標(biāo)題: Titlebook: Rendering Techniques 2001; Proceedings of the E Steven J. Gortler,Karol Myszkowski Conference proceedings 2001 Springer-Verlag/Wien 2001 Ma [打印本頁(yè)] 作者: JOLT 時(shí)間: 2025-3-21 19:13
書目名稱Rendering Techniques 2001影響因子(影響力)
作者: 古老 時(shí)間: 2025-3-22 00:12
Rendering Techniques 2001978-3-7091-6242-2Series ISSN 0946-2767 作者: Triglyceride 時(shí)間: 2025-3-22 02:56
Eurographicshttp://image.papertrans.cn/r/image/827031.jpg作者: deviate 時(shí)間: 2025-3-22 05:25
https://doi.org/10.1007/978-3-7091-6242-2Mapping; Radiosity; Shader; computer graphics; modeling; reflection; rendering; shading; texture mapping; tex作者: ROOF 時(shí)間: 2025-3-22 10:59
Ramesh Raskar,Greg Welch,Kok-Lim Low,Deepak Bandyopadhyay作者: 詼諧 時(shí)間: 2025-3-22 16:54
Antonio Haro,Brian Guenter,Irfan Essaensics; examines a range of advanced topics, including botnet, smartphone, and cloud forensics; reviews a number of freely available tools for performing forensic activities.978-1-4471-7399-1978-1-4471-7299-4Series ISSN 1617-7975 Series E-ISSN 2197-8433 作者: anatomical 時(shí)間: 2025-3-22 17:34 作者: 大暴雨 時(shí)間: 2025-3-22 22:09
0946-2767 appear at the end of the book. The papers treat the following varied topics: methods for local and global illumination, techniques for acquisition and modeling978-3-211-83709-2978-3-7091-6242-2Series ISSN 0946-2767 作者: 愚蠢人 時(shí)間: 2025-3-23 05:20
Alexandre Meyer,Fabrice Neyret,Pierre Poulinneural control, robotics, rehabilitation, and brain-body co-evolutionary adaptations. This perspective developed from courses I taught to engineers and life scientists at Cornell University and the University o978-1-4471-7089-1978-1-4471-6747-1Series ISSN 2195-3562 Series E-ISSN 2195-3570 作者: 最初 時(shí)間: 2025-3-23 07:45
Jos Stamfic. It can be broadly classified into three categories as supervised, unsupervised, and semi-supervised. Supervised machine learning algorithms are those algorithms which are used to learn patterns from labeled input data sets. These algorithms build classifier model from these inputs and then that作者: ARK 時(shí)間: 2025-3-23 11:02
Katja Daubert,Hendrik P. A. Lensch,Wolfgang Heidrich,Hans-Peter Seidelfic. It can be broadly classified into three categories as supervised, unsupervised, and semi-supervised. Supervised machine learning algorithms are those algorithms which are used to learn patterns from labeled input data sets. These algorithms build classifier model from these inputs and then that作者: 頌揚(yáng)本人 時(shí)間: 2025-3-23 17:31 作者: 讓你明白 時(shí)間: 2025-3-23 22:02
Hendrik P. A. Lensch,Jan Kautz,Michael Goesele,Wolfgang Heidrich,Hans-Peter Seidelents to distant locales where they are needed. The autophagic-lysosomal pathway has been the subject of great interest in the field due to its ability to remove damaged organelles and proteins that have become misfolded and aggregated because of mutations or other causes and cannot be handled by the作者: 壓迫 時(shí)間: 2025-3-24 02:10 作者: MAOIS 時(shí)間: 2025-3-24 06:22
Ingmar Peter,Wolfgang Stra?ern the meninges (meningitis), diffusely in the brain (encephalitis), and focally in the brain (abscess). The organism determines the time course and severity of the infection. This chapter then discusses major types of central and peripheral nervous system infections: bacterial and viral meningitis, 作者: amorphous 時(shí)間: 2025-3-24 07:36
Aravind Kalaiah,Amitabh Varshneymechanics, and anatomy. It shows how the anatomical structure of the limb together with the constraints that define a mechanical task naturally specify a set of feasible neural commands. The fact that this set of feasible neural commands has a well-defined structure compels and allows us to revise a作者: 額外的事 時(shí)間: 2025-3-24 14:09 作者: esculent 時(shí)間: 2025-3-24 18:27 作者: 發(fā)展 時(shí)間: 2025-3-24 19:46
Tae-Yong Kim,Ulrich Neumannthe literature in this field. The main goal of this chapter, however, is to introduce and cast this problem for high-dimensional multi-joint, multi-muscle limbs (it is often only presented in simplified joints). This will serve as the foundation of subsequent chapters where we critically assess this作者: precede 時(shí)間: 2025-3-25 01:44
Alexander Wilkie,Robert F. Tobler,Werner Purgathofermechanics, and anatomy. It shows how the anatomical structure of the limb together with the constraints that define a mechanical task naturally specify a set of feasible neural commands. The fact that this set of feasible neural commands has a well-defined structure compels and allows us to revise a作者: Cognizance 時(shí)間: 2025-3-25 05:19
Vladlen Koltun,Yiorgos Chrysanthou,Daniel Cohen-Orantial section on the genital reflexes in man and woman, including the extragenital changes during copulation, has also been added. The text on the integrative functions of the central nervous system has been expanded to include, for the first time, material on brain metabolism and blood flow and th作者: 得罪 時(shí)間: 2025-3-25 09:38
Simulating Non-Lambertian Phenomena Involving Linearly-Varying Luminaires,vironments, the resulting expressions can be exactly evaluated in quadratic time (in the Phong exponent) using dynamic programming or efficiently approximated in linear time using standard numerical quadrature. To illustrate the use of generalized irradiance tensors, we present a greatly simplified 作者: 嚙齒動(dòng)物 時(shí)間: 2025-3-25 15:16
Interactive Rendering of Trees with Shading and Shadows, we very efficiently obtain the shaded rendering of a tree with shadows without loosing details, contrary to mesh simplification methods. We achieved 7 to 20 fps fly-throughs of a scene with 1000 trees.作者: 設(shè)想 時(shí)間: 2025-3-25 18:59
Conference proceedings 2001ome difficult decisions. In the end, 29 by papers were accepted, and they appear here. Almost all papers are accompanied color images, which appear at the end of the book. The papers treat the following varied topics: methods for local and global illumination, techniques for acquisition and modeling作者: Tdd526 時(shí)間: 2025-3-25 22:27
Jos Stamto investigate individuals suspected of crimes and reconstruct a chain of events during a network-based activity tool. Machine learning is one of the popular approaches used to analyze the network events that adds computer the power to adopt and react according to the situation. These algorithms are作者: 大門在匯總 時(shí)間: 2025-3-26 03:56
Antonio Haro,Brian Guenter,Irfan Essamodels and implemented frameworks.Introduces a wide range ofThis timely text/reference presents a detailed introduction to the essential aspects of computer network forensics. The book considers not only how to uncover information hidden in email messages, web pages and web servers, but also what th作者: overhaul 時(shí)間: 2025-3-26 07:34 作者: Employee 時(shí)間: 2025-3-26 11:02
Frédo Durand,Victor Ostromoukhov,Mathieu Miller,Fran?ois Duranleau,Julie Dorseyto investigate individuals suspected of crimes and reconstruct a chain of events during a network-based activity tool. Machine learning is one of the popular approaches used to analyze the network events that adds computer the power to adopt and react according to the situation. These algorithms are作者: 分解 時(shí)間: 2025-3-26 13:26 作者: 注射器 時(shí)間: 2025-3-26 18:04 作者: adhesive 時(shí)間: 2025-3-26 20:58
Wojciech Matusik,Chris Buehler,Leonard McMillanf the brain that result. During the past few years the connections between failures in protein quality control and neurological disorders have been reinforced and strengthened by discoveries on multiple fronts.?These findings provide novel insights on how amyloidogenic oligomers and fibrils form, in作者: 梯田 時(shí)間: 2025-3-27 01:26 作者: Crepitus 時(shí)間: 2025-3-27 06:29 作者: 古文字學(xué) 時(shí)間: 2025-3-27 12:08 作者: Boycott 時(shí)間: 2025-3-27 17:07 作者: convert 時(shí)間: 2025-3-27 18:01 作者: chiropractor 時(shí)間: 2025-3-27 23:21
Alexandre Meyer,Fabrice Neyret,Pierre Poulinobotic designs.Broadens your understanding of the complex inThis book provides a conceptual and computational framework to study how the nervous system exploits the anatomical properties of limbs to produce mechanical function. The study of the neural control of limbs has historically emphasized the作者: Indent 時(shí)間: 2025-3-28 03:20 作者: Celiac-Plexus 時(shí)間: 2025-3-28 07:20
Vladlen Koltun,Yiorgos Chrysanthou,Daniel Cohen-Orave been reviewed and brought up to date, and some have been largely rewritten. The major revision has occurred in the chap- ters on the autonomic nervous system and the integrative functions of the central nervous system. But in the discussion of the motor systems and other subjects as well, recent作者: 無(wú)所不知 時(shí)間: 2025-3-28 13:52
0946-2767 in London, United Kingdom. Over the past 11 years, the workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the workshop. This year we received a total of 74 su作者: Occlusion 時(shí)間: 2025-3-28 16:41
Real-time, Photo-Realistic, Physically Based Rendering of Fine Scale Human Skin Structure,First, we present a method for creating normal maps of skin with a high degree of accuracy from physical data. We also present techniques inspired by texture synthesis to “grow” skin normal maps to cover the face. Finally, we demonstrate how such skin models can be rendered in real-time on consumer-end graphics hardware.作者: transient-pain 時(shí)間: 2025-3-28 19:35 作者: GNAW 時(shí)間: 2025-3-29 01:08
Opacity Shadow Maps,efficient and extensively exploits existing graphics hardware. The method is suited for generation of self-shadows in discontinuous volumes with explicit geometry, such as foliage, fur, and hairs. Continuous volumes such as clouds and smoke may also benefit from the approach.作者: 貝雷帽 時(shí)間: 2025-3-29 07:00 作者: 解凍 時(shí)間: 2025-3-29 11:11
Thrifty Final Gather for Radiosity,ither interpolated from the radiosity solution or recomputed with an appropriate number of new samples. By interpolating this sampling pattern over the radiosity mesh, continuous solutions are obtained.作者: 青少年 時(shí)間: 2025-3-29 14:48
An Illumination Model for a Skin Layer Bounded by Rough Surfaces,ough surfaces at the skin’s boundary. Also we introduce a simple analytical bidirectional transmittance distribution function (BTDF) for an isotropic rough surface by generalizing the Cook-Torrance model.作者: ALE 時(shí)間: 2025-3-29 17:09
Image-Based Reconstruction of Spatially Varying Materials,entation..A high quality model of a real object can be generated with relatively few input data. The generated model allows for rendering under arbitrary viewing and lighting conditions and realistically reproduces the appearance of the original object.作者: GOAD 時(shí)間: 2025-3-29 22:11 作者: 啤酒 時(shí)間: 2025-3-30 01:51 作者: nerve-sparing 時(shí)間: 2025-3-30 07:36 作者: 虛情假意 時(shí)間: 2025-3-30 12:03 作者: 厚顏無(wú)恥 時(shí)間: 2025-3-30 16:24
Reflected and Transmitted Irradiance from Area Sources using Vertex Tracing, radiosity environments. Methods for analytic integration have traditionally used edge-based solutions to the irradiance integral; our previous work presented a vertex-based analytic solution, allowing irradiance to be computed incrementally by ray tracing the apparent vertices of the luminaire. In 作者: Carbon-Monoxide 時(shí)間: 2025-3-30 18:06
Simulating Non-Lambertian Phenomena Involving Linearly-Varying Luminaires, exitance. To derive the underlying closed-form expressions, we introduce a rational generalization of irradiance tensors and an associated recurrence relation. The generalized tensors allow us to integrate a useful class of rational polynomials over regions of the sphere; this class of rational pol作者: Ruptured-Disk 時(shí)間: 2025-3-30 23:16 作者: 倔強(qiáng)一點(diǎn) 時(shí)間: 2025-3-31 02:42 作者: syncope 時(shí)間: 2025-3-31 06:08
Efficient Cloth Modeling and Rendering,dividual stitches and knits can be made out and need to be accounted for. Modeling of the geometry at this level of detail fails due to sheer complexity, while simple texture mapping techniques do not produce the desired quality. In this paper, we describe an efficient and realistic approach that ta作者: 宣傳 時(shí)間: 2025-3-31 12:39
Decoupling Strokes and High-Level Attributes for Interactive Traditional Drawing,s semi-automatic tonal modeling. Our system shifts tedious technical aspects to the computer side, while providing the user with freedom on the creative and aesthetic side. The user has low-level control over stroke placement, and high-level control over the tone, smudging and amount of detail. The 作者: 歌曲 時(shí)間: 2025-3-31 14:55 作者: 殘酷的地方 時(shí)間: 2025-3-31 20:09 作者: 多骨 時(shí)間: 2025-3-31 22:53 作者: 拔出 時(shí)間: 2025-4-1 03:00
Polyhedral Visual Hulls for Real-Time Rendering,resentation for the visual hull directly from the silhouettes. This representation has a number of advantages: 1) it is a view-independent representation, 2) it is well-suited to rendering with graphics hardware, and 3) it can be computed very quickly. We render these visual hulls with a view-depend作者: chapel 時(shí)間: 2025-4-1 09:08
The Wavelet Stream: Interactive Multi Resolution Light Field Rendering,uality views from a Light Field. In this paper, we present the . which employs non-standard four-dimensional wavelet decomposition for Light Field compression. It allows for progressive transmission, storage, and rendering of compressed Light Field data. Our results show that 0.8% of the original co作者: 健談 時(shí)間: 2025-4-1 10:56 作者: MOTTO 時(shí)間: 2025-4-1 14:42 作者: 愛了嗎 時(shí)間: 2025-4-1 22:17
Point-Based Impostors for Real-Time Visualization, used in interactive or real-time visualization applications to replace a complex model by an impostor, maintaining high quality rendering while cutting down rendering time. Our approach relies on an object-space sampled representation similar to a point cloud or a layered depth image, but introduce作者: BROOK 時(shí)間: 2025-4-2 02:34
Opacity Shadow Maps,oints, lines, and polygons) is sliced and rendered with graphics hardware to each opacity map that stores alpha values instead of traditionally used depth values. The alpha values are sampled in the maps enclosing each primitive point and interpolated for shadow computation. The algorithm is memory