標(biāo)題: Titlebook: Representations of Poverty in Videogames; Adam Crowley Book 2022 The Editor(s) (if applicable) and The Author(s), under exclusive license [打印本頁(yè)] 作者: 短暫 時(shí)間: 2025-3-21 18:41
書目名稱Representations of Poverty in Videogames影響因子(影響力)
書目名稱Representations of Poverty in Videogames影響因子(影響力)學(xué)科排名
書目名稱Representations of Poverty in Videogames網(wǎng)絡(luò)公開度
書目名稱Representations of Poverty in Videogames網(wǎng)絡(luò)公開度學(xué)科排名
書目名稱Representations of Poverty in Videogames被引頻次
書目名稱Representations of Poverty in Videogames被引頻次學(xué)科排名
書目名稱Representations of Poverty in Videogames年度引用
書目名稱Representations of Poverty in Videogames年度引用學(xué)科排名
書目名稱Representations of Poverty in Videogames讀者反饋
書目名稱Representations of Poverty in Videogames讀者反饋學(xué)科排名
作者: Acetabulum 時(shí)間: 2025-3-21 23:44
Introduction,tion paid to discipline-specific rhetorical practices for addressing both poverty and economics. The chapter associates such scholarship with the transmedia concept of slumming for the purpose of framing videogame representations of poverty with a specific tradition. The chapter then analyzes a titl作者: Gastric 時(shí)間: 2025-3-22 01:37
Relative Poverty and Slumming Simulations, general term “poverty” can be specified so that it is productive for considering complicated, in-game social systems. The term “relative poverty” is then defined and deployed for considerations of select ethical and behavioral concerns associated with Activision Blizzard’s corporate holdings: for e作者: 愚笨 時(shí)間: 2025-3-22 04:37 作者: 積極詞匯 時(shí)間: 2025-3-22 10:43 作者: ingenue 時(shí)間: 2025-3-22 14:54
Human Subjects and Digital Poverty, To pursue this and related questions, the chapter considers scholarship on the rise of digital media and relationships such media have with postmodern commentaries on capitalist systems. The chapter offers the history of the Avant-Pop literary movement, which has a special interest in the videogame作者: Itinerant 時(shí)間: 2025-3-22 18:19
Conclusion, Shelly Rubin’s characterization of “gentility” as it might be related to middle-class populations in the United States. This work leads to a tracing out and aligning of select storytelling values relevant to the realization of impoverished and affluent communities in a storytelling tradition with r作者: colostrum 時(shí)間: 2025-3-22 21:16 作者: 心胸狹窄 時(shí)間: 2025-3-23 01:42
Human Subjects and Digital Poverty,ic status and the kinds of economic systems that are represented in videogames. This work takes a special interest in Alexander Galloway’s concept of “congruence” and his associated notions of “social realism.”作者: BIDE 時(shí)間: 2025-3-23 08:21 作者: 迷住 時(shí)間: 2025-3-23 12:56
Introduction,e, ., to consider how poverty is represented in an in-game slum and in the title’s broader in-game economy. Such work leads to the notion that . can be associated with a poverty theme with distinct gameplay features. This work leads to the observation that games might be considered for an evident poverty theme or themes.作者: Coma704 時(shí)間: 2025-3-23 17:17 作者: 祖?zhèn)髫?cái)產(chǎn) 時(shí)間: 2025-3-23 21:46
,The Player and Game Studies’ Rhetoric of Inclusion,ific periodicals: ., ., and .. These reviews contextualize why academic considerations of players at play are routinely general in terms of their shared, discipline-specific determinations, even though they frequently offer detailed analyses that can be associated with areas of academic inquiry that are external to Game Studies itself.作者: 售穴 時(shí)間: 2025-3-23 23:15 作者: 路標(biāo) 時(shí)間: 2025-3-24 04:55 作者: 吹牛需要藝術(shù) 時(shí)間: 2025-3-24 08:15 作者: 發(fā)源 時(shí)間: 2025-3-24 12:15 作者: 組裝 時(shí)間: 2025-3-24 15:43 作者: 畏縮 時(shí)間: 2025-3-24 20:45
Adam Crowleyig . are equivalent the first is the most natural, because the contribution of each arc to the total . and . numbers is clearly visible and we may introduce a horizontal axis to measure ., . values. In the two other cases we have to label each arc with two weights, one for the number of electrons as作者: 血統(tǒng) 時(shí)間: 2025-3-25 01:43
Adam Crowleye (SMS) via the DECT air-interface. The following chapters describe the access technology DECT, some of the specified access profiles, different technical DECT/GSM integration scenarios and indicates the advantages and drawbacks of the usage of DECT as an extension to GSM in the residential, busines作者: Mystic 時(shí)間: 2025-3-25 06:27 作者: 放氣 時(shí)間: 2025-3-25 09:46
Adam Crowley the GSM area. Ongoing efforts in GSM standardisation are focused on Phase 2+ with items planned tobe added gradually on demand. Being mostly independent of each other, each of them could be introduced with little impact on the rest of the system. Speech remains the prime service of cellular systems作者: 或者發(fā)神韻 時(shí)間: 2025-3-25 13:53 作者: NIL 時(shí)間: 2025-3-25 16:48
Adam CrowleyLooks at representations of the poor and impoverished in videogames.Contributes to an established and expanding field concerned with identity in gaming cultures.Considers how the academic area of inqu作者: cogitate 時(shí)間: 2025-3-25 22:33
978-3-031-00146-8The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl作者: 吃掉 時(shí)間: 2025-3-26 02:37
http://image.papertrans.cn/r/image/827492.jpg作者: FLACK 時(shí)間: 2025-3-26 08:21
https://doi.org/10.1007/978-3-031-00144-4Game culture; Identity in games; Poverty in gaming; World of Warcraft; Overwatch; Hearthstone; Diablo; Star作者: osteopath 時(shí)間: 2025-3-26 10:39 作者: 繁忙 時(shí)間: 2025-3-26 13:20
Adam Crowleynt approximations using corresponding graphs. In recent years development of computer programs and computer hardware has allowed to solve Schr?dinger equation exactly for several molecules in rather large full model spaces. I will discuss here benchmark calculations on water in double-zeta basis (Sa作者: 招募 時(shí)間: 2025-3-26 19:14
Adam Crowley theory on one side, and group-theoretical methods to characterize these model spaces on the other. However, examining books on graph theory (cf Ore 1962; Harary 1969; Deo 1974; Beineke and Wilson 1978; Swamy and Thulasiraman 1981) I have found rather little relevant material. Although it is possibl作者: Institution 時(shí)間: 2025-3-26 22:08
Adam Crowley offer their GSM services to over 66 Mio customers in 110 countries. Before this success could be imagined, work was started in ETSI to specify first drafts for the interworking of Digital Enhanced Cordless Telecommunications, DECT, to GSM. The extension of GSM using DECT as a complementary air inte作者: 沐浴 時(shí)間: 2025-3-27 02:23
Adam Crowleye key factors for this exceptional performance is the constant evolution of the GSM systems and its derivatives DCS-1800 and PCS-1900. The objective of the book is to address new concepts in the GSM system, dealing with both standardised features as well as theoretically and technologically feasible作者: Fibrin 時(shí)間: 2025-3-27 07:32
Adam Crowleyors for this exceptional performance is the constant evolution of the GSM systems and its derivatives DCS-1800 and PCS-1900. The objective of the book is to address new concepts in the GSM system, dealing with both standardised features as well as theoretically and technologically feasible improveme作者: 膽汁 時(shí)間: 2025-3-27 12:32
an 70 million users in 108 countries. The GSM success is caused by a number of GSM features: comprehensive services, system features, high quality, capacity and security. In addition the equipment cost for terminals and networks is low due to vendors’ choice and market volume. A key factor for the s作者: 愛了嗎 時(shí)間: 2025-3-27 14:22
nd consider peculiarities in heat and mass transfer at deep levels for different regions....Key words:..? Fluidodynamics..? Petroliferous basins ..? Elision recharge ..? Hydrocarbon accumulations..? Oil formati978-94-007-9100-8978-90-481-2847-1作者: chalice 時(shí)間: 2025-3-27 19:58
Michela BaldoExplores translation, narrative and return as key theoretical concepts.Analyses a corpus of novels and memoir from three key Italian-Canadian authors.Treats translation as a point of both departure an作者: 樹木中 時(shí)間: 2025-3-27 22:22 作者: Institution 時(shí)間: 2025-3-28 04:29