenous pheno
作者: Cleave    時間: 2025-3-28 15:57
Mohamad Gharib,Paolo Giorginin Valley and the greater Boston area that were the beneficiaries of massive amounts of Cold War defense spending that stemmed from US foreign policy imperatives and buttressed the military-industrial-entertainment complex. As a complex creative industry, games emerged as a transnational hybrid of pr
作者: synovitis    時間: 2025-3-28 21:01

作者: Apraxia    時間: 2025-3-28 22:54

作者: 窩轉(zhuǎn)脊椎動物    時間: 2025-3-29 07:08

作者: 消耗    時間: 2025-3-29 10:43

作者: FLINT    時間: 2025-3-29 12:50
Olga Liskinpposed to the idea that reading and writing are cognitive skills that exist independent of context, literacy as a social practice (Street, 1984) is predicated upon the notion that meaning is always situated—“l(fā)ocal, grounded in actual practices and experiences” (Gee, 1996, p. 41). In such local conte
作者: 節(jié)省    時間: 2025-3-29 16:39
Maryam Razavian,Jaap Gordijnodalities (e.g., oral or written language, images, equations, symbols, sounds, gestures, graphs, artifacts, etc.) to communicate distinctive types of meaning” (p. 18). By thinking about video games as a semiotic domain, Gee (2003) focuses our attention on a practice that is of increasing importance
作者: Anthrp    時間: 2025-3-29 19:48
Feng-Lin Li,Jennifer Horkoff,Alexander Borgida,Giancarlo Guizzardi,Lin Liu,John Mylopoulosof S&G and includes archives of pioneers’ work and perspectiThis book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods
作者: Ruptured-Disk    時間: 2025-3-30 02:19
Wenbin Li,Jane Huffman Hayes,Miros?aw Truszczyńskid games, card games, role-playing games, and wargames. They are also known as nonelectronic games and unplugged games. Although the survey included questions about digital games in Japan so as to compare them to tabletop games, they are not discussed in detail. In recent years, the market for tablet
作者: interpose    時間: 2025-3-30 05:45

作者: 死亡    時間: 2025-3-30 11:53

作者: 招致    時間: 2025-3-30 15:48

作者: Middle-Ear    時間: 2025-3-30 18:27
Eduard C. Groen,Joerg Doerr,Sebastian Adamersion in the PSP game was so deep that he mistook the quake’s vibrations for the monster’s movements within his game. In the moments after he realised the horror of real life events, he desperately tried to contact friends and family, but to no avail. In the days after 3.11, and as multiple and con
作者: Musculoskeletal    時間: 2025-3-30 20:46

作者: Colonnade    時間: 2025-3-31 01:24

作者: 不出名    時間: 2025-3-31 05:26
Kai Breiner,Michael Gillmann,Axel Kalenborn,Christian Müllerersion in the PSP game was so deep that he mistook the quake’s vibrations for the monster’s movements within his game. In the moments after he realised the horror of real life events, he desperately tried to contact friends and family, but to no avail. In the days after 3.11, and as multiple and con
作者: defibrillator    時間: 2025-3-31 12:53
0302-9743 Engineering: Foundation for Software Quality, REFSQ 2014, held in Essen, Germany, in April 2013. The 23 papers presented together with 1 keynote were carefully reviewed and selected from 62 submissions. The REFSQ‘15 conference is organized as a three-day symposium. The REFSQ‘15 has chosen a special
作者: Medicaid    時間: 2025-3-31 13:44
Experimental Validation of a Risk Assessment Method,hods, however, often have low reliability when they identify risk mitigations for a system based on expert judgement. . Our goal is to assess the reliability of an availability risk assessment method for telecominfrastructures, and to identify possibilities for improvement of its reliability. . We p
作者: Amplify    時間: 2025-3-31 20:46
Supporting the Validation of Adequacy in Requirements-Based Hazard Mitigations,bout hazards, such as safety goals or the operational conditions under which the hazard occurs. . This information is often scattered across a plethora of artifacts produced particularly during requirements engineering and safety assessment. In consequence, there is a risk that not all relevant info
作者: 收藏品    時間: 2025-3-31 22:34

作者: Retrieval    時間: 2025-4-1 05:12
Modeling and Reasoning About Information Quality Requirements,re low-quality information may lead to disasters. . Despite this, most of the Requirements Engineering frameworks focus on “what” and “where” information is required, but not on the . behind its use, which is essential to define the required level of quality that information should meets. . In this
作者: hermitage    時間: 2025-4-1 06:03

作者: Exclude    時間: 2025-4-1 10:24
Estimating the Implementation Risk of Requirements in Agile Software Development Projects with Tracnt, requirements from the product backlog are selected and appropriate test measures are chosen. . Both activities should carefully consider the implementation risk of each requirement. In favor of a successful project, risky requirements should either be deferred or extra test effort should be dedi




歡迎光臨 派博傳思國際中心 (http://www.pjsxioz.cn/) Powered by Discuz! X3.5
萨迦县| 竹北市| 洪洞县| 江北区| 平阴县| 宁强县| 贞丰县| 沙河市| 讷河市| 揭东县| 池州市| 固安县| 民县| 邻水| 多伦县| 阳新县| 浏阳市| 东山县| 建昌县| 浮山县| 霞浦县| 久治县| 夹江县| 通化市| 四会市| 朝阳市| 普定县| 行唐县| 永春县| 腾冲县| 阿勒泰市| 项城市| 馆陶县| 淅川县| 班玛县| 淳化县| 综艺| 遵化市| 雅安市| 沂源县| 新野县|